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Armarouge
#0936 · 0.3% usage

Armarouge

Fire Warrior Pokémon

FirePsychic
height
1.5 m
weight
85 kg

This Pokémon clads itself in armor that has been fortified by psychic and fire energy, and it shoots blazing fireballs.

Base stats

HP85
ATK60
DEF100
SPA125
SPD80
SPE75
BST525

Abilities

  • Flash Fire89.9%

    This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.

  • Weak Armor10.1%

    If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.

Type matchups

Weak to

water
ground
rock
ghost
dark

Resists / immune

fire
½×
grass
½×
ice
½×
fighting
½×
psychic
½×
steel
½×
fairy
½×

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects— only if the Pokémon runs that ability

  • Flash Fireimmune to Fire

Moves55

Armor Cannon
SpecialTargets: Single targetSingleUSE 66%
BP120 →180
ACC100
pp 5

Lowers the user's Defense and Sp. Def by 1.

Psychic
SpecialTargets: Single targetSingleUSE 62%
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Protect
StatusTargets: UserSelfUSE 57%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Trick Room
StatusTargets: Whole fieldFieldUSE 51%
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Wide Guard
StatusTargets: Your sideYour sideUSE 43%
pp 10pri +3
effect

Protects allies from multi-target moves this turn.

Heat Wave
SpecialTargets: Both foesFoesUSE 36%
BP95 →143
ACC90
pp 10wind

10% chance to burn the foe(s).

Aura Sphere
SpecialTargets: Single targetSingleUSE 15%
BP80
ACC
pp 20bulletpulse

This move does not check accuracy.

Expanding Force
SpecialTargets: Single targetSingleUSE 14%
BP80 →120
ACC100
pp 10

User on Psychic Terrain: 1.5x power, hits foes.

Calm Mind
StatusTargets: UserSelfUSE 12%
pp 20
effect

Raises the user's Sp. Atk and Sp. Def by 1.

Energy Ball
SpecialTargets: Single targetSingleUSE 8%
BP90
ACC100
pp 10bullet

10% chance to lower the target's Sp. Def by 1.

Psyshock
SpecialTargets: Single targetSingleUSE 6%
BP80 →120
ACC100
pp 10

Damages target based on Defense, not Sp. Def.

Ally Switch
StatusTargets: UserSelfUSE 6%
pp 15pri +2
effect

User and ally swap positions; using again can fail.

Weather Ball
SpecialTargets: Single targetSingleUSE 3%
BP50
ACC100
pp 10bullet

Power doubles and type varies in each weather.

Psychic Terrain
StatusTargets: Whole fieldFieldUSE 3%
pp 10
effect

5 turns. Grounded: +Psychic power, priority-safe.