Samurott
Formidable Pokémon
- height
- 1.5 m
- weight
- 94.6 kg
Hard of heart and deft of blade, this rare form of Samurott is a product of the Pokémon's evolution in the region of Hisui. Its turbulent blows crash into foes like ceaseless pounding waves.
Base stats
Abilities
- Torrent
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.
- Shell Armor
This Pokemon cannot be struck by a critical hit.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves61
This move does not check accuracy.
30% chance to make the target flinch.
High critical hit ratio.
Usually goes first.
No additional effect.
Power doubles if target was damaged this turn.
Power doubles if user is damaged by the target.
10% chance to freeze foe(s). Can't miss in Snow.
30% chance to paralyze the target.
Destroys screens, unless the target is immune.
100% chance lower adjacent Pkmn Speed by 1.
100% chance to lower the target's Attack by 1.
Uses the last move used in the battle.
Prevents moves from affecting the user this turn.
Digs underground turn 1, strikes turn 2.
Dives underwater turn 1, strikes turn 2.
High critical hit ratio.
Target repeats its last move for its next 3 turns.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Flings the user's item at the target. Power varies.
User switches out after damaging the target.
Raises the user's critical hit ratio by 2.
User cannot move next turn.
More power the heavier the target.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
No additional effect.
User cannot move next turn.
10% chance to freeze the target.
100% chance to lower the foe(s) Speed by 1.
30% chance to lower the target's Defense by 1.
1.5x damage if foe holds an item. Removes item.
20% chance to lower the target's Defense by 1.
No additional effect.
High critical hit ratio.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
50% chance to lower the target's Defense by 1.
User sleeps 2 turns and restores HP and status.
Power doubles if others used Round this turn.
Ignores the target's stat stage changes.
Lowers the target's Speed by 2.
Lowers the target's Defense by 2.
User must be asleep. Uses another known move.
This move does not check accuracy.
User must be asleep. 30% chance to flinch target.
For 5 turns, snow falls. Ice: 1.5x Def.
Changes the target's type to Water.
User takes 1/4 its max HP to put in a substitute.
Lowers the user's Attack and Defense by 1.
Hits adjacent Pokemon. Double damage on Dive.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
100% flinch. Fails unless target using priority.
Usually goes first.
20% chance to confuse the target.
20% chance to make the target flinch.
Traps and damages the target for 4-5 turns.
No additional effect.