POKÉFALL
Mega Starmie
Mega Starmie

Partner ideas

for Starmie (mega)

WaterPsychic

Pairing ideas, not prescriptions — ideas to test, with every reason traceable. Each card sums up what the partner does for Mega Starmie: completing its plan, patching weaknesses, breaking walls — and how often the two already team up in ranked play. Downsides sit under the card, never hidden. Open a card’s Partnership Report for every reason.

Often paired (5)

Defensive glue (19)

  • Covers its Bug and Dark weaknesses

    Mega Starmie resists its SurfHits Grass super-effectively with MegahornHits Electric super-effectively with EarthquakeHits Bug super-effectively with Stone EdgeHits Ghost super-effectively with Throat ChopHits Dark super-effectively with Close Combat
  • Stunfisk (Galarian)

    Stunfiskgalarian

    GroundSteel

    Covers its Electric and Bug weaknesses

    Mega Starmie resists its SurfHits Grass super-effectively with Sludge WaveHits Electric super-effectively with EarthquakeHits Bug super-effectively with Stone EdgeHits Ghost super-effectively with Foul Play
  • Mawile

    Mawile

    SteelFairy

    Covers its Grass, Bug and Dark weaknesses

    Hits Grass super-effectively with Fire BlastHits Bug super-effectively with Fire BlastHits Ghost super-effectively with Foul PlayHits Dark super-effectively with Play RoughAdds anti-Trick Room pressureAdds anti-setup pressure
  • Steelix

    Steelix

    SteelGround

    Covers its Electric and Bug weaknesses

    Hits Electric super-effectively with EarthquakeHits Bug super-effectively with Rock SlideHits Dark super-effectively with Body PressAdds team-wide guard supportAdds anti-Trick Room pressureAdds anti-setup pressure
  • Covers its Grass and Bug weaknesses

    Mega Starmie resists its Lava PlumeHits Grass super-effectively with OverheatHits Bug super-effectively with OverheatHits Ghost super-effectively with Shadow BallHits Dark super-effectively with Superpower
  • Hydreigon

    Hydreigon

    DarkDragon

    Covers its Grass, Electric, Ghost and Dark weaknesses

    Hits Grass super-effectively with Heat WaveHits Electric super-effectively with Earth PowerHits Bug super-effectively with Heat WaveHits Ghost super-effectively with Dark PulseAdds anti-Trick Room pressureAdds anti-setup pressure
  • Decidueye (Hisuian)

    Decidueyehisuian

    GrassFighting

    Covers its Grass, Electric and Dark weaknesses

    Hits Grass super-effectively with Brave BirdHits Bug super-effectively with Brave BirdHits Dark super-effectively with Close CombatAdds anti-Trick Room pressureAdds anti-setup pressure
  • Conkeldurr

    Conkeldurr

    Fighting

    Covers its Bug and Dark weaknesses

    Hits Grass super-effectively with Poison JabHits Bug super-effectively with Rock SlideHits Dark super-effectively with Close CombatAdds team-wide guard supportAdds anti-Trick Room pressureAdds anti-setup pressure
  • Infernape

    Infernape

    FireFighting

    Covers its Grass, Bug and Dark weaknesses

    Hits Grass super-effectively with OverheatHits Bug super-effectively with OverheatHits Dark super-effectively with Close CombatAdds anti-Trick Room pressureAdds anti-setup pressure
  • Toxicroak

    Toxicroak

    PoisonFighting

    Covers its Grass, Bug and Dark weaknesses

    Hits Grass super-effectively with Gunk ShotHits Dark super-effectively with Close CombatAdds team-wide guard supportAdds anti-Trick Room pressureAdds anti-setup pressure
  • Machamp

    Machamp

    Fighting

    Covers its Bug and Dark weaknesses

    Hits Grass super-effectively with Poison JabHits Bug super-effectively with Stone EdgeHits Dark super-effectively with Close CombatAdds team-wide guard supportAdds anti-Trick Room pressureAdds anti-setup pressure
  • Heracross

    Heracross

    BugFighting

    Covers its Grass, Bug and Dark weaknesses

    Hits Grass super-effectively with MegahornHits Electric super-effectively with EarthquakeHits Bug super-effectively with Rock SlideHits Ghost super-effectively with Throat ChopHits Dark super-effectively with Close Combat
  • Emboar

    Emboar

    FireFighting

    Covers its Grass, Bug and Dark weaknesses

    Hits Grass super-effectively with Flare BlitzHits Bug super-effectively with Flare BlitzHits Dark super-effectively with Close CombatAdds anti-Trick Room pressureAdds anti-setup pressure
  • Houndoom

    Houndoom

    DarkFire

    Covers its Grass, Ghost and Dark weaknesses

    Hits Grass super-effectively with Heat WaveHits Bug super-effectively with Heat WaveHits Ghost super-effectively with Dark PulseAdds anti-Trick Room pressureAdds anti-setup pressure
  • Crabominable

    Crabominable

    FightingIce

    Covers its Bug and Dark weaknesses

    Hits Grass super-effectively with BlizzardHits Electric super-effectively with EarthquakeHits Bug super-effectively with Rock SlideHits Ghost super-effectively with FlingHits Dark super-effectively with Close CombatAdds team-wide guard support
  • Pyroar

    Pyroar

    FireNormal

    Covers its Grass, Bug and Ghost weaknesses

    Hits Grass super-effectively with OverheatHits Bug super-effectively with OverheatHits Ghost super-effectively with CrunchAdds anti-Trick Room pressureAdds anti-setup pressure
  • Emolga

    Emolga

    ElectricFlying

    Covers its Grass, Electric and Bug weaknesses

    Hits Grass super-effectively with Air SlashHits Bug super-effectively with Air SlashAdds anti-Trick Room pressureAdds anti-setup pressure
  • Tauros

    Tauros

    Normal

    Mega Starmie resists its Surf

    Immune to GhostHits Grass super-effectively with MegahornHits Electric super-effectively with EarthquakeHits Bug super-effectively with Fire BlastHits Ghost super-effectively with Shadow BallHits Dark super-effectively with Close Combat
  • Covers its Bug and Dark weaknesses

    Mega Starmie resists its SurfHits Grass super-effectively with FlamethrowerHits Bug super-effectively with FlamethrowerHits Dark super-effectively with Play Rough