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Slowbro
#0080 · 0.0% usage

Slowbro

Hermit Crab Pokémon

WaterPsychic
height
1.6 m
weight
78.5 kg

Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.

Base stats

HP95
ATK75
DEF110
SPA100
SPD80
SPE30
BST490

Abilities

  • Regenerator60.6%

    This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.

  • Oblivious36.5%

    This Pokemon cannot be infatuated or taunted. Immune to Intimidate.

  • Own Tempo2.9%

    This Pokemon cannot be confused. Immune to Intimidate.

Type matchups

Weak to

grass
electric
bug
ghost
dark

Resists / immune

fire
½×
water
½×
ice
½×
fighting
½×
psychic
½×
steel
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves78

Trick Room
StatusTargets: Whole fieldFieldUSE 68%
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Psychic
SpecialTargets: Single targetSingleUSE 50%
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Scald
SpecialTargets: Single targetSingleUSE 48%
BP80 →120
ACC100
pp 15defrost

30% chance to burn the target. Thaws target.

Protect
StatusTargets: UserSelfUSE 36%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Body Press
PhysicalTargets: Single targetSingleUSE 32%
BP80
ACC100
pp 10contact

Uses user's Def stat as Atk in damage calculation.

Iron Defense
StatusTargets: UserSelfUSE 25%
pp 15
effect

Raises the user's Defense by 2.

Slack Off
StatusTargets: UserSelfUSE 19%
pp 5heal
effect

Heals the user by 50% of its max HP.

Yawn
StatusTargets: Single targetSingleUSE 14%
pp 10
effect

Puts the target to sleep after 1 turn.

Heal Pulse
StatusTargets: Single targetSingleUSE 9%
pp 10pulseheal
effect

Heals the target by 50% of its max HP.

Light Screen
StatusTargets: Your sideYour sideUSE 8%
pp 20
effect

For 5 turns, special damage to allies is halved.

Grass Knot
SpecialTargets: Single targetSingleUSE 7%
BP
ACC100
pp 20contact

More power the heavier the target.

Ice Beam
SpecialTargets: Single targetSingleUSE 7%
BP90
ACC100
pp 10

10% chance to freeze the target.

Thunder Wave
StatusTargets: Single targetSingleUSE 7%
ACC90
pp 20
effect

Paralyzes the target.

Helping Hand
StatusTargets: AllyAllyUSE 6%
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Psychic Noise
SpecialTargets: Single targetSingleUSE 6%
BP75 →113
ACC100
pp 10sound

For 2 turns, the target is prevented from healing.

Disable
StatusTargets: Single targetSingleUSE 6%
ACC100
pp 20
effect

For 4 turns, disables the target's last move used.

Muddy Water
SpecialTargets: Both foesFoesUSE 4%
BP90 →135
ACC85
pp 10

30% chance to lower the foe(s) accuracy by 1.

Rain Dance
StatusTargets: Whole fieldFieldUSE 4%
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Future Sight
SpecialTargets: Single targetSingleUSE 4%
BP120 →180
ACC100
pp 10

Hits two turns after being used.

Blizzard
SpecialTargets: Both foesFoesUSE 3%
BP110
ACC70
pp 5wind

10% chance to freeze foe(s). Can't miss in Snow.

Psyshock
SpecialTargets: Single targetSingleUSE 3%
BP80 →120
ACC100
pp 10

Damages target based on Defense, not Sp. Def.

Hydro Pump
SpecialTargets: Single targetSingleUSE 3%
BP110 →165
ACC80
pp 5

No additional effect.

Psych Up
StatusTargets: Single targetSingleUSE 2%
pp 10
effect

Copies the target's current stat stages.

Surf
SpecialTargets: All adjacent PokémonAll adj.USE 2%
BP90 →135
ACC100
pp 15

Hits adjacent Pokemon. Double damage on Dive.

Sunny Day
StatusTargets: Whole fieldFieldUSE 2%
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Calm Mind
StatusTargets: UserSelfUSE 2%
pp 20
effect

Raises the user's Sp. Atk and Sp. Def by 1.

Flamethrower
SpecialTargets: Single targetSingleUSE 2%
BP90
ACC100
pp 15

10% chance to burn the target.