Stunfisk
Trap Pokémon
- height
- 0.7 m
- weight
- 11 kg
For some reason, this Pokémon smiles slightly when it emits a strong electric current from the yellow markings on its body.
Base stats
Abilities
- Static
30% chance a Pokemon making contact with this Pokemon will be paralyzed.
- Limber
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
- Sand Veil
If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves48
A target of the opposite gender gets infatuated.
Bounces turn 1. Hits turn 2. 30% paralyze.
100% chance lower adjacent Pkmn Speed by 1.
+1 SpD, user's next Electric move 2x power.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Digs underground turn 1, strikes turn 2.
30% chance to paralyze adjacent Pokemon.
10% chance to lower the target's Sp. Def by 1.
Hits adjacent Pokemon. Double damage on Dig.
Lowers the target's Sp. Atk by 2.
5 turns. Grounded: +Electric power, can't sleep.
100% chance to lower the foe(s) Speed by 1.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
OHKOs the target. Fails if user is a lower level.
More power the less HP the user has left.
Uses target's Attack stat in damage calculation.
2x power if the user had a stat lowered this turn.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
30% chance to lower the foe(s) accuracy by 1.
Shares HP of user and target equally.
Power doubles if the user moves after the target.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User becomes the same type as the target.
User sleeps 2 turns and restores HP and status.
30% chance to make the foe(s) flinch.
100% chance to lower the target's Speed by 1.
Power doubles if others used Round this turn.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
30% chance to burn the target. Thaws target.
User must be asleep. Uses another known move.
30% chance to poison the target.
10% chance to poison adjacent Pokemon.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 4.
Hurts foes on switch-in. Factors Rock weakness.
Power doubles if the user's last move failed.
High critical hit ratio.
User takes 1/4 its max HP to put in a substitute.
Usually goes first. Fails if target is not attacking.
Hits adjacent Pokemon. Double damage on Dive.
30% chance to paralyze. Can't miss in rain.
Paralyzes the target.
10% chance to paralyze the target.
Lasts 3 turns. Active Pokemon cannot fall asleep.
Puts the target to sleep after 1 turn.