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Forretress
#0205 · unranked

Forretress

Bagworm Pokémon

BugSteel
height
1.2 m
weight
125.8 kg

In the moment that it gulps down its prey, the inside of its shell is exposed, but to this day, no one has ever seen that sight.

Base stats

HP75
ATK90
DEF140
SPA60
SPD60
SPE40
BST465

Abilities

  • Sturdy

    If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

  • Overcoat

    This Pokemon is immune to powder moves, Sandstorm damage, and Effect Spore.

Type matchups

Weak to

fire

Resists / immune

normal
½×
ice
½×
psychic
½×
bug
½×
dragon
½×
steel
½×
fairy
½×
grass
¼×
poison
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves69

Body Press
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contact

Uses user's Def stat as Atk in damage calculation.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Bug Bite
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 20contact

User steals and eats the target's Berry.

Bug Buzz
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10sound

10% chance to lower the target's Sp. Def by 1.

Bulldoze
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20

100% chance lower adjacent Pkmn Speed by 1.

Counter
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20pri -5contact

If hit by physical attack, returns double damage.

Curse
StatusTargets: Single targetSingle
pp 10
effect

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Drill Run
PhysicalTargets: Single targetSingle
BP80
ACC95
pp 10contact

High critical hit ratio.

Earth Power
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.
BP100
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Explosion
PhysicalTargets: All adjacent PokémonAll adj.
BP250
ACC100
pp 5

Hits adjacent Pokemon. The user faints.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Flail
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Flash Cannon
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Giga Drain
SpecialTargets: Single targetSingle
BP75
ACC100
pp 10heal

User recovers 50% of the damage dealt.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Gravity
StatusTargets: Whole fieldField
pp 5
effect

5 turns: no Ground immunities, 1.67x accuracy.

Gyro Ball
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contactbullet

More power the slower the user than the target.

Hard Press
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10contact

More power the more HP the target has left.

Heavy Slam
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10contact

More power the heavier the user than the target.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Ice Spinner
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

Ends the effects of terrain.

Iron Defense
StatusTargets: UserSelf
pp 15
effect

Raises the user's Defense by 2.

Iron Head
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contact

20% chance to make the target flinch.

Light Screen
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, special damage to allies is halved.

Lunge
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contact

100% chance to lower the target's Attack by 1.

Magnet Rise
StatusTargets: UserSelf
pp 10gravity
effect

For 5 turns, the user has immunity to Ground.

Metal Sound
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Sp. Def by 2.

Pain Split
StatusTargets: Single targetSingle
pp 20
effect

Shares HP of user and target equally.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Pin Missile
PhysicalTargets: Single targetSingle
BP25 →38
ACC95
pp 20

Hits 2-5 times in one turn.

Poison Jab
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 20contact

30% chance to poison the target.

Pounce
PhysicalTargets: Single targetSingle
BP50 →75
ACC100
pp 20contact

100% chance to lower the target's Speed by 1.

Power Trick
StatusTargets: UserSelf
pp 10
effect

Switches user's Attack and Defense stats.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rapid Spin
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

Free user from hazards/bind/Leech Seed; +1 Spe.

Reflect
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, physical damage to allies is halved.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Reversal
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Rock Blast
PhysicalTargets: Single targetSingle
BP25
ACC90
pp 10bullet

Hits 2-5 times in one turn.

Rock Slide
PhysicalTargets: Both foesFoes
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Rock Tomb
PhysicalTargets: Single targetSingle
BP60
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Sand Tomb
PhysicalTargets: Single targetSingle
BP35
ACC85
pp 15

Traps and damages the target for 4-5 turns.

Sandstorm
StatusTargets: Whole fieldField
pp 5wind
effect

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Seed Bomb
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15bullet

No additional effect.

Self-Destruct
PhysicalTargets: All adjacent PokémonAll adj.
BP200
ACC100
pp 5

Hits adjacent Pokemon. The user faints.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Smart Strike
PhysicalTargets: Single targetSingle
BP70 →105
ACC
pp 10contact

This move does not check accuracy.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Solar Beam
SpecialTargets: Single targetSingle
BP120
ACC100
pp 10charge

Charges turn 1. Hits turn 2. No charge in sunlight.

Spikes
StatusTargets: Foe's sideFoe side
pp 20
effect

Hurts grounded foes on switch-in. Max 3 layers.

Stealth Rock
StatusTargets: Foe's sideFoe side
pp 20
effect

Hurts foes on switch-in. Factors Rock weakness.

Steel Beam
SpecialTargets: Single targetSingle
BP140 →210
ACC95
pp 5

User loses 50% max HP.

Steel Roller
PhysicalTargets: Single targetSingle
BP130 →195
ACC100
pp 5contact

Fails if there is no terrain active. Ends the terrain.

Stone Edge
PhysicalTargets: Single targetSingle
BP100
ACC80
pp 5

High critical hit ratio.

Struggle Bug
SpecialTargets: Both foesFoes
BP50 →75
ACC100
pp 20

100% chance to lower the foe(s) Sp. Atk by 1.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Thunder Wave
StatusTargets: Single targetSingle
ACC90
pp 20
effect

Paralyzes the target.

Toxic Spikes
StatusTargets: Foe's sideFoe side
pp 20
effect

Poisons grounded foes on switch-in. Max 2 layers.

Venoshock
SpecialTargets: Single targetSingle
BP65
ACC100
pp 10

Power doubles if the target is poisoned.

Volt Switch
SpecialTargets: Single targetSingle
BP70
ACC100
pp 20

User switches out after damaging the target.

Zap Cannon
SpecialTargets: Single targetSingle
BP120
ACC50
pp 5bullet

100% chance to paralyze the target.