Chandelure
Chandelure

Partner ideasfor Chandelure

GhostFire

Pairing ideas, not prescriptions — ideas to test, with every reason traceable. Each card sums up what the partner does for Chandelure: completing its plan, patching weaknesses, breaking walls — and how often the two already team up in ranked play. Downsides sit under the card, never hidden. Open a card’s Partnership Report for every reason.

Often paired (6)

Defensive glue (18)

  • Chesnaught

    Chesnaught

    GrassFighting

    Covers its Water, Ground, Rock and Dark weaknesses

    Hits Water super-effectively with Wood HammerHits Ground super-effectively with Wood HammerHits Rock super-effectively with Wood HammerHits Dark super-effectively with Body PressAdds team-wide guard supportAdds long-game durability
  • Greninja

    Greninja

    WaterDark

    Covers its Water, Ghost and Dark weaknesses

    Chandelure resists its Sludge WaveHits Water super-effectively with Grass KnotHits Ground super-effectively with Hydro PumpHits Rock super-effectively with Hydro PumpHits Ghost super-effectively with Dark Pulse
  • Covers its Water and Ground weaknesses

    Chandelure resists its Petal BlizzardHits Water super-effectively with Leaf StormHits Ground super-effectively with Leaf StormHits Rock super-effectively with Leaf StormHits Dark super-effectively with Pollen PuffAdds long-game durability
  • Garbodor

    Garbodor

    Poison

    Spread-safe together for 3 spread moves

    Hits Water super-effectively with ThunderboltHits Ground super-effectively with Seed BombHits Rock super-effectively with Focus BlastHits Ghost super-effectively with Dark PulseHits Dark super-effectively with Focus Blast
  • Decidueye (Hisuian)

    hisuian Decidueye

    GrassFighting

    Covers its Water, Ground, Rock and Dark weaknesses

    Hits Water super-effectively with Leaf BladeHits Ground super-effectively with Leaf BladeHits Rock super-effectively with Close CombatHits Dark super-effectively with Close Combat
  • Pangoro

    Pangoro

    FightingDark

    Covers its Rock, Ghost and Dark weaknesses

    Hits Ground super-effectively with Ice PunchHits Rock super-effectively with Close CombatHits Ghost super-effectively with Darkest LariatHits Dark super-effectively with Close CombatAdds team-wide guard support
  • Forretress

    Forretress

    BugSteel

    Spread-safe together for Explosion and Self-Destruct

    Hits Water super-effectively with Zap CannonHits Ground super-effectively with Ice SpinnerHits Rock super-effectively with Steel BeamHits Dark super-effectively with Bug Buzz
  • Scrafty

    Scrafty

    DarkFighting

    Covers its Rock, Ghost and Dark weaknesses

    Hits Rock super-effectively with Close CombatHits Dark super-effectively with Close CombatAdds team-wide guard supportAdds long-game durability
  • Conkeldurr

    Conkeldurr

    Fighting

    Covers its Rock and Dark weaknesses

    Hits Water super-effectively with Thunder PunchHits Ground super-effectively with Ice PunchHits Rock super-effectively with Close CombatHits Dark super-effectively with Close CombatAdds team-wide guard support
  • Tauros (Aqua Breed)

    aqua Tauros

    FightingWater

    Covers its Water, Rock and Dark weaknesses

    Hits Water super-effectively with Wild ChargeHits Ground super-effectively with Wave CrashHits Rock super-effectively with Close CombatHits Dark super-effectively with Close Combat
  • Hydrapple

    Hydrapple

    GrassDragon

    Covers its Water and Ground weaknesses

    Hits Water super-effectively with Leaf StormHits Ground super-effectively with Leaf StormHits Rock super-effectively with Leaf StormHits Dark super-effectively with Pollen PuffAdds long-game durability
  • Torterra

    Torterra

    GrassGround

    Covers its Ground and Rock weaknesses

    Hits Water super-effectively with Wood HammerHits Ground super-effectively with Wood HammerHits Rock super-effectively with Headlong RushAdds team-wide guard supportAdds long-game durability
  • Sharpedo

    Sharpedo

    WaterDark

    Covers its Water, Ghost and Dark weaknesses

    Hits Ground super-effectively with LiquidationHits Rock super-effectively with LiquidationHits Ghost super-effectively with CrunchHits Dark super-effectively with Close Combat
  • Machamp

    Machamp

    Fighting

    Covers its Rock and Dark weaknesses

    Hits Ground super-effectively with Ice PunchHits Rock super-effectively with Cross ChopHits Ghost super-effectively with Darkest LariatHits Dark super-effectively with Cross ChopAdds team-wide guard support
  • Covers its Ghost and Dark weaknesses

    Hits Water super-effectively with Grass KnotHits Ground super-effectively with Grass KnotHits Rock super-effectively with Focus BlastHits Ghost super-effectively with Foul PlayHits Dark super-effectively with Focus Blast
  • Covers its Rock and Dark weaknesses

    Hits Water super-effectively with Wild ChargeHits Ground super-effectively with SurfHits Rock super-effectively with Close CombatHits Ghost super-effectively with Throat ChopHits Dark super-effectively with Close Combat
  • Falinks

    Falinks

    Fighting

    Covers its Rock and Dark weaknesses

    Hits Water super-effectively with Seed BombHits Ground super-effectively with Seed BombHits Rock super-effectively with Close CombatHits Ghost super-effectively with Throat ChopHits Dark super-effectively with Close Combat
  • Hydreigon

    Hydreigon

    DarkDragon

    Covers its Water, Ground, Ghost and Dark weaknesses

    Hits Rock super-effectively with Earth PowerHits Ghost super-effectively with Dark Pulse