← search
Falinks
#0870 · unranked

Falinks

Formation Pokémon

Fighting
height
3 m
weight
62 kg

The six of them work together as one Pokémon. Teamwork is also their battle strategy, and they constantly change their formation as they fight.

Other forms

Base stats

HP65
ATK100
DEF100
SPA70
SPD60
SPE75
BST470

Abilities

  • Battle Armor

    This Pokemon cannot be struck by a critical hit.

  • Defiant

    This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.

Type matchups

Weak to

flying
psychic
fairy

Resists / immune

bug
½×
rock
½×
dark
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves51

Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Assurance
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Beat Up
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

All healthy allies aid in damaging the target.

Body Press
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 10contact

Uses user's Def stat as Atk in damage calculation.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Brick Break
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Bulk Up
StatusTargets: UserSelf
pp 20
effect

Raises the user's Attack and Defense by 1.

Close Combat
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Coaching
StatusTargets: AllyAlly
pp 10
effect

Raises an ally's Attack and Defense by 1.

Counter
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20pri -5contact

If hit by physical attack, returns double damage.

Double Hit
PhysicalTargets: Single targetSingle
BP35
ACC90
pp 10contact

Hits 2 times in one turn.

Endeavor
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contact

Lowers the target's HP to the user's HP.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

First Impression
PhysicalTargets: Single targetSingle
BP100
ACC100
pp 10pri +2contact

Nearly always goes first. First turn out only.

Focus Blast
SpecialTargets: Single targetSingle
BP120 →180
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Focus Energy
StatusTargets: UserSelf
pp 20
effect

Raises the user's critical hit ratio by 2.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

High Horsepower
PhysicalTargets: Single targetSingle
BP95
ACC95
pp 10contact

No additional effect.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Iron Defense
StatusTargets: UserSelf
pp 15
effect

Raises the user's Defense by 2.

Iron Head
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

20% chance to make the target flinch.

Knock Off
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Lunge
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

100% chance to lower the target's Attack by 1.

Megahorn
PhysicalTargets: Single targetSingle
BP120
ACC85
pp 10contact

No additional effect.

No Retreat
StatusTargets: UserSelf
pp 5
effect

Raises all stats by 1 (not acc/eva). Traps user.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Poison Jab
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 20contact

30% chance to poison the target.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psych Up
StatusTargets: Single targetSingle
pp 10
effect

Copies the target's current stat stages.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Reversal
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Rock Slide
PhysicalTargets: Both foesFoes
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Rock Tomb
PhysicalTargets: Single targetSingle
BP60
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Screech
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Defense by 2.

Seed Bomb
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15bullet

No additional effect.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Smart Strike
PhysicalTargets: Single targetSingle
BP70
ACC
pp 10contact

This move does not check accuracy.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Superpower
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 5contact

Lowers the user's Attack and Defense by 1.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Throat Chop
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Upper Hand
PhysicalTargets: Single targetSingle
BP65 →98
ACC100
pp 15pri +3contact

100% flinch. Fails unless target using priority.

Uproar
SpecialTargets: Random foeRandom
BP90
ACC100
pp 10sound

Lasts 3 turns. Active Pokemon cannot fall asleep.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80
ACC90
pp 15contact

20% chance to make the target flinch.