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Glalie
#0362 · unranked

Glalie

Face Pokémon

Ice
height
1.5 m
weight
256.5 kg

It covers its body with an armor of ice harder than steel. Uses its breath to freeze prey, which it then devours as if they were frozen desserts.

Other forms

Base stats

HP80
ATK80
DEF80
SPA80
SPD80
SPE80
BST480

Abilities

  • Inner Focus

    This Pokemon cannot be made to flinch. Immune to Intimidate.

  • Ice Body

    If Snow is active, this Pokemon heals 1/16 of its max HP each turn.

  • Moody

    Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.

Type matchups

Weak to

fire
fighting
rock
steel

Resists / immune

ice
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves54

Avalanche
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 10pri -4contact

Power doubles if user is damaged by the target.

Bite
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contactbite

30% chance to make the target flinch.

Blizzard
SpecialTargets: Both foesFoes
BP110 →165
ACC70
pp 5wind

10% chance to freeze foe(s). Can't miss in Snow.

Block
StatusTargets: Single targetSingle
pp 5
effect

Prevents the target from switching out.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Bulldoze
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20

100% chance lower adjacent Pkmn Speed by 1.

Chilling Water
SpecialTargets: Single targetSingle
BP50
ACC100
pp 20

100% chance to lower the target's Attack by 1.

Crunch
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Dark Pulse
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Disable
StatusTargets: Single targetSingle
ACC100
pp 20
effect

For 4 turns, disables the target's last move used.

Double Team
StatusTargets: UserSelf
pp 15
effect

Raises the user's evasiveness by 1.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.
BP100
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Explosion
PhysicalTargets: All adjacent PokémonAll adj.
BP250
ACC100
pp 5

Hits adjacent Pokemon. The user faints.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Tears
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Sp. Def by 2.

Foul Play
PhysicalTargets: Single targetSingle
BP95
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Freeze-Dry
SpecialTargets: Single targetSingle
BP70 →105
ACC100
pp 20

Super effective on Water.

Frost Breath
SpecialTargets: Single targetSingle
BP60 →90
ACC90
pp 10

Always results in a critical hit.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Gyro Ball
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contactbullet

More power the slower the user than the target.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hex
SpecialTargets: Single targetSingle
BP65
ACC100
pp 10

Power doubles if the target has a status ailment.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Ice Beam
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10

10% chance to freeze the target.

Ice Fang
PhysicalTargets: Single targetSingle
BP65 →98
ACC95
pp 15contactbite

10% chance to freeze. 10% chance to flinch.

Ice Shard
PhysicalTargets: Single targetSingle
BP40 →60
ACC100
pp 20pri +1

Usually goes first.

Ice Spinner
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contact

Ends the effects of terrain.

Icicle Crash
PhysicalTargets: Single targetSingle
BP85 →128
ACC90
pp 10

30% chance to make the target flinch.

Icicle Spear
PhysicalTargets: Single targetSingle
BP25 →38
ACC100
pp 20

Hits 2-5 times in one turn.

Icy Wind
SpecialTargets: Both foesFoes
BP55 →83
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Iron Head
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

20% chance to make the target flinch.

Light Screen
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, special damage to allies is halved.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Scary Face
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the target's Speed by 2.

Self-Destruct
PhysicalTargets: All adjacent PokémonAll adj.
BP200
ACC100
pp 5

Hits adjacent Pokemon. The user faints.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Sheer Cold
SpecialTargets: Single targetSingle
BP
ACC30
pp 5

OHKOs non-Ice targets. Fails if user's lower level.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Snowscape
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, snow falls. Ice: 1.5x Def.

Spikes
StatusTargets: Foe's sideFoe side
pp 20
effect

Hurts grounded foes on switch-in. Max 3 layers.

Spite
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the PP of the target's last move by 4.

Steel Roller
PhysicalTargets: Single targetSingle
BP130
ACC100
pp 5contact

Fails if there is no terrain active. Ends the terrain.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Switcheroo
StatusTargets: Single targetSingle
ACC100
pp 10
effect

User switches its held item with the target's.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Water Pulse
SpecialTargets: Single targetSingle
BP60
ACC100
pp 20pulse

20% chance to confuse the target.

Weather Ball
SpecialTargets: Single targetSingle
BP50
ACC100
pp 10bullet

Power doubles and type varies in each weather.