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Medicham
#0308 · 0.0% usage

Medicham

Meditate Pokémon

FightingPsychic
height
1.3 m
weight
31.5 kg

Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.

Other forms

Base stats

HP60
ATK60
DEF75
SPA60
SPD75
SPE80
BST410

Abilities

  • Pure Power88.9%

    This Pokemon's Attack is doubled.

  • Telepathy11.1%

    This Pokemon does not take damage from attacks made by its allies.

Type matchups

Weak to

flying
ghost
fairy

Resists / immune

fighting
½×
rock
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves77

Fake Out
PhysicalTargets: Single targetSingleUSE 83%
BP40
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Close Combat
PhysicalTargets: Single targetSingleUSE 66%
BP120 →180
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Ice Punch
PhysicalTargets: Single targetSingleUSE 30%
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Feint
PhysicalTargets: Single targetSingleUSE 30%
BP30
ACC100
pp 10pri +2

Nullifies Detect, Protect, and Quick/Wide Guard.

Psycho Cut
PhysicalTargets: Single targetSingleUSE 28%
BP70 →105
ACC100
pp 20slicing

High critical hit ratio.

Protect
StatusTargets: UserSelfUSE 27%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Skill Swap
StatusTargets: Single targetSingleUSE 26%
pp 10
effect

The user and the target trade Abilities.

Thunder Punch
PhysicalTargets: Single targetSingleUSE 15%
BP75
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Helping Hand
StatusTargets: AllyAllyUSE 15%
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Coaching
StatusTargets: AllyAllyUSE 12%
pp 10
effect

Raises an ally's Attack and Defense by 1.

Trick Room
StatusTargets: Whole fieldFieldUSE 10%
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Brick Break
PhysicalTargets: Single targetSingleUSE 8%
BP75 →113
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Rock Tomb
PhysicalTargets: Single targetSingleUSE 6%
BP60
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Psychic
SpecialTargets: Single targetSingleUSE 5%
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Drain Punch
PhysicalTargets: Single targetSingleUSE 5%
BP75 →113
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Zen Headbutt
PhysicalTargets: Single targetSingleUSE 4%
BP80 →120
ACC90
pp 15contact

20% chance to make the target flinch.

Taunt
StatusTargets: Single targetSingleUSE 3%
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Reflect
StatusTargets: Your sideYour sideUSE 3%
pp 20
effect

For 5 turns, physical damage to allies is halved.

Rock Slide
PhysicalTargets: Both foesFoesUSE 3%
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Vacuum Wave
SpecialTargets: Single targetSingleUSE 3%
BP40 →60
ACC100
pp 20pri +1

Usually goes first.