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Sandaconda
#0844 · 0.0% usage

Sandaconda

Sand Snake Pokémon

Ground
height
3.8 m
weight
65.5 kg

Its unique style of coiling allows it to blast sand out of its sand sac more efficiently.

Base stats

HP72
ATK107
DEF125
SPA65
SPD70
SPE71
BST510

Abilities

  • Sand Veil72.6%

    If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.

  • Sand Spit20.6%

    When this Pokemon is hit by an attack, the effect of Sandstorm begins.

  • Shed Skin6.8%

    This Pokemon has a 33% chance to have its status cured at the end of each turn.

Type matchups

Weak to

water
grass
ice

Resists / immune

poison
½×
rock
½×
electric
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves48

Body Press
PhysicalTargets: Single targetSingleUSE 61%
BP80
ACC100
pp 10contact

Uses user's Def stat as Atk in damage calculation.

Minimize
StatusTargets: UserSelfUSE 58%
pp 10
effect

Raises the user's evasiveness by 2.

Rock Slide
PhysicalTargets: Both foesFoesUSE 45%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Protect
StatusTargets: UserSelfUSE 44%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Iron Defense
StatusTargets: UserSelfUSE 30%
pp 15
effect

Raises the user's Defense by 2.

Coil
StatusTargets: UserSelfUSE 27%
pp 20
effect

Raises user's Attack, Defense, accuracy by 1.

Glare
StatusTargets: Single targetSingleUSE 19%
ACC100
pp 20
effect

Paralyzes the target.

Drill Run
PhysicalTargets: Single targetSingleUSE 18%
BP80 →120
ACC95
pp 10contact

High critical hit ratio.

Rest
StatusTargets: UserSelfUSE 18%
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

High Horsepower
PhysicalTargets: Single targetSingleUSE 15%
BP95 →143
ACC95
pp 10contact

No additional effect.

Zen Headbutt
PhysicalTargets: Single targetSingleUSE 13%
BP80
ACC90
pp 15contact

20% chance to make the target flinch.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.USE 12%
BP100 →150
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Sand Tomb
PhysicalTargets: Single targetSingleUSE 10%
BP35 →53
ACC85
pp 15

Traps and damages the target for 4-5 turns.

Fire Fang
PhysicalTargets: Single targetSingleUSE 5%
BP65
ACC95
pp 15contactbite

10% chance to burn. 10% chance to flinch.

Sleep Talk
StatusTargets: UserSelfUSE 5%
pp 10
effect

User must be asleep. Uses another known move.

Iron Head
PhysicalTargets: Single targetSingleUSE 4%
BP80
ACC100
pp 15contact

20% chance to make the target flinch.