Partner ideas
for Charizard
Pairing ideas, not prescriptions — ideas to test, with every reason traceable. Each card sums up what the partner does for Charizard: completing its plan, patching weaknesses, breaking walls — and how often the two already team up in ranked play. Downsides sit under the card, never hidden. Open a card’s Partnership Report for every reason.
Often paired (4)

Whimsicott
GrassFairyOn 31% of Charizard's ranked teams

Torkoal
FireSets the sun Charizard needs via Drought
On 28% of Charizard's ranked teamsHits Electric super-effectively with Earth PowerHits Rock super-effectively with Earth PowerAdds anti-setup pressureBreaks Rock walls with Earth Power
Garchomp
DragonGroundOn 17% of Charizard's ranked teams
Immune to ElectricResists RockCharizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeBreaks Rock walls with Earthquake
Metagross
SteelPsychicOn 13% of Charizard's ranked teams
Resists RockCharizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with Meteor MashBreaks Rock walls with Meteor Mash
Plan partners (1)

Ninetales
FireSets the sun Charizard needs via Drought
Defensive glue (19)

Meganium
GrassCovers its Water and Electric weaknesses
Charizard is immune to its BulldozeCharizard is immune to its EarthquakeCharizard resists its Petal BlizzardHits Water super-effectively with Leaf StormHits Electric super-effectively with EarthquakeHits Rock super-effectively with Leaf Storm
Torterra
GrassGroundCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Water super-effectively with Wood HammerHits Electric super-effectively with Headlong RushHits Rock super-effectively with Headlong RushAdds team-wide guard supportAdds long-game durability
Stunfisk
GroundElectricCovers its Electric and Rock weaknesses
Charizard is immune to its BulldozeCharizard is immune to its EarthquakeHits Water super-effectively with ThunderHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeBreaks Rock walls with Earthquake
Stunfiskgalarian
GroundSteelCovers its Electric and Rock weaknesses
Charizard is immune to its BulldozeCharizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with Steel BeamBreaks Rock walls with Steel Beam
Runerigus
GroundGhostCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeAdds anti-Trick Room pressureAdds anti-setup pressureAdds long-game durability
Steelix
SteelGroundCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeAdds team-wide guard supportAdds anti-Trick Room pressureAdds anti-setup pressure
Swampert
WaterGroundCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with Wave CrashAdds team-wide guard supportBreaks Rock walls with Wave Crash
Taurospaldean
FightingSpread-safe together for Bulldoze and Earthquake
Resists RockHits Water super-effectively with Wild ChargeHits Electric super-effectively with EarthquakeHits Rock super-effectively with Close CombatBreaks Rock walls with Close Combat
Chesnaught
GrassFightingCovers its Water, Electric and Rock weaknesses
Hits Water super-effectively with Wood HammerHits Rock super-effectively with Wood HammerAdds team-wide guard supportAdds anti-Trick Room pressureAdds anti-setup pressureAdds long-game durability
Krookodile
GroundDarkCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeAdds anti-Trick Room pressureAdds anti-setup pressureBreaks Rock walls with Earthquake
Decidueyehisuian
GrassFightingCovers its Water, Electric and Rock weaknesses
Hits Water super-effectively with Leaf BladeHits Rock super-effectively with Close CombatAdds anti-Trick Room pressureAdds anti-setup pressureAdds long-game durabilityBreaks Rock walls with Close Combat
Diggersby
NormalGroundCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Water super-effectively with Wild ChargeHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeBreaks Rock walls with Earthquake
Forretress
BugSteelSpread-safe together for Bulldoze and Earthquake
Hits Water super-effectively with Zap CannonHits Electric super-effectively with EarthquakeHits Rock super-effectively with Steel BeamAdds long-game durabilityBreaks Rock walls with Steel Beam
Crabominable
FightingIceSpread-safe together for Bulldoze and Earthquake
Hits Water super-effectively with Thunder PunchHits Electric super-effectively with EarthquakeHits Rock super-effectively with Close CombatAdds team-wide guard supportBreaks Rock walls with Close Combat
Tsareena
GrassCovers its Water and Electric weaknesses
Hits Water super-effectively with Power WhipHits Rock super-effectively with Power WhipAdds anti-Trick Room pressureAdds anti-setup pressureAdds long-game durabilityBreaks Rock walls with Power Whip
Serperior
GrassCovers its Water and Electric weaknesses
Hits Water super-effectively with Leaf StormHits Rock super-effectively with Leaf StormAdds anti-Trick Room pressureAdds anti-setup pressureAdds long-game durabilityBreaks Rock walls with Leaf Storm
Excadrill
GroundSteelCovers its Electric and Rock weaknesses
Charizard is immune to its EarthquakeHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeBreaks Rock walls with Earthquakealso: Mudsdale

Rhyperior
GroundRockCharizard is immune to its Earthquake
Lightning Rod redirects single-target Electric attacks away from Charizard while both are activeResists RockHits Electric super-effectively with EarthquakeHits Rock super-effectively with EarthquakeBreaks Rock walls with Earthquake