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Meganium
#0154 · unranked

Meganium

Herb Pokémon

Grass
height
1.8 m
weight
100.5 kg

The fragrance of Meganium’s flower soothes and calms emotions. In battle, this Pokémon gives off more of its becalming scent to blunt the foe’s fighting spirit.

Other forms

Base stats

HP80
ATK82
DEF100
SPA83
SPD100
SPE80
BST525

Abilities

  • Overgrow

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.

  • Leaf Guard

    If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.

Type matchups

Weak to

fire
ice
poison
flying
bug

Resists / immune

water
½×
grass
½×
electric
½×
ground
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves61

Ancient Power
SpecialTargets: Single targetSingle
BP60
ACC100
pp 5

10% chance to raise all stats by 1 (not acc/eva).

Body Press
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contact

Uses user's Def stat as Atk in damage calculation.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Bulldoze
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20

100% chance lower adjacent Pkmn Speed by 1.

Bullet Seed
PhysicalTargets: Single targetSingle
BP25 →38
ACC100
pp 20bullet

Hits 2-5 times in one turn.

Charm
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack by 2.

Counter
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20pri -5contact

If hit by physical attack, returns double damage.

Curse
StatusTargets: Single targetSingle
pp 10
effect

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dazzling Gleam
SpecialTargets: Both foesFoes
BP80
ACC100
pp 10

No additional effect. Hits adjacent foes.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Dragon Tail
PhysicalTargets: Single targetSingle
BP60
ACC90
pp 10pri -6contact

Forces the target to switch to a random ally.

Earth Power
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.
BP100
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Encore
StatusTargets: Single targetSingle
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Endeavor
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contact

Lowers the target's HP to the user's HP.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Energy Ball
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10bullet

10% chance to lower the target's Sp. Def by 1.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Tears
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Sp. Def by 2.

Flail
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Frenzy Plant
SpecialTargets: Single targetSingle
BP150 →225
ACC90
pp 5recharge

User cannot move next turn.

Giga Drain
SpecialTargets: Single targetSingle
BP75 →113
ACC100
pp 10heal

User recovers 50% of the damage dealt.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Grass Knot
SpecialTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Grassy Glide
PhysicalTargets: Single targetSingle
BP55 →83
ACC100
pp 20contact

User on Grassy Terrain: +1 priority.

Grassy Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Grounded: +Grass power, +1/16 max HP.

Heal Pulse
StatusTargets: Single targetSingle
pp 10pulseheal
effect

Heals the target by 50% of its max HP.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Ingrain
StatusTargets: UserSelf
pp 20
effect

Traps/grounds user; heals 1/16 max HP per turn.

Iron Tail
PhysicalTargets: Single targetSingle
BP100
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Knock Off
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Leaf Blade
PhysicalTargets: Single targetSingle
BP90 →135
ACC100
pp 15contactslicing

High critical hit ratio.

Leaf Storm
SpecialTargets: Single targetSingle
BP130 →195
ACC90
pp 5

Lowers the user's Sp. Atk by 2.

Leech Seed
StatusTargets: Single targetSingle
ACC90
pp 10
effect

1/8 of target's HP is restored to user every turn.

Light Screen
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, special damage to allies is halved.

Mud-Slap
SpecialTargets: Single targetSingle
BP20
ACC100
pp 10

100% chance to lower the target's accuracy by 1.

Outrage
PhysicalTargets: Random foeRandom
BP120
ACC100
pp 10contact

Lasts 2-3 turns. Confuses the user afterwards.

Petal Blizzard
PhysicalTargets: All adjacent PokémonAll adj.
BP90 →135
ACC100
pp 15wind

No additional effect. Hits adjacent Pokemon.

Petal Dance
SpecialTargets: Random foeRandom
BP120 →180
ACC100
pp 10contactdance

Lasts 2-3 turns. Confuses the user afterwards.

Poison Powder
StatusTargets: Single targetSingle
ACC75
pp 20powder
effect

Poisons the target.

Pollen Puff
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15bullet

If the target is an ally, heals 50% of its max HP.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Reflect
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, physical damage to allies is halved.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Safeguard
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, protects user's party from status.

Seed Bomb
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15bullet

No additional effect.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Solar Beam
SpecialTargets: Single targetSingle
BP120 →180
ACC100
pp 10charge

Charges turn 1. Hits turn 2. No charge in sunlight.

Solar Blade
PhysicalTargets: Single targetSingle
BP125 →188
ACC100
pp 10contactslicingcharge

Charges turn 1. Hits turn 2. No charge in sunlight.

Stomping Tantrum
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contact

Power doubles if the user's last move failed.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Sweet Scent
StatusTargets: Both foesFoes
ACC100
pp 20
effect

Lowers the foe(s) evasiveness by 2.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Synthesis
StatusTargets: UserSelf
pp 5heal
effect

Heals the user by a weather-dependent amount.

Trailblaze
PhysicalTargets: Single targetSingle
BP50 →75
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Weather Ball
SpecialTargets: Single targetSingle
BP50
ACC100
pp 10bullet

Power doubles and type varies in each weather.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80
ACC90
pp 15contact

20% chance to make the target flinch.