Starmie
Mysterious Pokémon
- height
- 1.1 m
- weight
- 80 kg
Starmie swims by spinning its body at high speed. As this Pokémon cruises through the ocean, it absorbs tiny plankton.
Base stats
Abilities
- Natural Cure66.4%
This Pokemon has its non-volatile status condition cured when it switches out.
- Illuminate30.9%
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
- Analytic2.7%
This Pokemon's attacks have 1.3x power if it is the last to move in a turn.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Usage trends
Ranked usage at 1500+ · regulation changes are marked
Held items
Share of this form's ranked sets · current regulation
- Life Orb24.6%
- Choice Scarf21.1%
- Expert Belt8.9%
- Light Clay8.7%
Other items, combined · 4.1%
Mega Starmie’s ranked sets are tracked separately.
See Mega Starmie items →
Moves62
10% chance to lower the target's Sp. Def by 1.
10% chance to freeze the target.
Prevents moves from affecting the user this turn.
30% chance to burn the target. Thaws target.
No additional effect.
10% chance to paralyze the target.
Hits adjacent Pokemon. Double damage on Dive.
5 turns: no Ground immunities, 1.67x accuracy.
10% chance to freeze foe(s). Can't miss in Snow.
The user and the target trade Abilities.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
User switches out after damaging the target.
For 5 turns, special damage to allies is halved.
For 5 turns, physical damage to allies is halved.
30% chance to paralyze. Can't miss in rain.
100% chance to lower the foe(s) Speed by 1.
User and ally swap positions; using again can fail.
No additional effect.
Heals the user by 50% of its max HP.
Usually goes first.
User on Psychic Terrain: 1.5x power, hits foes.