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Delphox
#0655 · unranked

Delphox

Fox Pokémon

FirePsychic
height
1.5 m
weight
39 kg

Using psychic power, it generates a fiery vortex of 5,400 degrees Fahrenheit, incinerating foes swept into this whirl of flame.

Other forms

Base stats

HP75
ATK69
DEF72
SPA114
SPD100
SPE104
BST534

Abilities

  • Blaze

    At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.

  • Magician

    If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.

Type matchups

Weak to

water
ground
rock
ghost
dark

Resists / immune

fire
½×
grass
½×
ice
½×
fighting
½×
psychic
½×
steel
½×
fairy
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves72

Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Blast Burn
SpecialTargets: Single targetSingle
BP150 →225
ACC90
pp 5recharge

User cannot move next turn.

Burning Jealousy
SpecialTargets: Both foesFoes
BP70 →105
ACC100
pp 5

100% burns a target that had a stat rise this turn.

Calm Mind
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk and Sp. Def by 1.

Charm
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack by 2.

Confuse Ray
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Confuses the target.

Copycat
StatusTargets: UserSelf
pp 20
effect

Uses the last move used in the battle.

Dazzling Gleam
SpecialTargets: Both foesFoes
BP80
ACC100
pp 10

No additional effect. Hits adjacent foes.

Double Team
StatusTargets: UserSelf
pp 15
effect

Raises the user's evasiveness by 1.

Encore
StatusTargets: Single targetSingle
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Expanding Force
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

User on Psychic Terrain: 1.5x power, hits foes.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fire Blast
SpecialTargets: Single targetSingle
BP110 →165
ACC85
pp 5

10% chance to burn the target.

Fire Punch
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 15contactpunch

10% chance to burn the target.

Fire Spin
SpecialTargets: Single targetSingle
BP35 →53
ACC85
pp 15

Traps and damages the target for 4-5 turns.

Flame Charge
PhysicalTargets: Single targetSingle
BP50 →75
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Flamethrower
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 15

10% chance to burn the target.

Flare Blitz
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 15contactdefrost

Has 33% recoil. 10% chance to burn. Thaws user.

Focus Blast
SpecialTargets: Single targetSingle
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Foul Play
PhysicalTargets: Single targetSingle
BP95
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Future Sight
SpecialTargets: Single targetSingle
BP120 →180
ACC100
pp 10

Hits two turns after being used.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Grass Knot
SpecialTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Heat Wave
SpecialTargets: Both foesFoes
BP95 →143
ACC90
pp 10wind

10% chance to burn the foe(s).

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hex
SpecialTargets: Single targetSingle
BP65
ACC100
pp 10

Power doubles if the target has a status ailment.

Howl
StatusTargets: Your teamTeam
pp 20sound
effect

Raises the user's and ally's Attack by 1.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Hyper Voice
SpecialTargets: Both foesFoes
BP90
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Hypnosis
StatusTargets: Single targetSingle
ACC60
pp 20
effect

Causes the target to fall asleep.

Imprison
StatusTargets: UserSelf
pp 10
effect

No foe can use any move known by the user.

Iron Tail
PhysicalTargets: Single targetSingle
BP100
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Light Screen
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, special damage to allies is halved.

Low Kick
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Magic Room
StatusTargets: Whole fieldField
pp 10
effect

For 5 turns, all held items have no effect.

Mud Shot
SpecialTargets: Single targetSingle
BP55
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Mud-Slap
SpecialTargets: Single targetSingle
BP20
ACC100
pp 10

100% chance to lower the target's accuracy by 1.

Mystical Fire
SpecialTargets: Single targetSingle
BP75 →113
ACC100
pp 10

100% chance to lower the target's Sp. Atk by 1.

Nasty Plot
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk by 2.

Night Shade
SpecialTargets: Single targetSingle
BP
ACC100
pp 15

Does damage equal to the user's level.

Overheat
SpecialTargets: Single targetSingle
BP130 →195
ACC90
pp 5

Lowers the user's Sp. Atk by 2.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psych Up
StatusTargets: Single targetSingle
pp 10
effect

Copies the target's current stat stages.

Psychic
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Psychic Noise
SpecialTargets: Single targetSingle
BP75 →113
ACC100
pp 10sound

For 2 turns, the target is prevented from healing.

Psychic Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Grounded: +Psychic power, priority-safe.

Psyshock
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

Damages target based on Defense, not Sp. Def.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Reflect
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, physical damage to allies is halved.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Role Play
StatusTargets: Single targetSingle
pp 10
effect

User replaces its Ability with the target's.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Safeguard
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, protects user's party from status.

Scorching Sands
SpecialTargets: Single targetSingle
BP70
ACC100
pp 10defrost

30% chance to burn the target. Thaws target.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Skill Swap
StatusTargets: Single targetSingle
pp 10
effect

The user and the target trade Abilities.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Solar Beam
SpecialTargets: Single targetSingle
BP120
ACC100
pp 10charge

Charges turn 1. Hits turn 2. No charge in sunlight.

Stored Power
SpecialTargets: Single targetSingle
BP20 →30
ACC100
pp 10

+ 20 power for each of the user's stat boosts.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Switcheroo
StatusTargets: Single targetSingle
ACC100
pp 10
effect

User switches its held item with the target's.

Thief
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Thunder Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Trick
StatusTargets: Single targetSingle
ACC100
pp 10
effect

User switches its held item with the target's.

Trick Room
StatusTargets: Whole fieldField
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Will-O-Wisp
StatusTargets: Single targetSingle
ACC85
pp 15
effect

Burns the target.

Wish
StatusTargets: UserSelf
pp 10heal
effect

Next turn, 50% of the user's max HP is restored.

Wonder Room
StatusTargets: Whole fieldField
pp 10
effect

For 5 turns, all Defense and Sp. Def stats switch.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80 →120
ACC90
pp 15contact

20% chance to make the target flinch.