Meganium
Herb Pokémon
- height
- 1.8 m
- weight
- 100.5 kg
The fragrance of Meganium’s flower soothes and calms emotions. In battle, this Pokémon gives off more of its becalming scent to blunt the foe’s fighting spirit.
Base stats
Abilities
- Overgrow
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.
- Leaf Guard
If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves61
10% chance to raise all stats by 1 (not acc/eva).
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
Hits 2-5 times in one turn.
Lowers the target's Attack by 2.
If hit by physical attack, returns double damage.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
No additional effect. Hits adjacent foes.
Has 33% recoil.
Forces the target to switch to a random ally.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
Target repeats its last move for its next 3 turns.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
More power the less HP the user has left.
User cannot move next turn.
User recovers 50% of the damage dealt.
User cannot move next turn.
More power the heavier the target.
User on Grassy Terrain: +1 priority.
5 turns. Grounded: +Grass power, +1/16 max HP.
Heals the target by 50% of its max HP.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
Traps/grounds user; heals 1/16 max HP per turn.
30% chance to lower the target's Defense by 1.
1.5x damage if foe holds an item. Removes item.
High critical hit ratio.
Lowers the user's Sp. Atk by 2.
1/8 of target's HP is restored to user every turn.
For 5 turns, special damage to allies is halved.
100% chance to lower the target's accuracy by 1.
Lasts 2-3 turns. Confuses the user afterwards.
No additional effect. Hits adjacent Pokemon.
Lasts 2-3 turns. Confuses the user afterwards.
Poisons the target.
If the target is an ally, heals 50% of its max HP.
Prevents moves from affecting the user this turn.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
No additional effect.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Charges turn 1. Hits turn 2. No charge in sunlight.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Lowers the foe(s) evasiveness by 2.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
100% chance to raise the user's Speed by 1.
Power doubles and type varies in each weather.
20% chance to make the target flinch.