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Lucario
#0448 · 0.1% usage

Lucario

Aura Pokémon

FightingSteel
height
1.2 m
weight
54 kg

A most gallant-looking creature. It emits energy waves and controls them with precision, using them to sense even faraway beings. I have given the name ”aura” to this power.

Other forms

Base stats

HP70
ATK110
DEF70
SPA115
SPD70
SPE90
BST525

Abilities

  • Inner Focus86.0%

    This Pokemon cannot be made to flinch. Immune to Intimidate.

  • Steadfast7.0%

    If this Pokemon flinches, its Speed is raised by 1 stage.

  • Justified7.0%

    This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.

Type matchups

Weak to

fire
fighting
ground

Resists / immune

normal
½×
grass
½×
ice
½×
dragon
½×
dark
½×
steel
½×
bug
¼×
rock
¼×
poison
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves83

Final Gambit
SpecialTargets: Single targetSingleUSE 48%
BP
ACC100
pp 5

Does damage equal to the user's HP. User faints.

Close Combat
PhysicalTargets: Single targetSingleUSE 45%
BP120 →180
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Meteor Mash
PhysicalTargets: Single targetSingleUSE 40%
BP90 →135
ACC90
pp 10contactpunch

20% chance to raise the user's Attack by 1.

Aura Sphere
SpecialTargets: Single targetSingleUSE 25%
BP80 →120
ACC
pp 20bulletpulse

This move does not check accuracy.

Protect
StatusTargets: UserSelfUSE 22%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Flash Cannon
SpecialTargets: Single targetSingleUSE 20%
BP80 →120
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Bullet Punch
PhysicalTargets: Single targetSingleUSE 17%
BP40 →60
ACC100
pp 20pri +1contactpunch

Usually goes first.

Heal Pulse
StatusTargets: Single targetSingleUSE 15%
pp 10pulseheal
effect

Heals the target by 50% of its max HP.

Vacuum Wave
SpecialTargets: Single targetSingleUSE 14%
BP40 →60
ACC100
pp 20pri +1

Usually goes first.

Detect
StatusTargets: UserSelfUSE 13%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Helping Hand
StatusTargets: AllyAllyUSE 13%
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Sunny Day
StatusTargets: Whole fieldFieldUSE 12%
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Ice Punch
PhysicalTargets: Single targetSingleUSE 10%
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Coaching
StatusTargets: AllyAllyUSE 9%
pp 10
effect

Raises an ally's Attack and Defense by 1.

Steel Beam
SpecialTargets: Single targetSingleUSE 7%
BP140 →210
ACC95
pp 5

User loses 50% max HP.

Thunder Punch
PhysicalTargets: Single targetSingleUSE 7%
BP75
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Psychic
SpecialTargets: Single targetSingleUSE 6%
BP90
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Rock Slide
PhysicalTargets: Both foesFoesUSE 6%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Extreme Speed
PhysicalTargets: Single targetSingleUSE 6%
BP80
ACC100
pp 5pri +2contact

Nearly always goes first.

Dark Pulse
SpecialTargets: Single targetSingleUSE 6%
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Drain Punch
PhysicalTargets: Single targetSingleUSE 6%
BP75 →113
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Dragon Pulse
SpecialTargets: Single targetSingleUSE 5%
BP85
ACC100
pp 10pulse

No additional effect.

Zen Headbutt
PhysicalTargets: Single targetSingleUSE 4%
BP80
ACC90
pp 15contact

20% chance to make the target flinch.

Swords Dance
StatusTargets: UserSelfUSE 3%
pp 20dance
effect

Raises the user's Attack by 2.

Blaze Kick
PhysicalTargets: Single targetSingleUSE 3%
BP85
ACC90
pp 10contact

High critical hit ratio. 10% chance to burn.

Metal Sound
StatusTargets: Single targetSingleUSE 3%
ACC85
pp 20sound
effect

Lowers the target's Sp. Def by 2.

Nasty Plot
StatusTargets: UserSelfUSE 2%
pp 20
effect

Raises the user's Sp. Atk by 2.

High Jump Kick
PhysicalTargets: Single targetSingleUSE 2%
BP130 →195
ACC90
pp 10contactgravity

User is hurt by 50% of its max HP if it misses.

Bulldoze
PhysicalTargets: All adjacent PokémonAll adj.USE 2%
BP60
ACC100
pp 20

100% chance lower adjacent Pkmn Speed by 1.

Trailblaze
PhysicalTargets: Single targetSingleUSE 2%
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Circle Throw
PhysicalTargets: Single targetSingleUSE 2%
BP60 →90
ACC90
pp 10pri -6contact

Forces the target to switch to a random ally.