Delphox
Fox Pokémon
- height
- 1.5 m
- weight
- 39 kg
Using psychic power, it generates a fiery vortex of 5,400 degrees Fahrenheit, incinerating foes swept into this whirl of flame.
Base stats
Abilities
- Blaze
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
- Magician
If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves72
Raises the user's Speed by 2.
User cannot move next turn.
100% burns a target that had a stat rise this turn.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the target's Attack by 2.
Confuses the target.
Uses the last move used in the battle.
No additional effect. Hits adjacent foes.
Raises the user's evasiveness by 1.
Target repeats its last move for its next 3 turns.
User survives attacks this turn with at least 1 HP.
User on Psychic Terrain: 1.5x power, hits foes.
Power doubles if user is burn/poison/paralyzed.
10% chance to burn the target.
10% chance to burn the target.
Traps and damages the target for 4-5 turns.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
Has 33% recoil. 10% chance to burn. Thaws user.
10% chance to lower the target's Sp. Def by 1.
Uses target's Attack stat in damage calculation.
Hits two turns after being used.
User cannot move next turn.
More power the heavier the target.
10% chance to burn the foe(s).
One adjacent ally's move power is 1.5x this turn.
Power doubles if the target has a status ailment.
Raises the user's and ally's Attack by 1.
User cannot move next turn.
No additional effect. Hits adjacent foes.
Causes the target to fall asleep.
No foe can use any move known by the user.
30% chance to lower the target's Defense by 1.
For 5 turns, special damage to allies is halved.
More power the heavier the target.
For 5 turns, all held items have no effect.
100% chance to lower the target's Speed by 1.
100% chance to lower the target's accuracy by 1.
100% chance to lower the target's Sp. Atk by 1.
Raises the user's Sp. Atk by 2.
Does damage equal to the user's level.
Lowers the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
10% chance to lower the target's Sp. Def by 1.
For 2 turns, the target is prevented from healing.
5 turns. Grounded: +Psychic power, priority-safe.
Damages target based on Defense, not Sp. Def.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
User replaces its Ability with the target's.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
30% chance to burn the target. Thaws target.
20% chance to lower the target's Sp. Def by 1.
The user and the target trade Abilities.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
User switches its held item with the target's.
If the user has no item, it steals the target's.
10% chance to paralyze the target.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Burns the target.
Next turn, 50% of the user's max HP is restored.
For 5 turns, all Defense and Sp. Def stats switch.
20% chance to make the target flinch.