Lucario
Aura Pokémon
- height
- 1.2 m
- weight
- 54 kg
A most gallant-looking creature. It emits energy waves and controls them with precision, using them to sense even faraway beings. I have given the name ”aura” to this power.
Base stats
Abilities
- Inner Focus88.7%
This Pokemon cannot be made to flinch. Immune to Intimidate.
- Steadfast7.4%
If this Pokemon flinches, its Speed is raised by 1 stage.
- Justified3.9%
This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Usage trends
Ranked usage at 1500+ · regulation changes are marked
Held items
Share of this form's ranked sets · current regulation
- Choice Scarf52.6%
- Life Orb15.2%
- Expert Belt11.5%
- Focus Sash8.7%
Other items, combined · 4.8%
Mega Lucario’s ranked sets are tracked separately.
See Mega Lucario items →
Moves83
Lowers the user's Defense and Sp. Def by 1.
20% chance to raise the user's Attack by 1.
Does damage equal to the user's HP. User faints.
This move does not check accuracy.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
High critical hit ratio.
Usually goes first.
10% chance to freeze the target.
Heals the target by 50% of its max HP.
Nearly always goes first.
10% chance to lower the target's Sp. Def by 1.
User loses 50% max HP.
One adjacent ally's move power is 1.5x this turn.
Heals the user and its allies by 1/4 their max HP.
High critical hit ratio.
For 5 turns, intense sunlight powers Fire moves.
Raises an ally's Attack and Defense by 1.
Usually goes first.
100% chance to lower the target's Speed by 1.
20% chance to make the target flinch.
30% chance to make the foe(s) flinch.
Prevents moves from affecting the user this turn.
100% flinch. Fails unless target using priority.
User recovers 50% of the damage dealt.
Fails if the user takes damage before it hits.
User is hurt by 50% of its max HP if it misses.
10% chance to paralyze the target.
10% chance to lower the target's Sp. Def by 1.
20% chance to lower the target's Sp. Def by 1.