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Alakazam
#0065 · 0.1% usage

Alakazam

Psi Pokémon

Psychic
height
1.5 m
weight
48 kg

The longer Alakazam lives, the larger and heavier its head becomes. Our tests have shown that the strength of its psychic powers correlates positively to the weight of its head.

Other forms

Base stats

HP55
ATK50
DEF45
SPA135
SPD95
SPE120
BST500

Abilities

  • Inner Focus82.3%

    This Pokemon cannot be made to flinch. Immune to Intimidate.

  • Magic Guard15.9%

    This Pokemon can only be damaged by direct attacks.

  • Synchronize1.8%

    If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.

Type matchups

Weak to

bug
ghost
dark

Resists / immune

fighting
½×
psychic
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves60

Psychic
SpecialTargets: Single targetSingleUSE 82%
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Speed Swap
StatusTargets: Single targetSingleUSE 76%
pp 10
effect

Swaps Speed stat with target.

Protect
StatusTargets: UserSelfUSE 61%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Energy Ball
SpecialTargets: Single targetSingleUSE 40%
BP90
ACC100
pp 10bullet

10% chance to lower the target's Sp. Def by 1.

Trick Room
StatusTargets: Whole fieldFieldUSE 20%
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Dazzling Gleam
SpecialTargets: Both foesFoesUSE 15%
BP80
ACC100
pp 10

No additional effect. Hits adjacent foes.

Light Screen
StatusTargets: Your sideYour sideUSE 9%
pp 20
effect

For 5 turns, special damage to allies is halved.

Grass Knot
SpecialTargets: Single targetSingleUSE 9%
BP
ACC100
pp 20contact

More power the heavier the target.

Reflect
StatusTargets: Your sideYour sideUSE 8%
pp 20
effect

For 5 turns, physical damage to allies is halved.

Shadow Ball
SpecialTargets: Single targetSingleUSE 8%
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Encore
StatusTargets: Single targetSingleUSE 8%
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Focus Blast
SpecialTargets: Single targetSingleUSE 7%
BP120
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Expanding Force
SpecialTargets: Single targetSingleUSE 7%
BP80 →120
ACC100
pp 10

User on Psychic Terrain: 1.5x power, hits foes.

Disable
StatusTargets: Single targetSingleUSE 7%
ACC100
pp 20
effect

For 4 turns, disables the target's last move used.

Taunt
StatusTargets: Single targetSingleUSE 6%
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Safeguard
StatusTargets: Your sideYour sideUSE 4%
pp 20
effect

For 5 turns, protects user's party from status.

Imprison
StatusTargets: UserSelfUSE 4%
pp 10
effect

No foe can use any move known by the user.

Trick
StatusTargets: Single targetSingleUSE 3%
ACC100
pp 10
effect

User switches its held item with the target's.

Nasty Plot
StatusTargets: UserSelfUSE 3%
pp 20
effect

Raises the user's Sp. Atk by 2.

Ally Switch
StatusTargets: UserSelfUSE 3%
pp 15pri +2
effect

User and ally swap positions; using again can fail.

Psychic Terrain
StatusTargets: Whole fieldFieldUSE 3%
pp 10
effect

5 turns. Grounded: +Psychic power, priority-safe.