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Persian
#0053 · unranked

Persian

Classy Cat Pokémon

Normal
height
1 m
weight
32 kg

Its elegant and refined behavior clashes with that of the barbaric Perrserker. The relationship between the two is one of mutual disdain.

Other forms

Base stats

HP65
ATK70
DEF60
SPA65
SPD65
SPE115
BST440

Abilities

  • Limber

    This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.

  • Technician

    This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.

  • Unnerve

    While this Pokemon is active, it prevents opposing Pokemon from using their Berries.

Type matchups

Weak to

fighting

Resists / immune

ghost
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves66

Ability effects— only if the Pokémon runs that ability

  • Technician1.5× power for attacks with 60 BP or less
Aerial Ace
PhysicalTargets: Single targetSingle
BP60
ACC
pp 20contactslicing

This move does not check accuracy.

Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Amnesia
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Def by 2.

Assurance
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 10contact

Power doubles if target was damaged this turn.

Bite
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contactbite

30% chance to make the target flinch.

Body Slam
PhysicalTargets: Single targetSingle
BP85 →128
ACC100
pp 15contact

30% chance to paralyze the target.

Charm
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack by 2.

Chilling Water
SpecialTargets: Single targetSingle
BP50
ACC100
pp 20

100% chance to lower the target's Attack by 1.

Covet
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 20contact

If the user has no item, it steals the target's.

Dark Pulse
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Double Team
StatusTargets: UserSelf
pp 15
effect

Raises the user's evasiveness by 1.

Double-Edge
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 15contact

Has 33% recoil.

Endeavor
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contact

Lowers the target's HP to the user's HP.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Out
PhysicalTargets: Single targetSingle
BP40 →60
ACC100
pp 10pri +3contact

Hits first. First turn out only. 100% flinch chance.

Fake Tears
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Sp. Def by 2.

Feint
PhysicalTargets: Single targetSingle
BP30 →45
ACC100
pp 10pri +2

Nullifies Detect, Protect, and Quick/Wide Guard.

Flail
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Foul Play
PhysicalTargets: Single targetSingle
BP95
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Giga Impact
PhysicalTargets: Single targetSingle
BP150 →225
ACC90
pp 5contactrecharge

User cannot move next turn.

Gunk Shot
PhysicalTargets: Single targetSingle
BP120
ACC80
pp 5

30% chance to poison the target.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Beam
SpecialTargets: Single targetSingle
BP150 →225
ACC90
pp 5recharge

User cannot move next turn.

Hyper Voice
SpecialTargets: Both foesFoes
BP90 →135
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Hypnosis
StatusTargets: Single targetSingle
ACC60
pp 20
effect

Causes the target to fall asleep.

Icy Wind
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Iron Tail
PhysicalTargets: Single targetSingle
BP100
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Knock Off
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Lash Out
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 5contact

2x power if the user had a stat lowered this turn.

Last Resort
PhysicalTargets: Single targetSingle
BP140 →210
ACC100
pp 5contact

Fails unless each known move has been used.

Nasty Plot
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk by 2.

Pain Split
StatusTargets: Single targetSingle
pp 20
effect

Shares HP of user and target equally.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Play Rough
PhysicalTargets: Single targetSingle
BP90
ACC90
pp 10contact

10% chance to lower the target's Attack by 1.

Power Gem
SpecialTargets: Single targetSingle
BP80
ACC100
pp 20

No additional effect.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psych Up
StatusTargets: Single targetSingle
pp 10
effect

Copies the target's current stat stages.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Roar
StatusTargets: Single targetSingle
pp 20pri -6sound
effect

Forces the target to switch to a random ally.

Round
SpecialTargets: Single targetSingle
BP60 →90
ACC100
pp 15sound

Power doubles if others used Round this turn.

Screech
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Defense by 2.

Seed Bomb
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15bullet

No additional effect.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Shadow Claw
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 15contactslicing

High critical hit ratio.

Skitter Smack
PhysicalTargets: Single targetSingle
BP70
ACC90
pp 10contact

100% chance to lower target's Sp. Atk by 1.

Slash
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 20contactslicing

High critical hit ratio.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snarl
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Snore
SpecialTargets: Single targetSingle
BP50 →75
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Spite
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the PP of the target's last move by 4.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Switcheroo
StatusTargets: Single targetSingle
ACC100
pp 10
effect

User switches its held item with the target's.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Thief
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Throat Chop
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Thunder
SpecialTargets: Single targetSingle
BP110
ACC70
pp 10

30% chance to paralyze. Can't miss in rain.

Thunder Wave
StatusTargets: Single targetSingle
ACC90
pp 20
effect

Paralyzes the target.

Thunderbolt
SpecialTargets: Single targetSingle
BP90
ACC100
pp 15

10% chance to paralyze the target.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

U-turn
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

User switches out after damaging the target.

Uproar
SpecialTargets: Random foeRandom
BP90 →135
ACC100
pp 10sound

Lasts 3 turns. Active Pokemon cannot fall asleep.

Water Pulse
SpecialTargets: Single targetSingle
BP60
ACC100
pp 20pulse

20% chance to confuse the target.