POKÉFALL
Mega Houndoom
Mega Houndoom

Partner ideas

for Houndoom (mega)

DarkFire

Pairing ideas, not prescriptions — ideas to test, with every reason traceable. Each card sums up what the partner does for Mega Houndoom: completing its plan, patching weaknesses, breaking walls — and how often the two already team up in ranked play. Downsides sit under the card, never hidden. Open a card’s Partnership Report for every reason.

Often paired (5)

Spicy Tech (1)

Defensive glue (18)

  • Covers its Water and Ground weaknesses

    Mega Houndoom resists its Petal BlizzardHits Water super-effectively with Leaf StormHits Fighting super-effectively with Dazzling GleamHits Ground super-effectively with Leaf StormHits Rock super-effectively with Leaf StormAdds long-game durability
  • Decidueye

    Decidueye

    GrassGhost

    Covers its Water, Fighting and Ground weaknesses

    Hits Water super-effectively with Leaf BladeHits Fighting super-effectively with Brave BirdHits Ground super-effectively with Leaf BladeHits Rock super-effectively with Leaf BladeAdds long-game durability
  • Decidueye (Hisuian)

    Decidueyehisuian

    GrassFighting

    Covers its Water, Ground and Rock weaknesses

    Hits Water super-effectively with Leaf BladeHits Fighting super-effectively with Brave BirdHits Ground super-effectively with Leaf BladeHits Rock super-effectively with Close CombatAdds long-game durability
  • Chesnaught

    Chesnaught

    GrassFighting

    Covers its Water, Ground and Rock weaknesses

    Hits Water super-effectively with Wood HammerHits Ground super-effectively with Wood HammerHits Rock super-effectively with Wood HammerAdds team-wide guard supportAdds long-game durability
  • Sinistcha

    Sinistcha

    GrassGhost

    Covers its Water, Fighting and Ground weaknesses

    Hits Water super-effectively with Matcha GotchaHits Ground super-effectively with Matcha GotchaHits Rock super-effectively with Matcha GotchaAdds long-game durability
  • Torterra

    Torterra

    GrassGround

    Covers its Ground and Rock weaknesses

    Hits Water super-effectively with Wood HammerHits Ground super-effectively with Wood HammerHits Rock super-effectively with Headlong RushAdds team-wide guard supportAdds long-game durability
  • Trevenant

    Trevenant

    GhostGrass

    Covers its Water, Fighting and Ground weaknesses

    Hits Water super-effectively with Wood HammerHits Ground super-effectively with Wood HammerHits Rock super-effectively with Wood Hammer
  • Venusaur

    Venusaur

    GrassPoison

    Covers its Water and Fighting weaknesses

    Hits Water super-effectively with Leaf StormHits Ground super-effectively with Leaf StormHits Rock super-effectively with Leaf StormAdds long-game durability
  • Primarina

    Primarina

    WaterFairy

    Covers its Water and Fighting weaknesses

    Hits Fighting super-effectively with MoonblastHits Ground super-effectively with Hyper VoiceHits Rock super-effectively with Hyper VoiceAdds long-game durability
  • Gallade

    Gallade

    PsychicFighting

    Covers its Fighting and Rock weaknesses

    Hits Water super-effectively with Leaf BladeHits Ground super-effectively with Leaf BladeHits Rock super-effectively with Sacred SwordAdds team-wide guard support
  • Covers its Water and Ground weaknesses

    Hits Water super-effectively with Leaf StormHits Ground super-effectively with Leaf StormHits Rock super-effectively with Leaf StormAdds long-game durability

    also: Hydrapple

  • Azumarill

    Azumarill

    WaterFairy

    Covers its Water and Fighting weaknesses

    Hits Fighting super-effectively with Play RoughHits Ground super-effectively with LiquidationHits Rock super-effectively with LiquidationAdds long-game durability
  • Covers its Water and Ground weaknesses

    Hits Water super-effectively with Leaf StormHits Ground super-effectively with Leaf StormHits Rock super-effectively with Leaf StormAdds team-wide guard support
  • Slowking

    Slowking

    WaterPsychic

    Covers its Water and Fighting weaknesses

    Hits Fighting super-effectively with PsychicHits Ground super-effectively with ScaldHits Rock super-effectively with ScaldAdds long-game durability

    also: Slowbro

  • Leafeon

    Leafeon

    Grass

    Covers its Water and Ground weaknesses

    Hits Water super-effectively with Leaf BladeHits Ground super-effectively with Leaf BladeHits Rock super-effectively with Leaf BladeAdds long-game durability
  • Medicham

    Medicham

    FightingPsychic

    Covers its Fighting and Rock weaknesses

    Hits Water super-effectively with Thunder PunchHits Ground super-effectively with Ice PunchHits Rock super-effectively with Close CombatAdds team-wide guard support