Stunfiskgalarian
Trap Pokémon
- height
- 0.7 m
- weight
- 20.5 kg
For some reason, this Pokémon smiles slightly when it emits a strong electric current from the yellow markings on its body.
Base stats
Abilities
- Mimicry
This Pokemon's types change to match the Terrain. Type reverts when Terrain ends.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves52
A target of the opposite gender gets infatuated.
Traps and damages the target for 4-5 turns.
Bounces turn 1. Hits turn 2. 30% paralyze.
100% chance lower adjacent Pkmn Speed by 1.
If hit by physical attack, returns double damage.
20% chance to lower the target's Defense by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
OHKOs the target. Fails if user is a lower level.
More power the less HP the user has left.
10% chance to lower the target's Sp. Def by 1.
Uses target's Attack stat in damage calculation.
10% chance to freeze. 10% chance to flinch.
Raises the user's Defense by 2.
2x power if the user had a stat lowered this turn.
Lowers the target's Sp. Def by 2.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
30% chance to lower the foe(s) accuracy by 1.
Shares HP of user and target equally.
Power doubles if the user moves after the target.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User becomes the same type as the target.
User sleeps 2 turns and restores HP and status.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
30% chance to burn the target. Thaws target.
Lowers the target's Defense by 2.
User must be asleep. Uses another known move.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
Traps and damages the target for 4-5 turns.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 4.
Hurts foes on switch-in. Factors Rock weakness.
User loses 50% max HP.
Power doubles if the user's last move failed.
High critical hit ratio.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
Hits adjacent Pokemon. Double damage on Dive.
User on terrain: power doubles, type varies.
Paralyzes the target.
Lasts 3 turns. Active Pokemon cannot fall asleep.
Puts the target to sleep after 1 turn.