Mega Beedrill
Mega Beedrill

Partner ideasfor mega Beedrill

BugPoison

Pairing ideas, not prescriptions — ideas to test, with every reason traceable. Each card sums up what the partner does for Mega Beedrill: completing its plan, patching weaknesses, breaking walls — and how often the two already team up in ranked play. Downsides sit under the card, never hidden. Open a card’s Partnership Report for every reason.

Often paired (6)

Plan partners (1)

Defensive glue (17)

  • Bastiodon

    Bastiodon

    RockSteel

    Covers its Flying, Psychic and Rock weaknesses

    Hits Fire super-effectively with Rock SlideHits Flying super-effectively with Rock SlideHits Psychic super-effectively with Foul PlayHits Rock super-effectively with Body PressAdds team-wide guard supportAdds anti-Trick Room pressure
  • Greninja

    Greninja

    WaterDark

    Covers its Fire and Psychic weaknesses

    Mega Beedrill resists its Sludge WaveHits Fire super-effectively with Hydro PumpHits Flying super-effectively with Ice BeamHits Psychic super-effectively with Dark PulseHits Rock super-effectively with Hydro PumpAdds anti-Trick Room pressure
  • Stunfisk

    Stunfisk

    GroundElectric

    Covers its Flying and Rock weaknesses

    Mega Beedrill resists its Sludge WaveHits Fire super-effectively with EarthquakeHits Flying super-effectively with ThunderHits Psychic super-effectively with Foul PlayHits Rock super-effectively with EarthquakeBreaks Poison walls with Earthquake
  • Covers its Flying, Psychic and Rock weaknesses

    Mega Beedrill resists its Sludge WaveHits Fire super-effectively with EarthquakeHits Flying super-effectively with Stone EdgeHits Psychic super-effectively with Foul PlayHits Rock super-effectively with Steel BeamBreaks Poison walls with Earthquake
  • Aggron

    Aggron

    SteelRock

    Covers its Flying, Psychic and Rock weaknesses

    Hits Fire super-effectively with Head SmashHits Flying super-effectively with Head SmashHits Psychic super-effectively with CrunchHits Rock super-effectively with Steel BeamAdds anti-Trick Room pressureBreaks Poison walls with Earthquake
  • Krookodile

    Krookodile

    GroundDark

    Covers its Psychic and Rock weaknesses

    Hits Fire super-effectively with EarthquakeHits Flying super-effectively with Rock SlideHits Psychic super-effectively with CrunchHits Rock super-effectively with EarthquakeAdds anti-Trick Room pressureBreaks Poison walls with Earthquake
  • Pangoro

    Pangoro

    FightingDark

    Covers its Psychic and Rock weaknesses

    Hits Fire super-effectively with Rock SlideHits Flying super-effectively with Ice PunchHits Psychic super-effectively with Darkest LariatHits Rock super-effectively with Close CombatAdds team-wide guard supportAdds anti-Trick Room pressure
  • Covers its Fire and Flying weaknesses

    Hits Fire super-effectively with Stone EdgeHits Flying super-effectively with Stone EdgeHits Rock super-effectively with Close CombatAdds team-wide guard supportAdds anti-Trick Room pressureBreaks Poison walls with Psychic Fangs
  • Hydreigon

    Hydreigon

    DarkDragon

    Covers its Fire and Psychic weaknesses

    Hits Fire super-effectively with Earth PowerHits Psychic super-effectively with Dark PulseHits Rock super-effectively with Earth PowerAdds anti-Trick Room pressureBreaks Poison walls with Earth PowerBreaks Ghost walls with Dark Pulse
  • Sharpedo

    Sharpedo

    WaterDark

    Covers its Fire and Psychic weaknesses

    Hits Fire super-effectively with LiquidationHits Psychic super-effectively with CrunchHits Rock super-effectively with LiquidationAdds anti-Trick Room pressureBreaks Poison walls with Psychic FangsBreaks Ghost walls with Crunch
  • Steelix

    Steelix

    SteelGround

    Covers its Flying, Psychic and Rock weaknesses

    Hits Fire super-effectively with EarthquakeHits Flying super-effectively with Head SmashHits Rock super-effectively with EarthquakeAdds team-wide guard supportAdds anti-Trick Room pressureBreaks Poison walls with Earthquake
  • Mawile

    Mawile

    SteelFairy

    Covers its Flying, Psychic and Rock weaknesses

    Hits Fire super-effectively with Stone EdgeHits Flying super-effectively with Stone EdgeHits Psychic super-effectively with Foul PlayHits Rock super-effectively with Steel BeamAdds anti-Trick Room pressureBreaks Poison walls with Psychic Fangs
  • Kingambit

    Kingambit

    DarkSteel

    Covers its Flying, Psychic and Rock weaknesses

    Hits Psychic super-effectively with Kowtow CleaveHits Rock super-effectively with Iron HeadAdds team-wide guard supportAdds anti-Trick Room pressureBreaks Ghost walls with Kowtow CleaveBreaks Steel walls with Low Kick
  • Rhyperior

    Rhyperior

    GroundRock

    Covers its Fire, Flying and Rock weaknesses

    Hits Fire super-effectively with EarthquakeHits Flying super-effectively with Rock SlideHits Rock super-effectively with EarthquakeBreaks Poison walls with EarthquakeBreaks Steel walls with Earthquake
  • Covers its Fire and Flying weaknesses

    Hits Fire super-effectively with Head SmashHits Flying super-effectively with Head SmashHits Psychic super-effectively with CrunchHits Rock super-effectively with Hammer ArmBreaks Ghost walls with CrunchBreaks Steel walls with Hammer Arm
  • Tyrantrum

    Tyrantrum

    RockDragon

    Covers its Fire and Flying weaknesses

    Hits Fire super-effectively with Head SmashHits Flying super-effectively with Head SmashHits Psychic super-effectively with CrunchHits Rock super-effectively with Close CombatBreaks Poison walls with High HorsepowerBreaks Ghost walls with Crunch
  • Covers its Fire and Flying weaknesses

    Hits Fire super-effectively with Stone EdgeHits Flying super-effectively with Stone EdgeHits Rock super-effectively with Close CombatAdds anti-Trick Room pressureBreaks Poison walls with Psychic FangsBreaks Steel walls with Close Combat