Incineroar
Incineroar

Partner ideasfor Incineroar

FireDark

Pairing ideas, not prescriptions — ideas to test, with every reason traceable. Each card sums up what the partner does for Incineroar: completing its plan, patching weaknesses, breaking walls — and how often the two already team up in ranked play. Downsides sit under the card, never hidden. Open a card’s Partnership Report for every reason.

Often paired (2)

  • Sinistcha

    Sinistcha

    GrassGhost

    On 39% of Incineroar's ranked teams

    Resists WaterImmune to FightingResists GroundHits Water super-effectively with Matcha GotchaHits Ground super-effectively with Matcha GotchaHits Rock super-effectively with Matcha Gotcha
  • Floette

    Floette

    Fairy

    On 20% of Incineroar's ranked teams

    Resists FightingHits Water super-effectively with Energy BallHits Fighting super-effectively with Light of RuinHits Ground super-effectively with Energy BallHits Rock super-effectively with Energy Ball

Spicy Tech (3)

Defensive glue (19)

  • Covers its Water and Ground weaknesses

    Incineroar resists its Petal BlizzardHits Water super-effectively with Leaf StormHits Fighting super-effectively with Dazzling GleamHits Ground super-effectively with Leaf StormHits Rock super-effectively with Leaf StormAdds long-game durability
  • Chesnaught

    Chesnaught

    GrassFighting

    Covers its Water, Ground and Rock weaknesses

    Hits Water super-effectively with Wood HammerHits Ground super-effectively with Wood HammerHits Rock super-effectively with Wood HammerAdds team-wide guard supportAdds long-game durability
  • Decidueye

    Decidueye

    GrassGhost

    Covers its Water, Fighting and Ground weaknesses

    Hits Water super-effectively with Leaf BladeHits Fighting super-effectively with Brave BirdHits Ground super-effectively with Leaf BladeHits Rock super-effectively with Leaf Blade
  • Decidueye (Hisuian)

    hisuian Decidueye

    GrassFighting

    Covers its Water, Ground and Rock weaknesses

    Hits Water super-effectively with Leaf BladeHits Fighting super-effectively with Brave BirdHits Ground super-effectively with Leaf BladeHits Rock super-effectively with Close Combat
  • Torterra

    Torterra

    GrassGround

    Covers its Ground and Rock weaknesses

    Hits Water super-effectively with Wood HammerHits Ground super-effectively with Wood HammerHits Rock super-effectively with Headlong RushAdds team-wide guard supportAdds long-game durability
  • Trevenant

    Trevenant

    GhostGrass

    Covers its Water, Fighting and Ground weaknesses

    Hits Water super-effectively with Wood HammerHits Ground super-effectively with Wood HammerHits Rock super-effectively with Wood Hammer
  • Gallade

    Gallade

    PsychicFighting

    Covers its Fighting and Rock weaknesses

    Hits Water super-effectively with Leaf BladeHits Ground super-effectively with Leaf BladeHits Rock super-effectively with Sacred SwordAdds team-wide guard support
  • Hydrapple

    Hydrapple

    GrassDragon

    Covers its Water and Ground weaknesses

    Hits Water super-effectively with Leaf StormHits Ground super-effectively with Leaf StormHits Rock super-effectively with Leaf StormAdds long-game durability
  • Covers its Water and Ground weaknesses

    Hits Water super-effectively with Leaf StormHits Ground super-effectively with Leaf StormHits Rock super-effectively with Leaf StormAdds team-wide guard support
  • Slowking

    Slowking

    WaterPsychic

    Covers its Water and Fighting weaknesses

    Hits Fighting super-effectively with PsychicHits Ground super-effectively with ScaldHits Rock super-effectively with ScaldAdds long-game durability
  • Starmie

    Starmie

    WaterPsychic

    Covers its Water and Fighting weaknesses

    Hits Water super-effectively with ThunderboltHits Fighting super-effectively with PsychicHits Ground super-effectively with ScaldHits Rock super-effectively with Scald
  • Medicham

    Medicham

    FightingPsychic

    Covers its Fighting and Rock weaknesses

    Hits Fighting super-effectively with Zen HeadbuttHits Ground super-effectively with Ice PunchHits Rock super-effectively with Close CombatAdds team-wide guard support
  • Slowbro

    Slowbro

    WaterPsychic

    Covers its Water and Fighting weaknesses

    Hits Fighting super-effectively with PsychicHits Ground super-effectively with Muddy WaterHits Rock super-effectively with Muddy WaterAdds long-game durability
  • Roserade

    Roserade

    GrassPoison

    Covers its Water and Fighting weaknesses

    Hits Water super-effectively with Leaf StormHits Fighting super-effectively with Dazzling GleamHits Ground super-effectively with Leaf StormHits Rock super-effectively with Leaf Storm
  • Wash Rotom

    Wash Rotom

    ElectricWater

    Covers its Water and Ground weaknesses

    Hits Water super-effectively with ThunderboltHits Ground super-effectively with Hydro PumpHits Rock super-effectively with Hydro Pump
  • Mow Rotom

    Mow Rotom

    ElectricGrass

    Covers its Water and Ground weaknesses

    Hits Water super-effectively with Leaf StormHits Ground super-effectively with Leaf StormHits Rock super-effectively with Leaf Storm
  • Hawlucha

    Hawlucha

    FightingFlying

    Covers its Fighting and Ground weaknesses

    Hits Fighting super-effectively with Brave BirdHits Rock super-effectively with Close CombatAdds team-wide guard support
  • Araquanid

    Araquanid

    WaterBug

    Covers its Water, Fighting and Ground weaknesses

    Hits Ground super-effectively with LiquidationHits Rock super-effectively with LiquidationAdds team-wide guard supportAdds long-game durability
  • Venusaur

    Venusaur

    GrassPoison

    Covers its Water and Fighting weaknesses

    Hits Water super-effectively with Leaf StormHits Ground super-effectively with Leaf StormHits Rock super-effectively with Leaf Storm