Partner ideasfor Charizard
Pairing ideas, not prescriptions — ideas to test, with every reason traceable. Each card sums up what the partner does for Charizard: completing its plan, patching weaknesses, breaking walls — and how often the two already team up in ranked play. Downsides sit under the card, never hidden. Open a card’s Partnership Report for every reason.
Often paired (2)

Torkoal
FireSets the sun Charizard needs via Drought
On 14% of Charizard's ranked teamsHits Electric super-effectively with Earth PowerHits Rock super-effectively with Earth PowerAdds weather controlBreaks Rock walls with Earth Power
Garchomp
DragonGroundOn 18% of Charizard's ranked teams
Immune to ElectricResists RockCharizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeBreaks Rock walls with Earthquake
Plan partners (1)

Ninetales
FireSets the sun Charizard needs via Drought
Defensive glue (21)

Meganium
GrassCovers its Water and Electric weaknesses
Charizard is immune to its BulldozeCharizard is immune to its EarthquakeCharizard resists its Petal BlizzardHits Water super-effectively with Leaf StormHits Electric super-effectively with EarthquakeHits Rock super-effectively with Leaf Storm
Torterra
GrassGroundCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Water super-effectively with Wood HammerHits Electric super-effectively with Headlong RushHits Rock super-effectively with Headlong RushAdds team-wide guard supportAdds long-game durability
Stunfisk
GroundElectricCovers its Electric and Rock weaknesses
Charizard is immune to its BulldozeCharizard is immune to its EarthquakeHits Water super-effectively with ThunderHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeBreaks Rock walls with Earthquake
galarian Stunfisk
GroundSteelCovers its Electric and Rock weaknesses
Charizard is immune to its BulldozeCharizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with Steel BeamBreaks Rock walls with Steel Beam
Swampert
WaterGroundCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with Wave CrashAdds team-wide guard supportBreaks Rock walls with Wave Crash
paldean Tauros
FightingSpread-safe together for Bulldoze and Earthquake
Resists RockHits Water super-effectively with Wild ChargeHits Electric super-effectively with EarthquakeHits Rock super-effectively with Close CombatBreaks Rock walls with Close Combat
Runerigus
GroundGhostCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeAdds anti-Trick Room pressureAdds long-game durabilityBreaks Rock walls with Earthquake
Steelix
SteelGroundCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeAdds team-wide guard supportAdds anti-Trick Room pressureBreaks Rock walls with Earthquake
Aggron
SteelRockSpread-safe together for Bulldoze and Earthquake
Resists RockHits Water super-effectively with ThunderHits Electric super-effectively with EarthquakeHits Rock super-effectively with Steel BeamAdds anti-Trick Room pressureBreaks Rock walls with Steel Beam
Chesnaught
GrassFightingCovers its Water, Electric and Rock weaknesses
Hits Water super-effectively with Wood HammerHits Rock super-effectively with Wood HammerAdds team-wide guard supportAdds anti-Trick Room pressureAdds long-game durabilityBreaks Rock walls with Wood Hammer
Krookodile
GroundDarkCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeAdds anti-Trick Room pressureBreaks Rock walls with Earthquake
Hippowdon
GroundCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeAdds weather controlAdds long-game durabilityBreaks Rock walls with Earthquake
Excadrill
GroundSteelCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeBreaks Rock walls with Earthquake
Rhyperior
GroundRockCharizard is immune to its Earthquake
Lightning Rod redirects single-target Electric attacks away from Charizard while both are activeResists RockHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeBreaks Rock walls with Earthquake
Sceptile
GrassCovers Water, Electric and Rock offensively
Resists WaterLightning Rod redirects single-target Electric attacks away from Charizard while both are activeAdds team-wide guard supportBreaks Rock walls with Leaf Storm
Golurk
GroundGhostCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Electric super-effectively with Headlong RushHits Rock super-effectively with Headlong RushBreaks Rock walls with Headlong Rush
Forretress
BugSteelSpread-safe together for Bulldoze and Earthquake
Hits Water super-effectively with Zap CannonHits Electric super-effectively with EarthquakeHits Rock super-effectively with Steel BeamBreaks Rock walls with Steel Beam
Sandaconda
GroundCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeAdds weather controlBreaks Rock walls with Earthquake
hisuian Decidueye
GrassFightingCovers its Water, Electric and Rock weaknesses
Hits Water super-effectively with Leaf BladeHits Rock super-effectively with Close CombatAdds anti-Trick Room pressureBreaks Rock walls with Close Combat