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Toxicroak
#0454 · 0.1% usage

Toxicroak

Toxic Mouth Pokémon

PoisonFighting
height
1.3 m
weight
44.4 kg

Its crimson claws contain a virulent toxin. This toxin can be made into a tonic by diluting it, mixing it with several types of wild grass, and boiling it down over two days.

Base stats

HP83
ATK106
DEF65
SPA86
SPD65
SPE85
BST490

Abilities

  • Dry Skin83.0%

    This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.

  • Poison Touch12.0%

    This Pokemon's contact moves have a 30% chance of poisoning.

  • Anticipation5.0%

    On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.

Type matchups

Weak to

psychic
ground
flying

Resists / immune

grass
½×
fighting
½×
poison
½×
rock
½×
dark
½×
bug
¼×

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects— only if the Pokémon runs that ability

  • Dry Skinimmune to Water; 1.25× from Fire

Moves81

Fake Out
PhysicalTargets: Single targetSingleUSE 85%
BP40
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Close Combat
PhysicalTargets: Single targetSingleUSE 63%
BP120 →180
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Poison Jab
PhysicalTargets: Single targetSingleUSE 46%
BP80 →120
ACC100
pp 20contact

30% chance to poison the target.

Gunk Shot
PhysicalTargets: Single targetSingleUSE 38%
BP120 →180
ACC80
pp 5

30% chance to poison the target.

Protect
StatusTargets: UserSelfUSE 31%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Sucker Punch
PhysicalTargets: Single targetSingleUSE 24%
BP70
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Encore
StatusTargets: Single targetSingleUSE 21%
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Drain Punch
PhysicalTargets: Single targetSingleUSE 16%
BP75 →113
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Feint
PhysicalTargets: Single targetSingleUSE 13%
BP30
ACC100
pp 10pri +2

Nullifies Detect, Protect, and Quick/Wide Guard.

Taunt
StatusTargets: Single targetSingleUSE 12%
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Knock Off
PhysicalTargets: Single targetSingleUSE 9%
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Substitute
StatusTargets: UserSelfUSE 4%
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Helping Hand
StatusTargets: AllyAllyUSE 3%
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Quick Guard
StatusTargets: Your sideYour sideUSE 3%
pp 15pri +3
effect

Protects allies from priority attacks this turn.

Bulk Up
StatusTargets: UserSelfUSE 3%
pp 20
effect

Raises the user's Attack and Defense by 1.

Toxic
StatusTargets: Single targetSingleUSE 2%
ACC90
pp 10
effect

Badly poisons the target. Poison types can't miss.

Swords Dance
StatusTargets: UserSelfUSE 2%
pp 20dance
effect

Raises the user's Attack by 2.

Upper Hand
PhysicalTargets: Single targetSingleUSE 2%
BP65 →98
ACC100
pp 15pri +3contact

100% flinch. Fails unless target using priority.

Cross Poison
PhysicalTargets: Single targetSingleUSE 2%
BP70 →105
ACC100
pp 20contactslicing

High critical hit ratio. 10% chance to poison.

Rock Slide
PhysicalTargets: Both foesFoesUSE 1%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Bullet Punch
PhysicalTargets: Single targetSingleUSE 1%
BP40
ACC100
pp 20pri +1contactpunch

Usually goes first.

Cross Chop
PhysicalTargets: Single targetSingleUSE 1%
BP100 →150
ACC80
pp 5contact

High critical hit ratio.