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Lucario
#0448 · 0.1% usage

Lucario

Aura Pokémon

FightingSteel
height
1.2 m
weight
54 kg

A most gallant-looking creature. It emits energy waves and controls them with precision, using them to sense even faraway beings. I have given the name ”aura” to this power.

Other forms

Base stats

HP70
ATK110
DEF70
SPA115
SPD70
SPE90
BST525

Abilities

  • Inner Focus88.7%

    This Pokemon cannot be made to flinch. Immune to Intimidate.

  • Steadfast7.4%

    If this Pokemon flinches, its Speed is raised by 1 stage.

  • Justified3.9%

    This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.

Type matchups

Weak to

fire
fighting
ground

Resists / immune

normal
½×
grass
½×
ice
½×
dragon
½×
dark
½×
steel
½×
bug
¼×
rock
¼×
poison
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves83

Close Combat
PhysicalTargets: Single targetSingleUSE 48%
BP120 →180
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Meteor Mash
PhysicalTargets: Single targetSingleUSE 46%
BP90 →135
ACC90
pp 10contactpunch

20% chance to raise the user's Attack by 1.

Final Gambit
SpecialTargets: Single targetSingleUSE 45%
BP
ACC100
pp 5

Does damage equal to the user's HP. User faints.

Aura Sphere
SpecialTargets: Single targetSingleUSE 26%
BP80 →120
ACC
pp 20bulletpulse

This move does not check accuracy.

Protect
StatusTargets: UserSelfUSE 25%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Flash Cannon
SpecialTargets: Single targetSingleUSE 18%
BP80 →120
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Stone Edge
PhysicalTargets: Single targetSingleUSE 17%
BP100
ACC80
pp 5

High critical hit ratio.

Bullet Punch
PhysicalTargets: Single targetSingleUSE 16%
BP40 →60
ACC100
pp 20pri +1contactpunch

Usually goes first.

Ice Punch
PhysicalTargets: Single targetSingleUSE 14%
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Heal Pulse
StatusTargets: Single targetSingleUSE 11%
pp 10pulseheal
effect

Heals the target by 50% of its max HP.

Extreme Speed
PhysicalTargets: Single targetSingleUSE 11%
BP80
ACC100
pp 5pri +2contact

Nearly always goes first.

Psychic
SpecialTargets: Single targetSingleUSE 10%
BP90
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Steel Beam
SpecialTargets: Single targetSingleUSE 9%
BP140 →210
ACC95
pp 5

User loses 50% max HP.

Helping Hand
StatusTargets: AllyAllyUSE 9%
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Life Dew
StatusTargets: Your teamTeamUSE 8%
pp 10heal
effect

Heals the user and its allies by 1/4 their max HP.

Cross Chop
PhysicalTargets: Single targetSingleUSE 8%
BP100 →150
ACC80
pp 5contact

High critical hit ratio.

Sunny Day
StatusTargets: Whole fieldFieldUSE 8%
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Coaching
StatusTargets: AllyAllyUSE 7%
pp 10
effect

Raises an ally's Attack and Defense by 1.

Vacuum Wave
SpecialTargets: Single targetSingleUSE 7%
BP40 →60
ACC100
pp 20pri +1

Usually goes first.

Rock Tomb
PhysicalTargets: Single targetSingleUSE 6%
BP60
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Dark Pulse
SpecialTargets: Single targetSingleUSE 5%
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Rock Slide
PhysicalTargets: Both foesFoesUSE 5%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Detect
StatusTargets: UserSelfUSE 5%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Upper Hand
PhysicalTargets: Single targetSingleUSE 3%
BP65 →98
ACC100
pp 15pri +3contact

100% flinch. Fails unless target using priority.

Drain Punch
PhysicalTargets: Single targetSingleUSE 3%
BP75 →113
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Focus Punch
PhysicalTargets: Single targetSingleUSE 3%
BP150 →225
ACC100
pp 20pri -3contactpunch

Fails if the user takes damage before it hits.

High Jump Kick
PhysicalTargets: Single targetSingleUSE 2%
BP130 →195
ACC90
pp 10contactgravity

User is hurt by 50% of its max HP if it misses.

Thunder Punch
PhysicalTargets: Single targetSingleUSE 2%
BP75
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Focus Blast
SpecialTargets: Single targetSingleUSE 2%
BP120 →180
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Shadow Ball
SpecialTargets: Single targetSingleUSE 2%
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.