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Morpeko
#0877 · 0.0% usage

Morpeko

Two-Sided Pokémon

ElectricDark
height
0.3 m
weight
3 kg

It carries electrically roasted seeds with it as if they’re precious treasures. No matter how much it eats, it always gets hungry again in short order.

Base stats

HP58
ATK95
DEF58
SPA70
SPD58
SPE97
BST436

Abilities

  • Hunger Switch100.0%

    If Morpeko, it changes between Full Belly and Hangry Mode at the end of each turn.

Type matchups

Weak to

fighting
ground
bug
fairy

Resists / immune

electric
½×
flying
½×
ghost
½×
dark
½×
steel
½×
psychic
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves65

Aura Wheel
PhysicalTargets: Single targetSingleUSE 90%
BP110 →165
ACC100
pp 10

Morpeko: Electric; Hangry: Dark; 100% +1 Spe.

Fake Out
PhysicalTargets: Single targetSingleUSE 78%
BP40
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Protect
StatusTargets: UserSelfUSE 60%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Parting Shot
StatusTargets: Single targetSingleUSE 56%
ACC100
pp 20sound
effect

Lowers target's Atk, Sp. Atk by 1. User switches.

Knock Off
PhysicalTargets: Single targetSingleUSE 21%
BP65 →98
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Baton Pass
StatusTargets: UserSelfUSE 11%
pp 20
effect

User switches, passing stat changes and more.

Brick Break
PhysicalTargets: Single targetSingleUSE 7%
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Super Fang
PhysicalTargets: Single targetSingleUSE 7%
BP
ACC90
pp 10contact

Does damage equal to 1/2 target's current HP.

Psychic Fangs
PhysicalTargets: Single targetSingleUSE 6%
BP85
ACC100
pp 10contactbite

Destroys screens, unless the target is immune.

Electric Terrain
StatusTargets: Whole fieldFieldUSE 6%
pp 10
effect

5 turns. Grounded: +Electric power, can't sleep.

Crunch
PhysicalTargets: Single targetSingleUSE 6%
BP80 →120
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Volt Switch
SpecialTargets: Single targetSingleUSE 6%
BP70 →105
ACC100
pp 20

User switches out after damaging the target.

Seed Bomb
PhysicalTargets: Single targetSingleUSE 5%
BP80
ACC100
pp 15bullet

No additional effect.

Ice Fang
PhysicalTargets: Single targetSingleUSE 5%
BP65
ACC95
pp 15contactbite

10% chance to freeze. 10% chance to flinch.

Fake Tears
StatusTargets: Single targetSingleUSE 4%
ACC100
pp 20
effect

Lowers the target's Sp. Def by 2.

Rising Voltage
SpecialTargets: Single targetSingleUSE 4%
BP70 →105
ACC100
pp 20

2x power if target is grounded in Electric Terrain.

Bite
PhysicalTargets: Single targetSingleUSE 3%
BP60 →90
ACC100
pp 20contactbite

30% chance to make the target flinch.

Rapid Spin
PhysicalTargets: Single targetSingleUSE 3%
BP50
ACC100
pp 20contact

Free user from hazards/bind/Leech Seed; +1 Spe.

Scary Face
StatusTargets: Single targetSingleUSE 3%
ACC100
pp 10
effect

Lowers the target's Speed by 2.

Quash
StatusTargets: Single targetSingleUSE 3%
ACC100
pp 15
effect

Forces the target to move last this turn.