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Steelix
#0208 · 0.0% usage

Steelix

Iron Snake Pokémon

SteelGround
height
9.2 m
weight
400 kg

This Pokémon evolved through use of a strange item. Its body is coated with steel powder and notably hard—not even diamond can leave so much as a scratch.

Other forms

Base stats

HP75
ATK85
DEF200
SPA55
SPD65
SPE30
BST510

Abilities

  • Sturdy43.0%

    If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.

  • Rock Head34.4%

    This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.

  • Sheer Force22.6%

    This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.

Type matchups

Weak to

fire
water
fighting
ground

Resists / immune

normal
½×
flying
½×
psychic
½×
bug
½×
dragon
½×
steel
½×
fairy
½×
rock
¼×
electric
0
poison
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves66

Body Press
PhysicalTargets: Single targetSingleUSE 61%
BP80
ACC100
pp 10contact

Uses user's Def stat as Atk in damage calculation.

Protect
StatusTargets: UserSelfUSE 57%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Wide Guard
StatusTargets: Your sideYour sideUSE 49%
pp 10pri +3
effect

Protects allies from multi-target moves this turn.

Heavy Slam
PhysicalTargets: Single targetSingleUSE 43%
BP
ACC100
pp 10contact

More power the heavier the user than the target.

High Horsepower
PhysicalTargets: Single targetSingleUSE 32%
BP95 →143
ACC95
pp 10contact

No additional effect.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.USE 27%
BP100 →150
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Iron Head
PhysicalTargets: Single targetSingleUSE 20%
BP80 →120
ACC100
pp 15contact

20% chance to make the target flinch.

Rock Slide
PhysicalTargets: Both foesFoesUSE 14%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Head Smash
PhysicalTargets: Single targetSingleUSE 14%
BP150
ACC80
pp 5contact

Has 1/2 recoil.

Drill Run
PhysicalTargets: Single targetSingleUSE 9%
BP80 →120
ACC95
pp 10contact

High critical hit ratio.

Gyro Ball
PhysicalTargets: Single targetSingleUSE 8%
BP
ACC100
pp 5contactbullet

More power the slower the user than the target.

Curse
StatusTargets: Single targetSingleUSE 7%
pp 10
effect

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Iron Defense
StatusTargets: UserSelfUSE 7%
pp 15
effect

Raises the user's Defense by 2.

Ice Fang
PhysicalTargets: Single targetSingleUSE 6%
BP65
ACC95
pp 15contactbite

10% chance to freeze. 10% chance to flinch.

Stomping Tantrum
PhysicalTargets: Single targetSingleUSE 5%
BP75 →113
ACC100
pp 10contact

Power doubles if the user's last move failed.

Taunt
StatusTargets: Single targetSingleUSE 5%
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Thunder Fang
PhysicalTargets: Single targetSingleUSE 4%
BP65
ACC95
pp 15contactbite

10% chance to paralyze. 10% chance to flinch.

Substitute
StatusTargets: UserSelfUSE 4%
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Double-Edge
PhysicalTargets: Single targetSingleUSE 3%
BP120
ACC100
pp 15contact

Has 33% recoil.

Crunch
PhysicalTargets: Single targetSingleUSE 3%
BP80
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Sunny Day
StatusTargets: Whole fieldFieldUSE 3%
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.