Garbodor
Trash Heap Pokémon
- height
- 1.9 m
- weight
- 107.3 kg
The toxic liquid it launches from its right arm is so virulent that it can kill a weakened creature instantly.
Base stats
Abilities
- Stench
This Pokemon's attacks without a chance to flinch gain a 10% chance to flinch.
- Weak Armor
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
- Aftermath
If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves53
100% chance to lower the target's Sp. Def by 2.
Raises the user's Sp. Def by 2.
10% chance to raise all stats by 1 (not acc/eva).
A target of the opposite gender gets infatuated.
Fails unless the user has eaten a Berry.
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
Resets all of the target's stat stages to 0.
Removes adjacent Pokemon's held items.
High critical hit ratio. 10% chance to poison.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
20% chance to make the target flinch.
User recovers 50% of the damage dealt.
User survives attacks this turn with at least 1 HP.
Hits adjacent Pokemon. The user faints.
Power doubles if user is burn/poison/paralyzed.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
User recovers 50% of the damage dealt.
User cannot move next turn.
30% chance to poison the target.
Eliminates all stat changes.
User cannot move next turn.
100% chance to lower the target's Speed by 1.
Shares HP of user and target equally.
Power doubles if the user moves after the target.
30% chance to poison the target.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
For 5 turns, heavy rain powers Water moves.
Restores the item the user last used.
User sleeps 2 turns and restores HP and status.
Hits 2-5 times in one turn.
Power doubles if others used Round this turn.
Lowers the target's Defense by 2.
No additional effect.
Hits adjacent Pokemon. The user faints.
User must be asleep. Uses another known move.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Hurts grounded foes on switch-in. Max 3 layers.
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Power doubles if the user's last move failed.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Heals the user based on uses of Stockpile.
If the user has no item, it steals the target's.
10% chance to paralyze the target.
Badly poisons the target. Poison types can't miss.
Poisons grounded foes on switch-in. Max 2 layers.
Power doubles if the target is poisoned.