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Infernape
#0392 · 0.1% usage

Infernape

Flame Pokémon

FireFighting
height
1.2 m
weight
55 kg

A tall, hardy Pokémon with a dazzling appearance. It shrouds itself in flame and battles as if engaged in dance—truly a sight to behold.

Base stats

HP76
ATK104
DEF71
SPA104
SPD71
SPE108
BST534

Abilities

  • Blaze59.6%

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.

  • Iron Fist40.4%

    This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.

Type matchups

Weak to

water
ground
flying
psychic

Resists / immune

fire
½×
grass
½×
ice
½×
dark
½×
steel
½×
bug
¼×

Bar = relative damage taken · dashed line = neutral (1×)

Moves88

Ability effects— only if the Pokémon runs that ability

  • Iron Fist1.2× power for punching moves
Fake Out
PhysicalTargets: Single targetSingleUSE 79%
BP40
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Protect
StatusTargets: UserSelfUSE 54%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Overheat
SpecialTargets: Single targetSingleUSE 40%
BP130 →195
ACC90
pp 5

Lowers the user's Sp. Atk by 2.

Encore
StatusTargets: Single targetSingleUSE 35%
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Close Combat
PhysicalTargets: Single targetSingleUSE 32%
BP120 →180
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Flare Blitz
PhysicalTargets: Single targetSingleUSE 31%
BP120 →180
ACC100
pp 15contactdefrost

Has 33% recoil. 10% chance to burn. Thaws user.

Drain Punch
PhysicalTargets: Single targetSingleUSE 17%
BP75 →113
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Fire Punch
PhysicalTargets: Single targetSingleUSE 16%
BP75 →113
ACC100
pp 15contactpunch

10% chance to burn the target.

Thunder Punch
PhysicalTargets: Single targetSingleUSE 16%
BP75
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Coaching
StatusTargets: AllyAllyUSE 10%
pp 10
effect

Raises an ally's Attack and Defense by 1.

Aura Sphere
SpecialTargets: Single targetSingleUSE 7%
BP80 →120
ACC
pp 20bulletpulse

This move does not check accuracy.

Poison Jab
PhysicalTargets: Single targetSingleUSE 6%
BP80
ACC100
pp 20contact

30% chance to poison the target.

Mach Punch
PhysicalTargets: Single targetSingleUSE 6%
BP40 →60
ACC100
pp 20pri +1contactpunch

Usually goes first.

U-turn
PhysicalTargets: Single targetSingleUSE 5%
BP70
ACC100
pp 20contact

User switches out after damaging the target.

Heat Wave
SpecialTargets: Both foesFoesUSE 5%
BP95 →143
ACC90
pp 10wind

10% chance to burn the foe(s).

Gunk Shot
PhysicalTargets: Single targetSingleUSE 3%
BP120
ACC80
pp 5

30% chance to poison the target.

Endeavor
PhysicalTargets: Single targetSingleUSE 3%
BP
ACC100
pp 5contact

Lowers the target's HP to the user's HP.

Will-O-Wisp
StatusTargets: Single targetSingleUSE 3%
ACC85
pp 15
effect

Burns the target.

Upper Hand
PhysicalTargets: Single targetSingleUSE 3%
BP65 →98
ACC100
pp 15pri +3contact

100% flinch. Fails unless target using priority.

Vacuum Wave
SpecialTargets: Single targetSingleUSE 3%
BP40 →60
ACC100
pp 20pri +1

Usually goes first.

Rock Slide
PhysicalTargets: Both foesFoesUSE 3%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Nasty Plot
StatusTargets: UserSelfUSE 2%
pp 20
effect

Raises the user's Sp. Atk by 2.