alolan Persian
Classy Cat Pokémon
- height
- 1.1 m
- weight
- 33 kg
Its elegant and refined behavior clashes with that of the barbaric Perrserker. The relationship between the two is one of mutual disdain.
Base stats
Abilities
- Fur Coat
This Pokemon's Defense is doubled.
- Technician
This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.
- Rattled
Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves73
Ability effects— only if the Pokémon runs that ability
- Technician1.5× power for attacks with 60 BP or less
This move does not check accuracy.
Raises the user's Speed by 2.
Raises the user's Sp. Def by 2.
Power doubles if target was damaged this turn.
All healthy allies aid in damaging the target.
30% chance to make the target flinch.
30% chance to paralyze the target.
100% burns a target that had a stat rise this turn.
Lowers the target's Attack by 2.
100% chance to lower the target's Attack by 1.
Confuses the target.
If the user has no item, it steals the target's.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
20% chance to make the target flinch.
Digs underground turn 1, strikes turn 2.
Raises the user's evasiveness by 1.
Has 33% recoil.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Hits first. First turn out only. 100% flinch chance.
Lowers the target's Sp. Def by 2.
Nullifies Detect, Protect, and Quick/Wide Guard.
More power the less HP the user has left.
Raises the target's Sp. Atk by 1 and confuses it.
Uses target's Attack stat in damage calculation.
User cannot move next turn.
30% chance to poison the target.
One adjacent ally's move power is 1.5x this turn.
User cannot move next turn.
No additional effect. Hits adjacent foes.
Causes the target to fall asleep.
100% chance to lower the foe(s) Speed by 1.
30% chance to lower the target's Defense by 1.
1.5x damage if foe holds an item. Removes item.
2x power if the user had a stat lowered this turn.
Raises the user's Sp. Atk by 2.
High critical hit ratio.
Lowers target's Atk, Sp. Atk by 1. User switches.
Power doubles if the user moves after the target.
10% chance to lower the target's Attack by 1.
No additional effect.
Prevents moves from affecting the user this turn.
Copies the target's current stat stages.
Forces the target to move last this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
Power doubles if others used Round this turn.
Lowers the target's Defense by 2.
No additional effect.
20% chance to lower the target's Sp. Def by 1.
High critical hit ratio.
100% chance to lower target's Sp. Atk by 1.
High critical hit ratio.
User must be asleep. Uses another known move.
Removes the target's Ground immunity.
100% chance to lower the foe(s) Sp. Atk by 1.
User must be asleep. 30% chance to flinch target.
Lowers the PP of the target's last move by 4.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
User switches its held item with the target's.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
For 2 turns, the target cannot use sound moves.
30% chance to paralyze. Can't miss in rain.
Paralyzes the target.
10% chance to paralyze the target.
100% chance to raise the user's Speed by 1.
User switches out after damaging the target.
Lasts 3 turns. Active Pokemon cannot fall asleep.
20% chance to confuse the target.