Glalie
Face Pokémon
- height
- 1.5 m
- weight
- 256.5 kg
It covers its body with an armor of ice harder than steel. Uses its breath to freeze prey, which it then devours as if they were frozen desserts.
Base stats
Abilities
- Inner Focus
This Pokemon cannot be made to flinch. Immune to Intimidate.
- Ice Body
If Snow is active, this Pokemon heals 1/16 of its max HP each turn.
- Moody
Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves54
Power doubles if user is damaged by the target.
30% chance to make the target flinch.
10% chance to freeze foe(s). Can't miss in Snow.
Prevents the target from switching out.
30% chance to paralyze the target.
100% chance lower adjacent Pkmn Speed by 1.
100% chance to lower the target's Attack by 1.
20% chance to lower the target's Defense by 1.
20% chance to make the target flinch.
For 4 turns, disables the target's last move used.
Raises the user's evasiveness by 1.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Hits adjacent Pokemon. The user faints.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
Uses target's Attack stat in damage calculation.
Super effective on Water.
Always results in a critical hit.
User cannot move next turn.
More power the slower the user than the target.
One adjacent ally's move power is 1.5x this turn.
Power doubles if the target has a status ailment.
User cannot move next turn.
10% chance to freeze the target.
10% chance to freeze. 10% chance to flinch.
Usually goes first.
Ends the effects of terrain.
30% chance to make the target flinch.
Hits 2-5 times in one turn.
100% chance to lower the foe(s) Speed by 1.
20% chance to make the target flinch.
For 5 turns, special damage to allies is halved.
Power doubles if the user moves after the target.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
Lowers the target's Speed by 2.
Hits adjacent Pokemon. The user faints.
20% chance to lower the target's Sp. Def by 1.
OHKOs non-Ice targets. Fails if user's lower level.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
For 5 turns, snow falls. Ice: 1.5x Def.
Hurts grounded foes on switch-in. Max 3 layers.
Lowers the PP of the target's last move by 4.
Fails if there is no terrain active. Ends the terrain.
User takes 1/4 its max HP to put in a substitute.
User switches its held item with the target's.
Target can't use status moves its next 3 turns.
100% chance to raise the user's Speed by 1.
20% chance to confuse the target.
Power doubles and type varies in each weather.