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Krookodile
#0553 · 0.1% usage

Krookodile

Intimidation Pokémon

GroundDark
height
1.5 m
weight
96.3 kg

While terribly aggressive, Krookodile also has the patience to stay hidden under sand for days, lying in wait for prey.

Base stats

HP95
ATK117
DEF80
SPA65
SPD70
SPE92
BST519

Abilities

  • Intimidate69.0%

    On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

  • Moxie28.8%

    This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.

  • Anger Point2.2%

    If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.

Type matchups

Weak to

water
grass
ice
fighting
bug
fairy

Resists / immune

poison
½×
rock
½×
ghost
½×
dark
½×
electric
0
psychic
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves83

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.USE 70%
BP100 →150
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Knock Off
PhysicalTargets: Single targetSingleUSE 65%
BP65 →98
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Rock Slide
PhysicalTargets: Both foesFoesUSE 50%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Protect
StatusTargets: UserSelfUSE 48%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

High Horsepower
PhysicalTargets: Single targetSingleUSE 32%
BP95 →143
ACC95
pp 10contact

No additional effect.

Crunch
PhysicalTargets: Single targetSingleUSE 20%
BP80 →120
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Close Combat
PhysicalTargets: Single targetSingleUSE 15%
BP120
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Gunk Shot
PhysicalTargets: Single targetSingleUSE 14%
BP120
ACC80
pp 5

30% chance to poison the target.

Iron Head
PhysicalTargets: Single targetSingleUSE 9%
BP80
ACC100
pp 15contact

20% chance to make the target flinch.

Brick Break
PhysicalTargets: Single targetSingleUSE 7%
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Taunt
StatusTargets: Single targetSingleUSE 7%
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Breaking Swipe
PhysicalTargets: Both foesFoesUSE 7%
BP60
ACC100
pp 15contact

100% chance to lower the foe(s) Attack by 1.

Throat Chop
PhysicalTargets: Single targetSingleUSE 6%
BP80 →120
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Dragon Claw
PhysicalTargets: Single targetSingleUSE 5%
BP80
ACC100
pp 15contactslicing

No additional effect.

Bulk Up
StatusTargets: UserSelfUSE 4%
pp 20
effect

Raises the user's Attack and Defense by 1.

Stomping Tantrum
PhysicalTargets: Single targetSingleUSE 4%
BP75 →113
ACC100
pp 10contact

Power doubles if the user's last move failed.

Stealth Rock
StatusTargets: Foe's sideFoe sideUSE 3%
pp 20
effect

Hurts foes on switch-in. Factors Rock weakness.

Snarl
SpecialTargets: Both foesFoesUSE 3%
BP55 →83
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Smack Down
PhysicalTargets: Single targetSingleUSE 3%
BP50
ACC100
pp 15

Removes the target's Ground immunity.

Roar
StatusTargets: Single targetSingleUSE 3%
pp 20pri -6sound
effect

Forces the target to switch to a random ally.

Fissure
PhysicalTargets: Single targetSingleUSE 3%
BP
ACC30
pp 5

OHKOs the target. Fails if user is a lower level.

Foul Play
PhysicalTargets: Single targetSingleUSE 3%
BP95 →143
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.