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Farigiraf
#0981 · 20.9% usage

Farigiraf

Long Neck Pokémon

NormalPsychic
height
3.2 m
weight
160 kg

The hardened head from the tail protects the head of the main body as Farigiraf whips its long neck around to headbutt enemies.

Base stats

HP120
ATK90
DEF70
SPA110
SPD70
SPE60
BST520

Abilities

  • Armor Tail99.4%

    This Pokemon and its allies are protected from opposing priority moves.

  • Cud Chew0.5%

    If this Pokemon eats a Berry, it will eat that Berry again at the end of the next turn.

  • Sap Sipper0.1%

    This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

Type matchups

Weak to

bug
dark

Resists / immune

psychic
½×
ghost
0

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects— only if the Pokémon runs that ability

  • Sap Sipperimmune to Grass

Moves70

Trick Room
StatusTargets: Whole fieldFieldUSE 98%
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Thunderbolt
SpecialTargets: Single targetSingleUSE 63%
BP90
ACC100
pp 15

10% chance to paralyze the target.

Psychic
SpecialTargets: Single targetSingleUSE 56%
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Helping Hand
StatusTargets: AllyAllyUSE 50%
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Protect
StatusTargets: UserSelfUSE 40%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Twin Beam
SpecialTargets: Single targetSingleUSE 28%
BP40 →60
ACC100
pp 10

Hits 2 times in one turn.

Roar
StatusTargets: Single targetSingleUSE 15%
pp 20pri -6sound
effect

Forces the target to switch to a random ally.

Hyper Voice
SpecialTargets: Both foesFoesUSE 13%
BP90 →135
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Psychic Fangs
PhysicalTargets: Single targetSingleUSE 6%
BP85 →128
ACC100
pp 10contactbite

Destroys screens, unless the target is immune.

Imprison
StatusTargets: UserSelfUSE 4%
pp 10
effect

No foe can use any move known by the user.

Grass Knot
SpecialTargets: Single targetSingleUSE 4%
BP
ACC100
pp 20contact

More power the heavier the target.

Sunny Day
StatusTargets: Whole fieldFieldUSE 3%
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Psyshock
SpecialTargets: Single targetSingleUSE 3%
BP80 →120
ACC100
pp 10

Damages target based on Defense, not Sp. Def.