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Stunfisk
#0618 · unranked

Stunfisk

Trap Pokémon

GroundElectric
height
0.7 m
weight
11 kg

For some reason, this Pokémon smiles slightly when it emits a strong electric current from the yellow markings on its body.

Other forms

Base stats

HP109
ATK66
DEF84
SPA81
SPD99
SPE32
BST471

Abilities

  • Static

    30% chance a Pokemon making contact with this Pokemon will be paralyzed.

  • Limber

    This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.

  • Sand Veil

    If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.

Type matchups

Weak to

water
grass
ice
ground

Resists / immune

poison
½×
flying
½×
rock
½×
steel
½×
electric
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves48

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Bounce
PhysicalTargets: Single targetSingle
BP85
ACC85
pp 5contactchargegravity

Bounces turn 1. Hits turn 2. 30% paralyze.

Bulldoze
PhysicalTargets: All adjacent PokémonAll adj.
BP60 →90
ACC100
pp 20

100% chance lower adjacent Pkmn Speed by 1.

Charge
StatusTargets: UserSelf
pp 20
effect

+1 SpD, user's next Electric move 2x power.

Curse
StatusTargets: Single targetSingle
pp 10
effect

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dig
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Discharge
SpecialTargets: All adjacent PokémonAll adj.
BP80 →120
ACC100
pp 15

30% chance to paralyze adjacent Pokemon.

Earth Power
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.
BP100 →150
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Eerie Impulse
StatusTargets: Single targetSingle
ACC100
pp 15
effect

Lowers the target's Sp. Atk by 2.

Electric Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Grounded: +Electric power, can't sleep.

Electroweb
SpecialTargets: Both foesFoes
BP55 →83
ACC95
pp 15

100% chance to lower the foe(s) Speed by 1.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fissure
PhysicalTargets: Single targetSingle
BP
ACC30
pp 5

OHKOs the target. Fails if user is a lower level.

Flail
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Foul Play
PhysicalTargets: Single targetSingle
BP95
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Lash Out
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 5contact

2x power if the user had a stat lowered this turn.

Mud Shot
SpecialTargets: Single targetSingle
BP55 →83
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Mud-Slap
SpecialTargets: Single targetSingle
BP20 →30
ACC100
pp 10

100% chance to lower the target's accuracy by 1.

Muddy Water
SpecialTargets: Both foesFoes
BP90
ACC85
pp 10

30% chance to lower the foe(s) accuracy by 1.

Pain Split
StatusTargets: Single targetSingle
pp 20
effect

Shares HP of user and target equally.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Reflect Type
StatusTargets: Single targetSingle
pp 15
effect

User becomes the same type as the target.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Rock Slide
PhysicalTargets: Both foesFoes
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Rock Tomb
PhysicalTargets: Single targetSingle
BP60
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Sandstorm
StatusTargets: Whole fieldField
pp 5wind
effect

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scald
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15defrost

30% chance to burn the target. Thaws target.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Sludge Bomb
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10bullet

30% chance to poison the target.

Sludge Wave
SpecialTargets: All adjacent PokémonAll adj.
BP95
ACC100
pp 10

10% chance to poison adjacent Pokemon.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Spite
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the PP of the target's last move by 4.

Stealth Rock
StatusTargets: Foe's sideFoe side
pp 20
effect

Hurts foes on switch-in. Factors Rock weakness.

Stomping Tantrum
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 10contact

Power doubles if the user's last move failed.

Stone Edge
PhysicalTargets: Single targetSingle
BP100
ACC80
pp 5

High critical hit ratio.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sucker Punch
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Surf
SpecialTargets: All adjacent PokémonAll adj.
BP90
ACC100
pp 15

Hits adjacent Pokemon. Double damage on Dive.

Thunder
SpecialTargets: Single targetSingle
BP110 →165
ACC70
pp 10

30% chance to paralyze. Can't miss in rain.

Thunder Wave
StatusTargets: Single targetSingle
ACC90
pp 20
effect

Paralyzes the target.

Thunderbolt
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 15

10% chance to paralyze the target.

Uproar
SpecialTargets: Random foeRandom
BP90
ACC100
pp 10sound

Lasts 3 turns. Active Pokemon cannot fall asleep.

Yawn
StatusTargets: Single targetSingle
pp 10
effect

Puts the target to sleep after 1 turn.