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Toxicroak
#0454 · 0.1% usage

Toxicroak

Toxic Mouth Pokémon

PoisonFighting
height
1.3 m
weight
44.4 kg

Its crimson claws contain a virulent toxin. This toxin can be made into a tonic by diluting it, mixing it with several types of wild grass, and boiling it down over two days.

Base stats

HP83
ATK106
DEF65
SPA86
SPD65
SPE85
BST490

Abilities

  • Dry Skin82.6%

    This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.

  • Poison Touch12.9%

    This Pokemon's contact moves have a 30% chance of poisoning.

  • Anticipation4.5%

    On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.

Type matchups

Weak to

psychic
ground
flying

Resists / immune

grass
½×
fighting
½×
poison
½×
rock
½×
dark
½×
bug
¼×

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects— only if the Pokémon runs that ability

  • Dry Skinimmune to Water; 1.25× from Fire

Moves81

Fake Out
PhysicalTargets: Single targetSingleUSE 76%
BP40
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Poison Jab
PhysicalTargets: Single targetSingleUSE 61%
BP80 →120
ACC100
pp 20contact

30% chance to poison the target.

Close Combat
PhysicalTargets: Single targetSingleUSE 60%
BP120 →180
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Protect
StatusTargets: UserSelfUSE 43%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Sucker Punch
PhysicalTargets: Single targetSingleUSE 33%
BP70
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Gunk Shot
PhysicalTargets: Single targetSingleUSE 28%
BP120 →180
ACC80
pp 5

30% chance to poison the target.

Drain Punch
PhysicalTargets: Single targetSingleUSE 26%
BP75 →113
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Knock Off
PhysicalTargets: Single targetSingleUSE 7%
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Rock Slide
PhysicalTargets: Both foesFoesUSE 6%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Bullet Punch
PhysicalTargets: Single targetSingleUSE 5%
BP40
ACC100
pp 20pri +1contactpunch

Usually goes first.

Swords Dance
StatusTargets: UserSelfUSE 5%
pp 20dance
effect

Raises the user's Attack by 2.

Shadow Ball
SpecialTargets: Single targetSingleUSE 4%
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Feint
PhysicalTargets: Single targetSingleUSE 4%
BP30
ACC100
pp 10pri +2

Nullifies Detect, Protect, and Quick/Wide Guard.

Upper Hand
PhysicalTargets: Single targetSingleUSE 4%
BP65 →98
ACC100
pp 15pri +3contact

100% flinch. Fails unless target using priority.

Encore
StatusTargets: Single targetSingleUSE 4%
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Throat Chop
PhysicalTargets: Single targetSingleUSE 4%
BP80
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Taunt
StatusTargets: Single targetSingleUSE 4%
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Ice Punch
PhysicalTargets: Single targetSingleUSE 4%
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Toxic
StatusTargets: Single targetSingleUSE 2%
ACC90
pp 10
effect

Badly poisons the target. Poison types can't miss.

Sludge Wave
SpecialTargets: All adjacent PokémonAll adj.USE 2%
BP95 →143
ACC100
pp 10

10% chance to poison adjacent Pokemon.