Partner ideasfor Gholdengo
Pairing ideas, not prescriptions — ideas to test, with every reason traceable. Each card sums up what the partner does for Gholdengo: completing its plan, patching weaknesses, breaking walls — and how often the two already team up in ranked play. Downsides sit under the card, never hidden. Open a card’s Partnership Report for every reason.
Often paired (6)

Staraptor
NormalFlyingSets the Tailwind Gholdengo wants
On 40% of Gholdengo's ranked teamsImmune to GroundImmune to GhostHits Dark super-effectively with Close Combat
Sinistcha
GrassGhostOn 38% of Gholdengo's ranked teams
Resists GroundHits Ground super-effectively with Matcha GotchaHits Ghost super-effectively with Shadow BallAdds anti-Trick Room pressure
Tyranitar
RockDarkOn 27% of Gholdengo's ranked teams
Resists FireResists GhostResists DarkHits Fire super-effectively with Rock SlideHits Ground super-effectively with Ice PunchHits Dark super-effectively with Superpower
Whimsicott
GrassFairySets the Tailwind Gholdengo wants
On 23% of Gholdengo's ranked teamsResists GroundResists DarkHits Dark super-effectively with MoonblastAdds anti-Trick Room pressure
Milotic
WaterOn 27% of Gholdengo's ranked teams
Resists FireHits Fire super-effectively with Muddy WaterHits Ground super-effectively with Muddy WaterAdds long-game durability
Incineroar
FireDarkOn 24% of Gholdengo's ranked teams
Resists FireResists GhostResists DarkHits Ghost super-effectively with Darkest LariatAdds anti-Trick Room pressure
Plan partners (3)

Noivern
FlyingDragonSets the Tailwind Gholdengo wants

Aerodactyl
RockFlyingSets the Tailwind Gholdengo wants
Resists FireImmune to GroundHits Fire super-effectively with Rock SlideAdds team-wide guard supportAdds anti-Trick Room pressure
Dragonite
DragonFlyingSets the Tailwind Gholdengo wants
Defensive glue (15)

Greninja
WaterDarkCovers its Fire, Ghost and Dark weaknesses
Gholdengo is immune to its Sludge WaveHits Fire super-effectively with Hydro PumpHits Ground super-effectively with Hydro PumpHits Ghost super-effectively with Dark PulseAdds anti-Trick Room pressure
Sharpedo
WaterDarkCovers its Fire, Ghost and Dark weaknesses
Hits Fire super-effectively with LiquidationHits Ground super-effectively with LiquidationHits Ghost super-effectively with CrunchHits Dark super-effectively with Close CombatAdds anti-Trick Room pressure
Pangoro
FightingDarkCovers its Ghost and Dark weaknesses
Hits Fire super-effectively with Rock SlideHits Ground super-effectively with Ice PunchHits Ghost super-effectively with Darkest LariatHits Dark super-effectively with Close CombatAdds team-wide guard supportAdds anti-Trick Room pressure
Hydreigon
DarkDragonCovers its Fire, Ground, Ghost and Dark weaknesses
Hits Fire super-effectively with Earth PowerHits Ghost super-effectively with Dark PulseAdds anti-Trick Room pressure
Garbodor
PoisonSpread-safe together for 3 spread moves
Hits Fire super-effectively with Stomping TantrumHits Ground super-effectively with Seed BombHits Ghost super-effectively with Dark PulseHits Dark super-effectively with Focus Blast
hisuian Samurott
WaterDarkCovers its Fire, Ghost and Dark weaknesses
Hits Fire super-effectively with Razor ShellHits Ground super-effectively with Razor ShellHits Dark super-effectively with Sacred SwordAdds anti-Trick Room pressure
Gyarados
WaterFlyingCovers its Fire and Ground weaknesses
Hits Fire super-effectively with WaterfallHits Ground super-effectively with WaterfallHits Ghost super-effectively with CrunchAdds anti-Trick Room pressure
Hawlucha
FightingFlyingCovers its Ground and Dark weaknesses
Hits Fire super-effectively with Stone EdgeHits Dark super-effectively with Close CombatAdds team-wide guard supportAdds anti-Trick Room pressure
Araquanid
WaterBugCovers its Ground and Fire weaknesses
Hits Fire super-effectively with LiquidationHits Ground super-effectively with LiquidationHits Dark super-effectively with Leech LifeAdds team-wide guard supportAdds long-game durability
Glalie
IceSpread-safe together for Explosion and Self-Destruct
Hits Fire super-effectively with EarthquakeHits Ground super-effectively with BlizzardHits Ghost super-effectively with Foul PlayAdds anti-Trick Room pressure
Primarina
WaterFairyCovers its Fire and Dark weaknesses
Hits Fire super-effectively with Hyper VoiceHits Ground super-effectively with Hyper VoiceHits Dark super-effectively with MoonblastAdds anti-Trick Room pressure
Azumarill
WaterFairyCovers its Fire and Dark weaknesses
Hits Fire super-effectively with LiquidationHits Ground super-effectively with LiquidationHits Dark super-effectively with Play RoughAdds anti-Trick Room pressure
Quaquaval
WaterFightingCovers its Fire and Dark weaknesses
Hits Fire super-effectively with Wave CrashHits Ground super-effectively with Wave CrashHits Dark super-effectively with Close CombatAdds anti-Trick Room pressure
Krookodile
GroundDarkCovers its Ghost and Dark weaknesses
Hits Fire super-effectively with EarthquakeHits Ghost super-effectively with CrunchHits Dark super-effectively with Close CombatAdds anti-Trick Room pressure
Zoroark
DarkCovers its Ghost and Dark weaknesses
Hits Ground super-effectively with Grass KnotHits Ghost super-effectively with Foul PlayHits Dark super-effectively with Focus BlastAdds anti-Trick Room pressure