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Eelektross
#0604 · 0.1% usage

Eelektross

EleFish Pokémon

Electric
height
2.1 m
weight
80.5 kg

They crawl out of the ocean using their arms. They will attack prey on shore and immediately drag it into the ocean.

Other forms

Base stats

HP85
ATK115
DEF80
SPA105
SPD80
SPE50
BST515

Abilities

  • Levitate100.0%

    This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Type matchups

Weak to

ground

Resists / immune

electric
½×
flying
½×
steel
½×

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects

  • Levitateimmune to Ground

Moves75

Protect
StatusTargets: UserSelfUSE 64%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Giga Drain
SpecialTargets: Single targetSingleUSE 53%
BP75
ACC100
pp 10heal

User recovers 50% of the damage dealt.

Discharge
SpecialTargets: All adjacent PokémonAll adj.USE 40%
BP80 →120
ACC100
pp 15

30% chance to paralyze adjacent Pokemon.

Thunder
SpecialTargets: Single targetSingleUSE 35%
BP110 →165
ACC70
pp 10

30% chance to paralyze. Can't miss in rain.

Thunderbolt
SpecialTargets: Single targetSingleUSE 27%
BP90 →135
ACC100
pp 15

10% chance to paralyze the target.

Flamethrower
SpecialTargets: Single targetSingleUSE 21%
BP90
ACC100
pp 15

10% chance to burn the target.

Dragon Pulse
SpecialTargets: Single targetSingleUSE 18%
BP85
ACC100
pp 10pulse

No additional effect.

Volt Switch
SpecialTargets: Single targetSingleUSE 15%
BP70 →105
ACC100
pp 20

User switches out after damaging the target.

Knock Off
PhysicalTargets: Single targetSingleUSE 14%
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Drain Punch
PhysicalTargets: Single targetSingleUSE 13%
BP75
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Grass Knot
SpecialTargets: Single targetSingleUSE 12%
BP
ACC100
pp 20contact

More power the heavier the target.

Supercell Slam
PhysicalTargets: Single targetSingleUSE 11%
BP100 →150
ACC95
pp 15contact

User is hurt by 50% of its max HP if it misses.

Thunder Punch
PhysicalTargets: Single targetSingleUSE 8%
BP75 →113
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Coil
StatusTargets: UserSelfUSE 7%
pp 20
effect

Raises user's Attack, Defense, accuracy by 1.

Close Combat
PhysicalTargets: Single targetSingleUSE 6%
BP120
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Flash Cannon
SpecialTargets: Single targetSingleUSE 5%
BP80
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Psychic Fangs
PhysicalTargets: Single targetSingleUSE 4%
BP85
ACC100
pp 10contactbite

Destroys screens, unless the target is immune.

U-turn
PhysicalTargets: Single targetSingleUSE 4%
BP70
ACC100
pp 20contact

User switches out after damaging the target.

Electroweb
SpecialTargets: Both foesFoesUSE 3%
BP55 →83
ACC95
pp 15

100% chance to lower the foe(s) Speed by 1.

Wild Charge
PhysicalTargets: Single targetSingleUSE 3%
BP90 →135
ACC100
pp 15contact

Has 1/4 recoil.

Iron Tail
PhysicalTargets: Single targetSingleUSE 3%
BP100
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Rock Slide
PhysicalTargets: Both foesFoesUSE 3%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Rising Voltage
SpecialTargets: Single targetSingleUSE 3%
BP70 →105
ACC100
pp 20

2x power if target is grounded in Electric Terrain.

Muddy Water
SpecialTargets: Both foesFoesUSE 3%
BP90
ACC85
pp 10

30% chance to lower the foe(s) accuracy by 1.

Dragon Claw
PhysicalTargets: Single targetSingleUSE 3%
BP80
ACC100
pp 15contactslicing

No additional effect.

Acrobatics
PhysicalTargets: Single targetSingleUSE 3%
BP55
ACC100
pp 15contact

Power doubles if the user has no held item.

Charge Beam
SpecialTargets: Single targetSingleUSE 2%
BP50 →75
ACC90
pp 10

70% chance to raise the user's Sp. Atk by 1.

Brick Break
PhysicalTargets: Single targetSingleUSE 2%
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.