Slowking
Royal Pokémon
- height
- 2 m
- weight
- 79.5 kg
Slowking can solve any problem presented to it, but no one can understand a thing Slowking says.
Base stats
Abilities
- Regenerator75.7%
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
- Oblivious17.2%
This Pokemon cannot be infatuated or taunted. Immune to Intimidate.
- Own Tempo7.1%
This Pokemon cannot be confused. Immune to Intimidate.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Usage trends
Ranked usage at 1500+ · regulation changes are marked
Held items
Share of this form's ranked sets · current regulation
- Leftovers26.8%
- Sitrus Berry19.5%
- Colbur Berry13.0%
- Mental Herb11.8%
Other items, combined · 4.4%
Moves85
Goes last. For 5 turns, turn order is reversed.
30% chance to burn the target. Thaws target.
Starts Snow. User switches out.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Puts the target to sleep after 1 turn.
Heals the target by 50% of its max HP.
Raises the target's Attack by 2 and confuses it.
One adjacent ally's move power is 1.5x this turn.
Heals the user by 50% of its max HP.
For 2 turns, the target is prevented from healing.
For 5 turns, special damage to allies is halved.
No additional effect.
For 4 turns, disables the target's last move used.
10% chance to freeze the target.
10% chance to burn the target.
User on Psychic Terrain: 1.5x power, hits foes.
More power the heavier the target.
30% chance to lower the foe(s) accuracy by 1.
10% chance to freeze foe(s). Can't miss in Snow.
No additional effect.
Raises the user's Sp. Atk and Sp. Def by 1.
5 turns. Grounded: +Psychic power, priority-safe.
No foe can use any move known by the user.
For 5 turns, physical damage to allies is halved.
Hits two turns after being used.