Gourgeist
Pumpkin Pokémon
- height
- 0.9 m
- weight
- 12.5 kg
In the darkness of a new-moon night, Gourgeist will come knocking. Whoever answers the door will be swept off to the afterlife.
Base stats
Abilities
- Pickup
If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
- Frisk
On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
- Insomnia
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves60
User and ally swap positions; using again can fail.
A target of the opposite gender gets infatuated.
No additional effect. Hits adjacent Pokemon.
Hits 2-5 times in one turn.
Confuses the target.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
20% chance to make the target flinch.
If an opponent knocks out the user, it also faints.
For 4 turns, disables the target's last move used.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. The user faints.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn the target.
10% chance to lower the target's Sp. Def by 1.
Uses target's Attack stat in damage calculation.
User recovers 50% of the damage dealt.
User cannot move next turn.
More power the heavier the target.
User on Grassy Terrain: +1 priority.
More power the slower the user than the target.
Power doubles if the target has a status ailment.
User cannot move next turn.
Causes the target to fall asleep.
No foe can use any move known by the user.
1/8 of target's HP is restored to user every turn.
For 5 turns, special damage to allies is halved.
10% chance to lower the target's Sp. Atk by 1.
100% chance to lower the target's Sp. Atk by 1.
Raises the user's Sp. Atk by 2.
Shares HP of user and target equally.
Disappears turn 1. Hits turn 2. Breaks protection.
Fails if the target has no held item.
No additional effect.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
User sleeps 2 turns and restores HP and status.
30% chance to make the foe(s) flinch.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
Lowers the target's Speed by 2.
No additional effect.
Hits adjacent Pokemon. The user faints.
20% chance to lower the target's Sp. Def by 1.
Usually goes first.
The user and the target trade Abilities.
100% chance to lower target's Sp. Atk by 1.
User must be asleep. Uses another known move.
30% chance to poison the target.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
If the user has no item, it steals the target's.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Adds Ghost to the target's type(s).
Burns the target.
The target's Ability becomes Insomnia.