Partner ideas
for Aegislash
Pairing ideas, not prescriptions — ideas to test, with every reason traceable. Each card sums up what the partner does for Aegislash: completing its plan, patching weaknesses, breaking walls — and how often the two already team up in ranked play. Downsides sit under the card, never hidden. Open a card’s Partnership Report for every reason.
Often paired (5)

Grimmsnarl
DarkFairyOn 10% of Aegislash's ranked teams
Resists GhostResists DarkHits Ghost super-effectively with Foul PlayHits Dark super-effectively with Spirit BreakAdds anti-Trick Room pressureAdds anti-setup pressure
Incineroar
FireDarkOn 20% of Aegislash's ranked teams
Resists FireResists GhostResists DarkHits Ghost super-effectively with Darkest LariatAdds anti-Trick Room pressureAdds anti-setup pressure
Staraptor
NormalFlyingOn 15% of Aegislash's ranked teams

Wash Rotom
ElectricWaterOn 12% of Aegislash's ranked teams
Resists FireImmune to Ground via LevitateHits Fire super-effectively with Hydro PumpHits Ground super-effectively with Hydro Pump
Aerodactyl
RockFlyingOn 10% of Aegislash's ranked teams
Resists FireImmune to GroundHits Fire super-effectively with Rock SlideAdds anti-Trick Room pressureAdds anti-setup pressure
Defensive glue (19)

Sharpedo
WaterDarkCovers its Fire, Ghost and Dark weaknesses
Hits Fire super-effectively with LiquidationHits Ground super-effectively with LiquidationHits Ghost super-effectively with CrunchHits Dark super-effectively with Close CombatAdds anti-Trick Room pressureAdds anti-setup pressure
Hydreigon
DarkDragonCovers its Fire, Ground, Ghost and Dark weaknesses
Hits Fire super-effectively with Earth PowerHits Ghost super-effectively with Dark PulseAdds anti-Trick Room pressureAdds anti-setup pressure
Primarina
WaterFairyCovers its Fire and Dark weaknesses
Hits Fire super-effectively with Hyper VoiceHits Ground super-effectively with Hyper VoiceHits Dark super-effectively with MoonblastAdds anti-Trick Room pressureAdds anti-setup pressureAdds long-game durability
Samurotthisuian
WaterDarkCovers its Fire, Ghost and Dark weaknesses
Hits Fire super-effectively with Razor ShellHits Ground super-effectively with Razor ShellHits Dark super-effectively with Sacred SwordAdds anti-Trick Room pressureAdds anti-setup pressure
Azumarill
WaterFairyCovers its Fire and Dark weaknesses
Hits Fire super-effectively with LiquidationHits Ground super-effectively with LiquidationHits Dark super-effectively with Play RoughAdds anti-Trick Room pressureAdds anti-setup pressureAdds long-game durability
Greninja
WaterDarkCovers its Fire, Ghost and Dark weaknesses
Hits Fire super-effectively with Hydro PumpHits Ground super-effectively with Hydro PumpHits Ghost super-effectively with Dark PulseAdds anti-Trick Room pressureAdds anti-setup pressure
Gyarados
WaterFlyingCovers its Fire and Ground weaknesses
Hits Fire super-effectively with WaterfallHits Ground super-effectively with WaterfallHits Ghost super-effectively with CrunchAdds anti-Trick Room pressureAdds anti-setup pressure
Tyranitar
RockDarkCovers its Fire, Ghost and Dark weaknesses
Hits Fire super-effectively with Rock SlideHits Ground super-effectively with Ice PunchHits Ghost super-effectively with CrunchHits Dark super-effectively with Low KickAdds anti-Trick Room pressureAdds anti-setup pressure
Glalie
IceSpread-safe together for Explosion and Self-Destruct
Hits Fire super-effectively with EarthquakeHits Ground super-effectively with BlizzardHits Ghost super-effectively with Foul PlayAdds anti-Trick Room pressureAdds anti-setup pressure
Scrafty
DarkFightingCovers its Ghost and Dark weaknesses
Hits Ground super-effectively with Ice PunchHits Dark super-effectively with Close CombatAdds anti-Trick Room pressureAdds anti-setup pressureAdds long-game durability
Krookodile
GroundDarkCovers its Ghost and Dark weaknesses
Hits Fire super-effectively with EarthquakeHits Ghost super-effectively with CrunchHits Dark super-effectively with Close CombatAdds anti-Trick Room pressureAdds anti-setup pressure
Quaquaval
WaterFightingCovers its Fire and Dark weaknesses
Hits Fire super-effectively with Wave CrashHits Ground super-effectively with Wave CrashHits Dark super-effectively with Close CombatAdds anti-Trick Room pressureAdds anti-setup pressure
Zoroark
DarkCovers its Ghost and Dark weaknesses
Hits Ground super-effectively with Grass KnotHits Ghost super-effectively with Night DazeHits Dark super-effectively with Focus BlastAdds anti-Trick Room pressureAdds anti-setup pressure
Hawlucha
FightingFlyingCovers its Ground and Dark weaknesses
Hits Fire super-effectively with Rock SlideHits Dark super-effectively with Close CombatAdds anti-Trick Room pressureAdds anti-setup pressure
Noivern
FlyingDragonCovers its Fire and Ground weaknesses

Meganium
GrassAegislash resists its Petal Blizzard
Resists GroundHits Fire super-effectively with EarthquakeHits Ground super-effectively with Leaf StormHits Dark super-effectively with Pollen PuffAdds anti-Trick Room pressureAdds anti-setup pressure
Forretress
BugSteelSpread-safe together for Explosion and Self-Destruct
Hits Fire super-effectively with EarthquakeHits Ground super-effectively with Ice SpinnerHits Dark super-effectively with Bug BuzzAdds long-game durability
Pangoro
FightingDarkCovers its Ghost and Dark weaknesses
Hits Ghost super-effectively with Darkest LariatHits Dark super-effectively with Close CombatAdds anti-Trick Room pressureAdds anti-setup pressure
Absol
DarkCovers its Ghost and Dark weaknesses
Hits Fire super-effectively with Stone EdgeHits Dark super-effectively with Close CombatAdds anti-Trick Room pressureAdds anti-setup pressure