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Absol
#0359 · 0.0% usage

Absol

Disaster Pokémon

Dark
height
1.2 m
weight
47 kg

Because of this Pokémon’s ability to detect danger, people mistook Absol as a bringer of doom.

Other forms

Base stats

HP65
ATK130
DEF60
SPA75
SPD60
SPE75
BST465

Abilities

  • Super Luck60.0%

    This Pokemon's critical hit ratio is raised by 1 stage.

  • Justified40.0%

    This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.

  • Pressure

    If this Pokemon is the target of a foe's move, that move loses one additional PP.

Type matchups

Weak to

fighting
bug
fairy

Resists / immune

ghost
½×
dark
½×
psychic
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves71

Sucker Punch
PhysicalTargets: Single targetSingleUSE 77%
BP70 →105
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Protect
StatusTargets: UserSelfUSE 71%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Close Combat
PhysicalTargets: Single targetSingleUSE 56%
BP120
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Night Slash
PhysicalTargets: Single targetSingleUSE 50%
BP70 →105
ACC100
pp 20contactslicing

High critical hit ratio.

Psycho Cut
PhysicalTargets: Single targetSingleUSE 37%
BP70
ACC100
pp 20slicing

High critical hit ratio.

Rock Slide
PhysicalTargets: Both foesFoesUSE 27%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Detect
StatusTargets: UserSelfUSE 14%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Perish Song
StatusTargets: Whole fieldFieldUSE 13%
pp 5sound
effect

All active Pokemon will faint in 3 turns.

Shadow Claw
PhysicalTargets: Single targetSingleUSE 12%
BP70
ACC100
pp 15contactslicing

High critical hit ratio.

Stone Edge
PhysicalTargets: Single targetSingleUSE 9%
BP100
ACC80
pp 5

High critical hit ratio.

Focus Energy
StatusTargets: UserSelfUSE 6%
pp 20
effect

Raises the user's critical hit ratio by 2.

Quick Attack
PhysicalTargets: Single targetSingleUSE 5%
BP40
ACC100
pp 20pri +1contact

Usually goes first.

Knock Off
PhysicalTargets: Single targetSingleUSE 5%
BP65 →98
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.