POKÉFALL
Infernape
Infernape

Partner ideas

for Infernape

FireFighting

Pairing ideas, not prescriptions — ideas to test, with every reason traceable. Each card sums up what the partner does for Infernape: completing its plan, patching weaknesses, breaking walls — and how often the two already team up in ranked play. Downsides sit under the card, never hidden. Open a card’s Partnership Report for every reason.

Often paired (7)

Defensive glue (17)

  • Mawile

    Mawile

    SteelFairy

    Covers its Flying and Psychic weaknesses

    Infernape resists its Brutal SwingHits Water super-effectively with Thunder PunchHits Ground super-effectively with Ice BeamHits Flying super-effectively with Stone EdgeHits Psychic super-effectively with Foul Play
  • Covers its Water and Ground weaknesses

    Infernape resists its Petal BlizzardHits Water super-effectively with Leaf StormHits Ground super-effectively with Leaf StormHits Psychic super-effectively with Pollen PuffAdds long-game durability
  • Wash Rotom

    Wash Rotom

    ElectricWater

    Covers its Water, Ground and Flying weaknesses

    Hits Water super-effectively with ThunderboltHits Ground super-effectively with Hydro PumpHits Flying super-effectively with Thunderbolt
  • Greninja

    Greninja

    WaterDark

    Covers its Water and Psychic weaknesses

    Hits Water super-effectively with Grass KnotHits Ground super-effectively with Hydro PumpHits Flying super-effectively with Ice BeamHits Psychic super-effectively with Dark Pulse
  • Gyarados

    Gyarados

    WaterFlying

    Covers its Water and Ground weaknesses

    Hits Water super-effectively with Power WhipHits Ground super-effectively with WaterfallHits Psychic super-effectively with Crunch
  • Mow Rotom

    Mow Rotom

    ElectricGrass

    Covers its Water and Ground weaknesses

    Hits Water super-effectively with Leaf StormHits Ground super-effectively with Leaf StormHits Flying super-effectively with Thunderbolt
  • Frost Rotom

    Frost Rotom

    ElectricIce

    Covers its Ground and Flying weaknesses

    Hits Water super-effectively with ThunderboltHits Ground super-effectively with BlizzardHits Flying super-effectively with Blizzard
  • Eelektross

    Eelektross

    Electric

    Covers its Ground and Flying weaknesses

    Hits Water super-effectively with ThunderHits Ground super-effectively with Giga DrainHits Flying super-effectively with Thunder
  • Emolga

    Emolga

    ElectricFlying

    Covers its Ground and Flying weaknesses

    Hits Water super-effectively with ThunderboltHits Ground super-effectively with Energy BallHits Flying super-effectively with Thunderbolt
  • Fan Rotom

    Fan Rotom

    ElectricFlying

    Covers its Ground and Flying weaknesses

    Hits Water super-effectively with ThunderHits Flying super-effectively with ThunderHits Psychic super-effectively with Shadow Ball
  • Goodra (Hisuian)

    Goodrahisuian

    SteelDragon

    Covers its Water, Flying and Psychic weaknesses

    Hits Water super-effectively with ThunderboltHits Ground super-effectively with Ice BeamHits Flying super-effectively with Ice BeamAdds long-game durability
  • Heliolisk

    Heliolisk

    ElectricNormal

    Covers its Water and Flying weaknesses

    Hits Water super-effectively with ThunderHits Ground super-effectively with Grass KnotHits Flying super-effectively with ThunderHits Psychic super-effectively with Dark Pulse
  • Starmie

    Starmie

    WaterPsychic

    Covers its Water and Psychic weaknesses

    Hits Water super-effectively with ThunderboltHits Ground super-effectively with Hydro PumpHits Flying super-effectively with Blizzard
  • Sharpedo

    Sharpedo

    WaterDark

    Covers its Water and Psychic weaknesses

    Hits Ground super-effectively with LiquidationHits Psychic super-effectively with Crunch
  • Araquanid

    Araquanid

    WaterBug

    Covers its Water and Ground weaknesses

    Hits Ground super-effectively with LiquidationHits Psychic super-effectively with Leech LifeAdds team-wide guard supportAdds long-game durability
  • Empoleon

    Empoleon

    WaterSteel

    Covers its Water, Flying and Psychic weaknesses

    Hits Ground super-effectively with Hydro PumpHits Flying super-effectively with Ice BeamAdds long-game durability
  • Hydrapple

    Hydrapple

    GrassDragon

    Covers its Water and Ground weaknesses

    Hits Water super-effectively with Leaf StormHits Ground super-effectively with Leaf StormHits Psychic super-effectively with Pollen PuffAdds long-game durability