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Mawile
#0303 · unranked

Mawile

Deceiver Pokémon

SteelFairy
height
0.6 m
weight
11.5 kg

It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed.

Other forms

Base stats

HP50
ATK85
DEF85
SPA55
SPD55
SPE50
BST380

Abilities

  • Hyper Cutter

    Prevents other Pokemon from lowering this Pokemon's Attack stat stage.

  • Intimidate

    On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

  • Sheer Force

    This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.

Type matchups

Weak to

fire
ground

Resists / immune

normal
½×
grass
½×
ice
½×
flying
½×
psychic
½×
rock
½×
dark
½×
fairy
½×
bug
¼×
poison
0
dragon
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves71

Ancient Power
SpecialTargets: Single targetSingle
BP60
ACC100
pp 5

10% chance to raise all stats by 1 (not acc/eva).

Assurance
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Bite
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contactbite

30% chance to make the target flinch.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Brick Break
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Brutal Swing
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20contact

No additional effect. Hits adjacent Pokemon.

Charm
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack by 2.

Crunch
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Dark Pulse
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Draining Kiss
SpecialTargets: Single targetSingle
BP50 →75
ACC100
pp 10contactheal

User recovers 75% of the damage dealt.

Dynamic Punch
PhysicalTargets: Single targetSingle
BP100
ACC50
pp 5contactpunch

100% chance to confuse the target.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Tears
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Sp. Def by 2.

Fire Blast
SpecialTargets: Single targetSingle
BP110
ACC85
pp 5

10% chance to burn the target.

Fire Fang
PhysicalTargets: Single targetSingle
BP65
ACC95
pp 15contactbite

10% chance to burn. 10% chance to flinch.

Flamethrower
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to burn the target.

Flash Cannon
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Foul Play
PhysicalTargets: Single targetSingle
BP95
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Grass Knot
SpecialTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Guard Swap
StatusTargets: Single targetSingle
pp 10
effect

Swaps Defense and Sp. Def changes with target.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Ice Beam
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10

10% chance to freeze the target.

Ice Fang
PhysicalTargets: Single targetSingle
BP65
ACC95
pp 15contactbite

10% chance to freeze. 10% chance to flinch.

Ice Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Icy Wind
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Iron Defense
StatusTargets: UserSelf
pp 15
effect

Raises the user's Defense by 2.

Iron Head
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contact

20% chance to make the target flinch.

Knock Off
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Mega Kick
PhysicalTargets: Single targetSingle
BP120
ACC75
pp 5contact

No additional effect.

Misty Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Can't status,-Dragon power vs grounded.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Play Rough
PhysicalTargets: Single targetSingle
BP90 →135
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Poison Fang
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 15contactbite

50% chance to badly poison the target.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psychic Fangs
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 10contactbite

Destroys screens, unless the target is immune.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Rock Slide
PhysicalTargets: Both foesFoes
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Rock Tomb
PhysicalTargets: Single targetSingle
BP60
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Sandstorm
StatusTargets: Whole fieldField
pp 5wind
effect

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Seismic Toss
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20contact

Does damage equal to the user's level.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Sludge Bomb
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10bullet

30% chance to poison the target.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Solar Beam
SpecialTargets: Single targetSingle
BP120
ACC100
pp 10charge

Charges turn 1. Hits turn 2. No charge in sunlight.

Spit Up
SpecialTargets: Single targetSingle
BP
ACC100
pp 10

More power with more uses of Stockpile.

Stealth Rock
StatusTargets: Foe's sideFoe side
pp 20
effect

Hurts foes on switch-in. Factors Rock weakness.

Steel Beam
SpecialTargets: Single targetSingle
BP140 →210
ACC95
pp 5

User loses 50% max HP.

Stockpile
StatusTargets: UserSelf
pp 20
effect

Raises user's Defense, Sp. Def by 1. Max 3 uses.

Stone Edge
PhysicalTargets: Single targetSingle
BP100
ACC80
pp 5

High critical hit ratio.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sucker Punch
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Swagger
StatusTargets: Single targetSingle
ACC85
pp 15
effect

Raises the target's Attack by 2 and confuses it.

Swallow
StatusTargets: UserSelf
pp 10heal
effect

Heals the user based on uses of Stockpile.

Sweet Scent
StatusTargets: Both foesFoes
ACC100
pp 20
effect

Lowers the foe(s) evasiveness by 2.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Thunder Fang
PhysicalTargets: Single targetSingle
BP65
ACC95
pp 15contactbite

10% chance to paralyze. 10% chance to flinch.

Thunder Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Tickle
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack and Defense by 1.