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Gourgeist (Large Variety)
#0711 · unranked

Gourgeistlarge variety

Pumpkin Pokémon

GhostGrass
height
1.1 m
weight
14 kg

In the darkness of a new-moon night, Gourgeist will come knocking. Whoever answers the door will be swept off to the afterlife.

Base stats

HP75
ATK95
DEF122
SPA58
SPD75
SPE69
BST494

Abilities

  • Pickup

    If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.

  • Frisk

    On switch-in, this Pokemon identifies the held items of all opposing Pokemon.

  • Insomnia

    This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.

Type matchups

Weak to

fire
ice
flying
ghost
dark

Resists / immune

water
½×
grass
½×
electric
½×
ground
½×
normal
0
fighting
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves60

Ally Switch
StatusTargets: UserSelf
pp 15pri +2
effect

User and ally swap positions; using again can fail.

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Brutal Swing
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20contact

No additional effect. Hits adjacent Pokemon.

Bullet Seed
PhysicalTargets: Single targetSingle
BP25 →38
ACC100
pp 20bullet

Hits 2-5 times in one turn.

Confuse Ray
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Confuses the target.

Curse
StatusTargets: Single targetSingle
pp 10
effect

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Destiny Bond
StatusTargets: UserSelf
pp 5
effect

If an opponent knocks out the user, it also faints.

Disable
StatusTargets: Single targetSingle
ACC100
pp 20
effect

For 4 turns, disables the target's last move used.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Energy Ball
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10bullet

10% chance to lower the target's Sp. Def by 1.

Explosion
PhysicalTargets: All adjacent PokémonAll adj.
BP250
ACC100
pp 5

Hits adjacent Pokemon. The user faints.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fire Blast
SpecialTargets: Single targetSingle
BP110
ACC85
pp 5

10% chance to burn the target.

Flamethrower
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to burn the target.

Focus Blast
SpecialTargets: Single targetSingle
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Foul Play
PhysicalTargets: Single targetSingle
BP95
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Giga Drain
SpecialTargets: Single targetSingle
BP75 →113
ACC100
pp 10heal

User recovers 50% of the damage dealt.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Grass Knot
SpecialTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Grassy Glide
PhysicalTargets: Single targetSingle
BP55 →83
ACC100
pp 20contact

User on Grassy Terrain: +1 priority.

Gyro Ball
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contactbullet

More power the slower the user than the target.

Hex
SpecialTargets: Single targetSingle
BP65 →98
ACC100
pp 10

Power doubles if the target has a status ailment.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Hypnosis
StatusTargets: Single targetSingle
ACC60
pp 20
effect

Causes the target to fall asleep.

Imprison
StatusTargets: UserSelf
pp 10
effect

No foe can use any move known by the user.

Leech Seed
StatusTargets: Single targetSingle
ACC90
pp 10
effect

1/8 of target's HP is restored to user every turn.

Light Screen
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, special damage to allies is halved.

Moonblast
SpecialTargets: Single targetSingle
BP95
ACC100
pp 15

10% chance to lower the target's Sp. Atk by 1.

Mystical Fire
SpecialTargets: Single targetSingle
BP75
ACC100
pp 10

100% chance to lower the target's Sp. Atk by 1.

Nasty Plot
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk by 2.

Pain Split
StatusTargets: Single targetSingle
pp 20
effect

Shares HP of user and target equally.

Phantom Force
PhysicalTargets: Single targetSingle
BP90 →135
ACC100
pp 10contactcharge

Disappears turn 1. Hits turn 2. Breaks protection.

Poltergeist
PhysicalTargets: Single targetSingle
BP110 →165
ACC90
pp 5

Fails if the target has no held item.

Power Whip
PhysicalTargets: Single targetSingle
BP120 →180
ACC85
pp 10contact

No additional effect.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psychic
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Rock Slide
PhysicalTargets: Both foesFoes
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Safeguard
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, protects user's party from status.

Scary Face
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the target's Speed by 2.

Seed Bomb
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15bullet

No additional effect.

Self-Destruct
PhysicalTargets: All adjacent PokémonAll adj.
BP200
ACC100
pp 5

Hits adjacent Pokemon. The user faints.

Shadow Ball
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Shadow Sneak
PhysicalTargets: Single targetSingle
BP40 →60
ACC100
pp 20pri +1contact

Usually goes first.

Skill Swap
StatusTargets: Single targetSingle
pp 10
effect

The user and the target trade Abilities.

Skitter Smack
PhysicalTargets: Single targetSingle
BP70
ACC90
pp 10contact

100% chance to lower target's Sp. Atk by 1.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Sludge Bomb
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10bullet

30% chance to poison the target.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Solar Beam
SpecialTargets: Single targetSingle
BP120 →180
ACC100
pp 10charge

Charges turn 1. Hits turn 2. No charge in sunlight.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Thief
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Trick
StatusTargets: Single targetSingle
ACC100
pp 10
effect

User switches its held item with the target's.

Trick Room
StatusTargets: Whole fieldField
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Trick-or-Treat
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Adds Ghost to the target's type(s).

Will-O-Wisp
StatusTargets: Single targetSingle
ACC85
pp 15
effect

Burns the target.

Worry Seed
StatusTargets: Single targetSingle
ACC100
pp 10
effect

The target's Ability becomes Insomnia.