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Zoroark
#0571 · unranked

Zoroark

Illusion Fox Pokémon

Dark
height
1.6 m
weight
81.1 kg

With its disheveled white fur, it looks like an embodiment of death. Heedless of its own safety, Zoroark attacks its nemeses with a bitter energy so intense, it lacerates Zoroark's own body.

Other forms

Base stats

HP60
ATK105
DEF60
SPA120
SPD60
SPE105
BST510

Abilities

  • Illusion

    This Pokemon appears as the last Pokemon in the party until it takes direct damage.

Type matchups

Weak to

fighting
bug
fairy

Resists / immune

ghost
½×
dark
½×
psychic
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves70

Aerial Ace
PhysicalTargets: Single targetSingle
BP60
ACC
pp 20contactslicing

This move does not check accuracy.

Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Assurance
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Bounce
PhysicalTargets: Single targetSingle
BP85
ACC85
pp 5contactchargegravity

Bounces turn 1. Hits turn 2. 30% paralyze.

Brick Break
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Burning Jealousy
SpecialTargets: Both foesFoes
BP70
ACC100
pp 5

100% burns a target that had a stat rise this turn.

Calm Mind
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk and Sp. Def by 1.

Confuse Ray
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Confuses the target.

Counter
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20pri -5contact

If hit by physical attack, returns double damage.

Crunch
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Dark Pulse
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 15pulse

20% chance to make the target flinch.

Detect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Encore
StatusTargets: Single targetSingle
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Extrasensory
SpecialTargets: Single targetSingle
BP80
ACC100
pp 20

10% chance to make the target flinch.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Tears
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Sp. Def by 2.

Flamethrower
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to burn the target.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Foul Play
PhysicalTargets: Single targetSingle
BP95 →143
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Grass Knot
SpecialTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hex
SpecialTargets: Single targetSingle
BP65
ACC100
pp 10

Power doubles if the target has a status ailment.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Hyper Voice
SpecialTargets: Both foesFoes
BP90
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Imprison
StatusTargets: UserSelf
pp 10
effect

No foe can use any move known by the user.

Knock Off
PhysicalTargets: Single targetSingle
BP65 →98
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Lash Out
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 5contact

2x power if the user had a stat lowered this turn.

Low Kick
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Low Sweep
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

100% chance to lower the target's Speed by 1.

Mega Kick
PhysicalTargets: Single targetSingle
BP120
ACC75
pp 5contact

No additional effect.

Memento
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers target's Attack, Sp. Atk by 2. User faints.

Nasty Plot
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk by 2.

Night Daze
SpecialTargets: Single targetSingle
BP90 →135
ACC95
pp 10

40% chance to lower the target's accuracy by 1.

Night Shade
SpecialTargets: Single targetSingle
BP
ACC100
pp 15

Does damage equal to the user's level.

Night Slash
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 20contactslicing

High critical hit ratio.

Pain Split
StatusTargets: Single targetSingle
pp 20
effect

Shares HP of user and target equally.

Payback
PhysicalTargets: Single targetSingle
BP50 →75
ACC100
pp 10contact

Power doubles if the user moves after the target.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psych Up
StatusTargets: Single targetSingle
pp 10
effect

Copies the target's current stat stages.

Psychic
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Roar
StatusTargets: Single targetSingle
pp 20pri -6sound
effect

Forces the target to switch to a random ally.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Scary Face
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the target's Speed by 2.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Shadow Claw
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 15contactslicing

High critical hit ratio.

Skitter Smack
PhysicalTargets: Single targetSingle
BP70
ACC90
pp 10contact

100% chance to lower target's Sp. Atk by 1.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Sludge Bomb
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10bullet

30% chance to poison the target.

Snarl
SpecialTargets: Both foesFoes
BP55 →83
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Spite
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the PP of the target's last move by 4.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sucker Punch
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Thief
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 20contact

If the user has no item, it steals the target's.

Throat Chop
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Torment
StatusTargets: Single targetSingle
ACC100
pp 15
effect

Target can't select the same move twice in a row.

Toxic
StatusTargets: Single targetSingle
ACC90
pp 10
effect

Badly poisons the target. Poison types can't miss.

Trick
StatusTargets: Single targetSingle
ACC100
pp 10
effect

User switches its held item with the target's.

U-turn
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

User switches out after damaging the target.

Uproar
SpecialTargets: Random foeRandom
BP90
ACC100
pp 10sound

Lasts 3 turns. Active Pokemon cannot fall asleep.