Zoroark
Illusion Fox Pokémon
- height
- 1.6 m
- weight
- 81.1 kg
With its disheveled white fur, it looks like an embodiment of death. Heedless of its own safety, Zoroark attacks its nemeses with a bitter energy so intense, it lacerates Zoroark's own body.
Base stats
Abilities
- Illusion
This Pokemon appears as the last Pokemon in the party until it takes direct damage.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves70
This move does not check accuracy.
Raises the user's Speed by 2.
Power doubles if target was damaged this turn.
30% chance to paralyze the target.
Bounces turn 1. Hits turn 2. 30% paralyze.
Destroys screens, unless the target is immune.
100% burns a target that had a stat rise this turn.
Raises the user's Sp. Atk and Sp. Def by 1.
Confuses the target.
If hit by physical attack, returns double damage.
20% chance to lower the target's Defense by 1.
20% chance to make the target flinch.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
Target repeats its last move for its next 3 turns.
User survives attacks this turn with at least 1 HP.
10% chance to make the target flinch.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
10% chance to burn the target.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Uses target's Attack stat in damage calculation.
User cannot move next turn.
More power the heavier the target.
One adjacent ally's move power is 1.5x this turn.
Power doubles if the target has a status ailment.
User cannot move next turn.
No additional effect. Hits adjacent foes.
No foe can use any move known by the user.
1.5x damage if foe holds an item. Removes item.
2x power if the user had a stat lowered this turn.
More power the heavier the target.
100% chance to lower the target's Speed by 1.
No additional effect.
Lowers target's Attack, Sp. Atk by 2. User faints.
Raises the user's Sp. Atk by 2.
40% chance to lower the target's accuracy by 1.
Does damage equal to the user's level.
High critical hit ratio.
Shares HP of user and target equally.
Power doubles if the user moves after the target.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
10% chance to lower the target's Sp. Def by 1.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
Power doubles if others used Round this turn.
Lowers the target's Speed by 2.
20% chance to lower the target's Sp. Def by 1.
High critical hit ratio.
100% chance to lower target's Sp. Atk by 1.
User must be asleep. Uses another known move.
30% chance to poison the target.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 4.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
For 5 turns, intense sunlight powers Fire moves.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
Target can't select the same move twice in a row.
Badly poisons the target. Poison types can't miss.
User switches its held item with the target's.
User switches out after damaging the target.
Lasts 3 turns. Active Pokemon cannot fall asleep.