Partner ideasfor snowy Castform
Pairing ideas, not prescriptions — ideas to test, with every reason traceable. Each card sums up what the partner does for Castform: completing its plan, patching weaknesses, breaking walls — and how often the two already team up in ranked play. Downsides sit under the card, never hidden. Open a card’s Partnership Report for every reason.
Often paired (5)

Pelipper
WaterFlyingOn 41% of Castform's ranked teams
Resists FireResists FightingResists SteelHits Fighting super-effectively with HurricaneAdds team-wide guard supportAdds weather control
Swampert
WaterGroundOn 23% of Castform's ranked teams
Resists FireResists RockResists SteelHits Fire super-effectively with Wave CrashHits Rock super-effectively with Wave CrashHits Steel super-effectively with Earthquake
Garchomp
DragonGroundOn 9% of Castform's ranked teams
Resists FireResists RockHits Fire super-effectively with EarthquakeHits Rock super-effectively with EarthquakeHits Steel super-effectively with EarthquakeBreaks Fire walls with Earthquake
Charizard
FireFlyingOn 18% of Castform's ranked teams
Resists FireResists FightingResists SteelHits Fighting super-effectively with HurricaneHits Steel super-effectively with Heat WaveBreaks Ice walls with Heat Wave
Torkoal
FireOn 14% of Castform's ranked teams
Resists FireResists SteelHits Fire super-effectively with Earth PowerHits Rock super-effectively with Earth PowerHits Steel super-effectively with EruptionAdds weather control
Defensive glue (19)

Medicham
FightingPsychicCovers its Fighting and Rock weaknesses
Hits Fire super-effectively with Rock SlideHits Fighting super-effectively with Zen HeadbuttHits Rock super-effectively with Close CombatHits Steel super-effectively with Close CombatAdds team-wide guard supportAdds anti-Trick Room pressure
Runerigus
GroundGhostCovers its Fighting and Rock weaknesses
Hits Fire super-effectively with EarthquakeHits Rock super-effectively with EarthquakeHits Steel super-effectively with EarthquakeAdds anti-Trick Room pressureAdds long-game durabilityBreaks Fire walls with Earthquake
Armarouge
FirePsychicCovers its Fire, Fighting and Steel weaknesses
Hits Fighting super-effectively with PsychicHits Rock super-effectively with Aura SphereHits Steel super-effectively with Armor CannonAdds team-wide guard supportAdds anti-Trick Room pressureBreaks Ice walls with Armor Cannon
hero Palafin
WaterCovers its Fire and Steel weaknesses
Hits Fire super-effectively with Wave CrashHits Rock super-effectively with Wave CrashHits Steel super-effectively with Close CombatAdds anti-Trick Room pressureAdds long-game durabilityBreaks Fire walls with Wave Crash
Quaquaval
WaterFightingCovers its Fire, Rock and Steel weaknesses
Hits Fire super-effectively with Wave CrashHits Rock super-effectively with Close CombatHits Steel super-effectively with Close CombatAdds anti-Trick Room pressureBreaks Fire walls with Wave CrashBreaks Ice walls with Close Combat
Samurott
WaterCovers its Fire and Steel weaknesses
Hits Fire super-effectively with Hydro PumpHits Fighting super-effectively with Air SlashHits Rock super-effectively with Hydro PumpHits Steel super-effectively with SuperpowerAdds anti-Trick Room pressureBreaks Fire walls with Hydro Pump
Annihilape
FightingGhostCovers its Fighting and Rock weaknesses
Hits Rock super-effectively with Close CombatHits Steel super-effectively with Close CombatAdds anti-Trick Room pressureAdds long-game durabilityBreaks Ice walls with Close CombatBreaks Steel walls with Close Combat
Skeledirge
FireGhostCovers its Fire, Fighting and Steel weaknesses
Hits Fire super-effectively with Earth PowerHits Rock super-effectively with Earth PowerHits Steel super-effectively with Heat WaveAdds anti-Trick Room pressureBreaks Fire walls with Earth PowerBreaks Ice walls with Heat Wave
Chandelure
GhostFireCovers its Fire, Fighting and Steel weaknesses
Hits Rock super-effectively with Energy BallHits Steel super-effectively with Heat WaveAdds anti-Trick Room pressureBreaks Water walls with Energy BallBreaks Ice walls with Heat Wave
Slowking
WaterPsychicCovers its Fire, Fighting and Steel weaknesses
Hits Fire super-effectively with ScaldHits Fighting super-effectively with PsychicHits Rock super-effectively with ScaldAdds anti-Trick Room pressureAdds long-game durabilityBreaks Fire walls with Scald
Slowbro
WaterPsychicCovers its Fire, Fighting and Steel weaknesses
Hits Fire super-effectively with Muddy WaterHits Fighting super-effectively with PsychicHits Rock super-effectively with Muddy WaterAdds anti-Trick Room pressureAdds long-game durabilityBreaks Fire walls with Muddy Water
Sneasler
FightingPoisonCovers its Fighting and Rock weaknesses
Hits Rock super-effectively with Close CombatHits Steel super-effectively with Close CombatAdds team-wide guard supportAdds anti-Trick Room pressureBreaks Ice walls with Close CombatBreaks Steel walls with Close Combatalso: Toxicroak

Kommo-o
DragonFightingCovers its Fire and Rock weaknesses
Hits Rock super-effectively with Aura SphereHits Steel super-effectively with Aura SphereAdds anti-Trick Room pressureAdds long-game durabilityBreaks Ice walls with Aura SphereBreaks Steel walls with Aura Sphere
Palafin
WaterCovers its Fire and Steel weaknesses
Hits Fire super-effectively with Wave CrashHits Rock super-effectively with Wave CrashHits Steel super-effectively with Close CombatAdds anti-Trick Room pressureBreaks Fire walls with Wave CrashBreaks Ice walls with Close Combat
Gallade
PsychicFightingCovers its Fighting and Rock weaknesses
Hits Rock super-effectively with Sacred SwordHits Steel super-effectively with Sacred SwordAdds team-wide guard supportAdds anti-Trick Room pressureBreaks Water walls with Leaf BladeBreaks Ice walls with Sacred Sword
aqua Tauros
FightingWaterCovers its Fire, Rock and Steel weaknesses
Hits Fire super-effectively with Wave CrashHits Rock super-effectively with Close CombatHits Steel super-effectively with Close CombatBreaks Fire walls with Wave CrashBreaks Water walls with Wild Charge
Starmie
WaterPsychicCovers its Fire, Fighting and Steel weaknesses
Hits Fire super-effectively with ScaldHits Fighting super-effectively with PsychicHits Rock super-effectively with ScaldBreaks Fire walls with ScaldBreaks Water walls with Thunderbolt
Emboar
FireFightingCovers its Fire and Steel weaknesses
Hits Fire super-effectively with Head SmashHits Rock super-effectively with Close CombatHits Steel super-effectively with Close CombatAdds anti-Trick Room pressureBreaks Fire walls with Head SmashBreaks Water walls with Wild Charge