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Azumarill
#0184 · 0.3% usage

Azumarill

Aqua Rabbit Pokémon

WaterFairy
height
0.8 m
weight
28.5 kg

These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.

Base stats

HP100
ATK50
DEF80
SPA60
SPD80
SPE50
BST420

Abilities

  • Huge Power94.8%

    This Pokemon's Attack is doubled.

  • Thick Fat3.0%

    Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.

  • Sap Sipper2.2%

    This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.

Type matchups

Weak to

grass
electric
poison

Resists / immune

fire
½×
water
½×
ice
½×
fighting
½×
bug
½×
dark
½×
dragon
0

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects— only if the Pokémon runs that ability

  • Thick Fat0.5× from Fire, Ice
  • Sap Sipperimmune to Grass

Moves66

Play Rough
PhysicalTargets: Single targetSingleUSE 93%
BP90 →135
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Aqua Jet
PhysicalTargets: Single targetSingleUSE 92%
BP40 →60
ACC100
pp 20pri +1contact

Usually goes first.

Protect
StatusTargets: UserSelfUSE 82%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Belly Drum
StatusTargets: UserSelfUSE 69%
pp 10
effect

User loses 50% max HP. Maximizes Attack.

Liquidation
PhysicalTargets: Single targetSingleUSE 26%
BP85 →128
ACC100
pp 10contact

20% chance to lower the target's Defense by 1.

Knock Off
PhysicalTargets: Single targetSingleUSE 6%
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Superpower
PhysicalTargets: Single targetSingleUSE 4%
BP120
ACC100
pp 5contact

Lowers the user's Attack and Defense by 1.

Brick Break
PhysicalTargets: Single targetSingleUSE 4%
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Ice Spinner
PhysicalTargets: Single targetSingleUSE 3%
BP80
ACC100
pp 15contact

Ends the effects of terrain.

Waterfall
PhysicalTargets: Single targetSingleUSE 2%
BP80 →120
ACC100
pp 15contact

20% chance to make the target flinch.