← search
Garbodor
#0569 · unranked

Garbodor

Trash Heap Pokémon

Poison
height
1.9 m
weight
107.3 kg

The toxic liquid it launches from its right arm is so virulent that it can kill a weakened creature instantly.

Base stats

HP80
ATK95
DEF82
SPA60
SPD82
SPE75
BST474

Abilities

  • Stench

    This Pokemon's attacks without a chance to flinch gain a 10% chance to flinch.

  • Weak Armor

    If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.

  • Aftermath

    If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.

Type matchups

Weak to

ground
psychic

Resists / immune

grass
½×
fighting
½×
poison
½×
bug
½×
fairy
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves53

Acid Spray
SpecialTargets: Single targetSingle
BP40 →60
ACC100
pp 20bullet

100% chance to lower the target's Sp. Def by 2.

Amnesia
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Def by 2.

Ancient Power
SpecialTargets: Single targetSingle
BP60
ACC100
pp 5

10% chance to raise all stats by 1 (not acc/eva).

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Belch
SpecialTargets: Single targetSingle
BP120 →180
ACC90
pp 10

Fails unless the user has eaten a Berry.

Body Press
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contact

Uses user's Def stat as Atk in damage calculation.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Clear Smog
SpecialTargets: Single targetSingle
BP50 →75
ACC
pp 15

Resets all of the target's stat stages to 0.

Corrosive Gas
StatusTargets: All adjacent PokémonAll adj.
ACC100
pp 20
effect

Removes adjacent Pokemon's held items.

Cross Poison
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 20contactslicing

High critical hit ratio. 10% chance to poison.

Curse
StatusTargets: Single targetSingle
pp 10
effect

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Drain Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Explosion
PhysicalTargets: All adjacent PokémonAll adj.
BP250
ACC100
pp 5

Hits adjacent Pokemon. The user faints.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Giga Drain
SpecialTargets: Single targetSingle
BP75
ACC100
pp 10heal

User recovers 50% of the damage dealt.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Gunk Shot
PhysicalTargets: Single targetSingle
BP120 →180
ACC80
pp 5

30% chance to poison the target.

Haze
StatusTargets: Whole fieldField
pp 20
effect

Eliminates all stat changes.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Mud Shot
SpecialTargets: Single targetSingle
BP55
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Pain Split
StatusTargets: Single targetSingle
pp 20
effect

Shares HP of user and target equally.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Poison Jab
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 20contact

30% chance to poison the target.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psychic
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Recycle
StatusTargets: UserSelf
pp 10
effect

Restores the item the user last used.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Rock Blast
PhysicalTargets: Single targetSingle
BP25
ACC90
pp 10bullet

Hits 2-5 times in one turn.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Screech
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Defense by 2.

Seed Bomb
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15bullet

No additional effect.

Self-Destruct
PhysicalTargets: All adjacent PokémonAll adj.
BP200
ACC100
pp 5

Hits adjacent Pokemon. The user faints.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Sludge Bomb
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10bullet

30% chance to poison the target.

Sludge Wave
SpecialTargets: All adjacent PokémonAll adj.
BP95 →143
ACC100
pp 10

10% chance to poison adjacent Pokemon.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Solar Beam
SpecialTargets: Single targetSingle
BP120
ACC100
pp 10charge

Charges turn 1. Hits turn 2. No charge in sunlight.

Spikes
StatusTargets: Foe's sideFoe side
pp 20
effect

Hurts grounded foes on switch-in. Max 3 layers.

Stockpile
StatusTargets: UserSelf
pp 20
effect

Raises user's Defense, Sp. Def by 1. Max 3 uses.

Stomping Tantrum
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contact

Power doubles if the user's last move failed.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Swallow
StatusTargets: UserSelf
pp 10heal
effect

Heals the user based on uses of Stockpile.

Thief
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Thunderbolt
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to paralyze the target.

Toxic
StatusTargets: Single targetSingle
ACC90
pp 10
effect

Badly poisons the target. Poison types can't miss.

Toxic Spikes
StatusTargets: Foe's sideFoe side
pp 20
effect

Poisons grounded foes on switch-in. Max 2 layers.

Venoshock
SpecialTargets: Single targetSingle
BP65 →98
ACC100
pp 10

Power doubles if the target is poisoned.