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Alakazam
#0065 · 0.1% usage

Alakazam

Psi Pokémon

Psychic
height
1.5 m
weight
48 kg

The longer Alakazam lives, the larger and heavier its head becomes. Our tests have shown that the strength of its psychic powers correlates positively to the weight of its head.

Other forms

Base stats

HP55
ATK50
DEF45
SPA135
SPD95
SPE120
BST500

Abilities

  • Inner Focus52.1%

    This Pokemon cannot be made to flinch. Immune to Intimidate.

  • Magic Guard42.5%

    This Pokemon can only be damaged by direct attacks.

  • Synchronize5.5%

    If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.

Type matchups

Weak to

bug
ghost
dark

Resists / immune

fighting
½×
psychic
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves60

Psychic
SpecialTargets: Single targetSingleUSE 71%
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Protect
StatusTargets: UserSelfUSE 51%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Speed Swap
StatusTargets: Single targetSingleUSE 37%
pp 10
effect

Swaps Speed stat with target.

Energy Ball
SpecialTargets: Single targetSingleUSE 33%
BP90
ACC100
pp 10bullet

10% chance to lower the target's Sp. Def by 1.

Shadow Ball
SpecialTargets: Single targetSingleUSE 31%
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Dazzling Gleam
SpecialTargets: Both foesFoesUSE 29%
BP80
ACC100
pp 10

No additional effect. Hits adjacent foes.

Light Screen
StatusTargets: Your sideYour sideUSE 16%
pp 20
effect

For 5 turns, special damage to allies is halved.

Expanding Force
SpecialTargets: Single targetSingleUSE 16%
BP80 →120
ACC100
pp 10

User on Psychic Terrain: 1.5x power, hits foes.

Focus Blast
SpecialTargets: Single targetSingleUSE 15%
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Reflect
StatusTargets: Your sideYour sideUSE 11%
pp 20
effect

For 5 turns, physical damage to allies is halved.

Trick
StatusTargets: Single targetSingleUSE 11%
ACC100
pp 10
effect

User switches its held item with the target's.

Disable
StatusTargets: Single targetSingleUSE 9%
ACC100
pp 20
effect

For 4 turns, disables the target's last move used.

Encore
StatusTargets: Single targetSingleUSE 8%
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Psychic Terrain
StatusTargets: Whole fieldFieldUSE 8%
pp 10
effect

5 turns. Grounded: +Psychic power, priority-safe.

Ally Switch
StatusTargets: UserSelfUSE 7%
pp 15pri +2
effect

User and ally swap positions; using again can fail.

Taunt
StatusTargets: Single targetSingleUSE 6%
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Skill Swap
StatusTargets: Single targetSingleUSE 5%
pp 10
effect

The user and the target trade Abilities.

Nasty Plot
StatusTargets: UserSelfUSE 5%
pp 20
effect

Raises the user's Sp. Atk by 2.

Calm Mind
StatusTargets: UserSelfUSE 4%
pp 20
effect

Raises the user's Sp. Atk and Sp. Def by 1.

Foul Play
PhysicalTargets: Single targetSingleUSE 4%
BP95
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Psyshock
SpecialTargets: Single targetSingleUSE 3%
BP80 →120
ACC100
pp 10

Damages target based on Defense, not Sp. Def.

Thunder Wave
StatusTargets: Single targetSingleUSE 3%
ACC90
pp 20
effect

Paralyzes the target.