Strategy tags · Niche Leads
Endeavor Lead
Endeavor sets the target's HP to the user's own — so from 1 HP it drags anything healthy down to 1 too, whatever its bulk and whatever it just did. Getting to that 1 HP is what a Focus Sash is for, which is why the gate is not an Ability but a BODY: fast enough (90+ Speed) to act on turn one, frail enough (260 or less bulk) that surviving at 1 HP is the expected state rather than a surprise, and carrying its own priority move to finish the foe before it heals or switches out.
strategy:endeavor-lead21 matchesAlso known as: sturdy-endeavor-lead, endeavor-sweeper
Every Endeavor Lead in Champions
Ordered by ladder usage. Every entry here is what strategy:endeavor-lead returns — the tag is the query, so the list is checkable rather than curated.
spe130




















mega
Raichu y
Electric
spe110dusk
Lycanroc
Rock
spe100Staraptor
Normal / Flying
spe100Palafin
Water
spe145mega
Sceptile
Grass / Dragon
spe110mega
Raichu x
Electric
spe95hisuian
Typhlosion
Fire / Ghost
spe110Raichu
Electric
spe115mega
Houndoom
Dark / Fire
spe100aqua
Tauros
Fighting / Water
spe100Typhlosion
Fire
spe117Salazzle
Poison / Fire
spe108Infernape
Fire / Fighting
spe120Sceptile
Grass
spe112Lycanroc
Rock
spe90Pikachu
Electric
spe95Houndoom
Dark / Fire
spe97Morpeko
Electric / Dark
spe118Hawlucha
Fighting / Flying
spe110alolan
Raichu
Electric / Psychic
spe102Furfrou
Normal