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Azumarill
#0184 · 0.3% usage

Azumarill

Aqua Rabbit Pokémon

WaterFairy
height
0.8 m
weight
28.5 kg

These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.

Base stats

HP100
ATK50
DEF80
SPA60
SPD80
SPE50
BST420

Abilities

  • Huge Power92.6%

    This Pokemon's Attack is doubled.

  • Sap Sipper6.0%

    This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

  • Thick Fat1.4%

    Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.

Type matchups

Weak to

grass
electric
poison

Resists / immune

fire
½×
water
½×
ice
½×
fighting
½×
bug
½×
dark
½×
dragon
0

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects— only if the Pokémon runs that ability

  • Thick Fat0.5× from Fire, Ice
  • Sap Sipperimmune to Grass

Moves66

Aqua Jet
PhysicalTargets: Single targetSingleUSE 92%
BP40 →60
ACC100
pp 20pri +1contact

Usually goes first.

Protect
StatusTargets: UserSelfUSE 87%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Play Rough
PhysicalTargets: Single targetSingleUSE 86%
BP90 →135
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Belly Drum
StatusTargets: UserSelfUSE 63%
pp 10
effect

User loses 50% max HP. Maximizes Attack.

Liquidation
PhysicalTargets: Single targetSingleUSE 30%
BP85 →128
ACC100
pp 10contact

20% chance to lower the target's Defense by 1.

Perish Song
StatusTargets: Whole fieldFieldUSE 5%
pp 5sound
effect

All active Pokemon will faint in 3 turns.

Ice Spinner
PhysicalTargets: Single targetSingleUSE 5%
BP80
ACC100
pp 15contact

Ends the effects of terrain.

Knock Off
PhysicalTargets: Single targetSingleUSE 4%
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Superpower
PhysicalTargets: Single targetSingleUSE 3%
BP120
ACC100
pp 5contact

Lowers the user's Attack and Defense by 1.

Encore
StatusTargets: Single targetSingleUSE 3%
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Helping Hand
StatusTargets: AllyAllyUSE 2%
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.