Slurpuff
Meringue Pokémon
- height
- 0.8 m
- weight
- 5 kg
Slurpuff’s fur contains a lot of air, making it soft to the touch and lighter than it looks.
Base stats
Abilities
- Sweet Veil
This Pokemon and its allies cannot fall asleep; those already asleep do not wake up.
- Unburden
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves42
The target makes its move right after the user.
Raises the user's Sp. Def by 2.
A target of the opposite gender gets infatuated.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the target's Attack by 2.
Uses the last move used in the battle.
Raises the user's Defense by 3.
Lowers the target's Speed by 2.
No additional effect. Hits adjacent foes.
User recovers 50% of the damage dealt.
User recovers 75% of the damage dealt.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
10% chance to burn the target.
User cannot move next turn.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
For 5 turns, special damage to allies is halved.
User faints. User on Misty Terrain: 1.5x power.
10% chance to lower the target's Attack by 1.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Lowers Speed of grounded foes by 1 on switch-in.
Lowers the foe(s) Speed by 2.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Hits adjacent Pokemon. Double damage on Dive.
Lowers the foe(s) evasiveness by 2.
If the user has no item, it steals the target's.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
Next turn, 50% of the user's max HP is restored.
Puts the target to sleep after 1 turn.