Forretress
Bagworm Pokémon
- height
- 1.2 m
- weight
- 125.8 kg
In the moment that it gulps down its prey, the inside of its shell is exposed, but to this day, no one has ever seen that sight.
Base stats
Abilities
- Sturdy
If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
- Overcoat
This Pokemon is immune to powder moves, Sandstorm damage, and Effect Spore.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves69
Uses user's Def stat as Atk in damage calculation.
30% chance to paralyze the target.
User steals and eats the target's Berry.
10% chance to lower the target's Sp. Def by 1.
100% chance lower adjacent Pkmn Speed by 1.
If hit by physical attack, returns double damage.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
Has 33% recoil.
High critical hit ratio.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Hits adjacent Pokemon. The user faints.
Power doubles if user is burn/poison/paralyzed.
More power the less HP the user has left.
10% chance to lower the target's Sp. Def by 1.
User recovers 50% of the damage dealt.
User cannot move next turn.
5 turns: no Ground immunities, 1.67x accuracy.
More power the slower the user than the target.
More power the more HP the target has left.
More power the heavier the user than the target.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
Ends the effects of terrain.
Raises the user's Defense by 2.
20% chance to make the target flinch.
For 5 turns, special damage to allies is halved.
100% chance to lower the target's Attack by 1.
For 5 turns, the user has immunity to Ground.
Lowers the target's Sp. Def by 2.
Shares HP of user and target equally.
Power doubles if the user moves after the target.
Hits 2-5 times in one turn.
30% chance to poison the target.
100% chance to lower the target's Speed by 1.
Switches user's Attack and Defense stats.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
Free user from hazards/bind/Leech Seed; +1 Spe.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
More power the less HP the user has left.
Hits 2-5 times in one turn.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
Traps and damages the target for 4-5 turns.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
No additional effect.
Hits adjacent Pokemon. The user faints.
User must be asleep. Uses another known move.
This move does not check accuracy.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
Hurts grounded foes on switch-in. Max 3 layers.
Hurts foes on switch-in. Factors Rock weakness.
User loses 50% max HP.
Fails if there is no terrain active. Ends the terrain.
High critical hit ratio.
100% chance to lower the foe(s) Sp. Atk by 1.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Paralyzes the target.
Poisons grounded foes on switch-in. Max 2 layers.
Power doubles if the target is poisoned.
User switches out after damaging the target.
100% chance to paralyze the target.