Castform (Snowy Form)
Castform (Snowy Form)

Partner ideasfor snowy Castform

Ice

Pairing ideas, not prescriptions — ideas to test, with every reason traceable. Each card sums up what the partner does for Castform: completing its plan, patching weaknesses, breaking walls — and how often the two already team up in ranked play. Downsides sit under the card, never hidden. Open a card’s Partnership Report for every reason.

Often paired (5)

Defensive glue (19)

  • Medicham

    Medicham

    FightingPsychic

    Covers its Fighting and Rock weaknesses

    Hits Fire super-effectively with Rock SlideHits Fighting super-effectively with Zen HeadbuttHits Rock super-effectively with Close CombatHits Steel super-effectively with Close CombatAdds team-wide guard supportAdds anti-Trick Room pressure
  • Runerigus

    Runerigus

    GroundGhost

    Covers its Fighting and Rock weaknesses

    Hits Fire super-effectively with EarthquakeHits Rock super-effectively with EarthquakeHits Steel super-effectively with EarthquakeAdds anti-Trick Room pressureAdds long-game durabilityBreaks Fire walls with Earthquake
  • Armarouge

    Armarouge

    FirePsychic

    Covers its Fire, Fighting and Steel weaknesses

    Hits Fighting super-effectively with PsychicHits Rock super-effectively with Aura SphereHits Steel super-effectively with Armor CannonAdds team-wide guard supportAdds anti-Trick Room pressureBreaks Ice walls with Armor Cannon
  • Covers its Fire and Steel weaknesses

    Hits Fire super-effectively with Wave CrashHits Rock super-effectively with Wave CrashHits Steel super-effectively with Close CombatAdds anti-Trick Room pressureAdds long-game durabilityBreaks Fire walls with Wave Crash
  • Quaquaval

    Quaquaval

    WaterFighting

    Covers its Fire, Rock and Steel weaknesses

    Hits Fire super-effectively with Wave CrashHits Rock super-effectively with Close CombatHits Steel super-effectively with Close CombatAdds anti-Trick Room pressureBreaks Fire walls with Wave CrashBreaks Ice walls with Close Combat
  • Covers its Fire and Steel weaknesses

    Hits Fire super-effectively with Hydro PumpHits Fighting super-effectively with Air SlashHits Rock super-effectively with Hydro PumpHits Steel super-effectively with SuperpowerAdds anti-Trick Room pressureBreaks Fire walls with Hydro Pump
  • Annihilape

    Annihilape

    FightingGhost

    Covers its Fighting and Rock weaknesses

    Hits Rock super-effectively with Close CombatHits Steel super-effectively with Close CombatAdds anti-Trick Room pressureAdds long-game durabilityBreaks Ice walls with Close CombatBreaks Steel walls with Close Combat
  • Skeledirge

    Skeledirge

    FireGhost

    Covers its Fire, Fighting and Steel weaknesses

    Hits Fire super-effectively with Earth PowerHits Rock super-effectively with Earth PowerHits Steel super-effectively with Heat WaveAdds anti-Trick Room pressureBreaks Fire walls with Earth PowerBreaks Ice walls with Heat Wave
  • Chandelure

    Chandelure

    GhostFire

    Covers its Fire, Fighting and Steel weaknesses

    Hits Rock super-effectively with Energy BallHits Steel super-effectively with Heat WaveAdds anti-Trick Room pressureBreaks Water walls with Energy BallBreaks Ice walls with Heat Wave
  • Slowking

    Slowking

    WaterPsychic

    Covers its Fire, Fighting and Steel weaknesses

    Hits Fire super-effectively with ScaldHits Fighting super-effectively with PsychicHits Rock super-effectively with ScaldAdds anti-Trick Room pressureAdds long-game durabilityBreaks Fire walls with Scald
  • Slowbro

    Slowbro

    WaterPsychic

    Covers its Fire, Fighting and Steel weaknesses

    Hits Fire super-effectively with Muddy WaterHits Fighting super-effectively with PsychicHits Rock super-effectively with Muddy WaterAdds anti-Trick Room pressureAdds long-game durabilityBreaks Fire walls with Muddy Water
  • Sneasler

    Sneasler

    FightingPoison

    Covers its Fighting and Rock weaknesses

    Hits Rock super-effectively with Close CombatHits Steel super-effectively with Close CombatAdds team-wide guard supportAdds anti-Trick Room pressureBreaks Ice walls with Close CombatBreaks Steel walls with Close Combat

    also: Toxicroak

  • Kommo-o

    Kommo-o

    DragonFighting

    Covers its Fire and Rock weaknesses

    Hits Rock super-effectively with Aura SphereHits Steel super-effectively with Aura SphereAdds anti-Trick Room pressureAdds long-game durabilityBreaks Ice walls with Aura SphereBreaks Steel walls with Aura Sphere
  • Palafin

    Palafin

    Water

    Covers its Fire and Steel weaknesses

    Hits Fire super-effectively with Wave CrashHits Rock super-effectively with Wave CrashHits Steel super-effectively with Close CombatAdds anti-Trick Room pressureBreaks Fire walls with Wave CrashBreaks Ice walls with Close Combat
  • Gallade

    Gallade

    PsychicFighting

    Covers its Fighting and Rock weaknesses

    Hits Rock super-effectively with Sacred SwordHits Steel super-effectively with Sacred SwordAdds team-wide guard supportAdds anti-Trick Room pressureBreaks Water walls with Leaf BladeBreaks Ice walls with Sacred Sword
  • Tauros (Aqua Breed)

    aqua Tauros

    FightingWater

    Covers its Fire, Rock and Steel weaknesses

    Hits Fire super-effectively with Wave CrashHits Rock super-effectively with Close CombatHits Steel super-effectively with Close CombatBreaks Fire walls with Wave CrashBreaks Water walls with Wild Charge
  • Starmie

    Starmie

    WaterPsychic

    Covers its Fire, Fighting and Steel weaknesses

    Hits Fire super-effectively with ScaldHits Fighting super-effectively with PsychicHits Rock super-effectively with ScaldBreaks Fire walls with ScaldBreaks Water walls with Thunderbolt
  • Emboar

    Emboar

    FireFighting

    Covers its Fire and Steel weaknesses

    Hits Fire super-effectively with Head SmashHits Rock super-effectively with Close CombatHits Steel super-effectively with Close CombatAdds anti-Trick Room pressureBreaks Fire walls with Head SmashBreaks Water walls with Wild Charge