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Farfetch’d
#0083 · unranked

Farfetch’d

Wild Duck Pokémon

NormalFlying
height
0.8 m
weight
15 kg

They use a plant stalk as a weapon, but not all of them use it in the same way. Several distinct styles of stalk fighting have been observed.

Base stats

HP52
ATK90
DEF55
SPA58
SPD62
SPE60
BST377

Abilities

  • Keen Eye

    This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

  • Inner Focus

    This Pokemon cannot be made to flinch. Immune to Intimidate.

  • Defiant

    This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.

Type matchups

Weak to

electric
ice
rock

Resists / immune

grass
½×
bug
½×
ground
0
ghost
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves50

Acrobatics
PhysicalTargets: Single targetSingle
BP55 →83
ACC100
pp 15contact

Power doubles if the user has no held item.

Aerial Ace
PhysicalTargets: Single targetSingle
BP60 →90
ACC
pp 20contactslicing

This move does not check accuracy.

Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Air Cutter
SpecialTargets: Both foesFoes
BP60 →90
ACC95
pp 20slicingwind

High critical hit ratio. Hits adjacent foes.

Air Slash
SpecialTargets: Single targetSingle
BP75 →113
ACC95
pp 15slicing

30% chance to make the target flinch.

Attract
StatusTargets: Single targetSingle
ACC100
pp 15
effect

A target of the opposite gender gets infatuated.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Body Slam
PhysicalTargets: Single targetSingle
BP85 →128
ACC100
pp 15contact

30% chance to paralyze the target.

Brave Bird
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 15contact

Has 33% recoil.

Brutal Swing
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20contact

No additional effect. Hits adjacent Pokemon.

Close Combat
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Covet
PhysicalTargets: Single targetSingle
BP60 →90
ACC100
pp 20contact

If the user has no item, it steals the target's.

Curse
StatusTargets: Single targetSingle
pp 10
effect

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dual Wingbeat
PhysicalTargets: Single targetSingle
BP40 →60
ACC90
pp 10contact

Hits 2 times in one turn.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70 →105
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Feather Dance
StatusTargets: Single targetSingle
ACC100
pp 15dance
effect

Lowers the target's Attack by 2.

Feint
PhysicalTargets: Single targetSingle
BP30 →45
ACC100
pp 10pri +2

Nullifies Detect, Protect, and Quick/Wide Guard.

Final Gambit
SpecialTargets: Single targetSingle
BP
ACC100
pp 5

Does damage equal to the user's HP. User faints.

First Impression
PhysicalTargets: Single targetSingle
BP100
ACC100
pp 10pri +2contact

Nearly always goes first. First turn out only.

Flail
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Fly
PhysicalTargets: Single targetSingle
BP90 →135
ACC95
pp 15contactchargegravity

Flies up on first turn, then strikes the next turn.

Focus Energy
StatusTargets: UserSelf
pp 20
effect

Raises the user's critical hit ratio by 2.

Heat Wave
SpecialTargets: Both foesFoes
BP95
ACC90
pp 10wind

10% chance to burn the foe(s).

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Iron Tail
PhysicalTargets: Single targetSingle
BP100
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Knock Off
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Leaf Blade
PhysicalTargets: Single targetSingle
BP90
ACC100
pp 15contactslicing

High critical hit ratio.

Night Slash
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contactslicing

High critical hit ratio.

Poison Jab
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 20contact

30% chance to poison the target.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Quick Attack
PhysicalTargets: Single targetSingle
BP40 →60
ACC100
pp 20pri +1contact

Usually goes first.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Roost
StatusTargets: UserSelf
pp 5heal
effect

Heals 50% HP. Flying-type removed 'til turn ends.

Round
SpecialTargets: Single targetSingle
BP60 →90
ACC100
pp 15sound

Power doubles if others used Round this turn.

Simple Beam
StatusTargets: Single targetSingle
ACC100
pp 15
effect

The target's Ability becomes Simple.

Sky Attack
PhysicalTargets: Single targetSingle
BP140 →210
ACC90
pp 5charge

Charges, then hits turn 2. 30% flinch. High crit.

Slash
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 20contactslicing

High critical hit ratio.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50 →75
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Solar Blade
PhysicalTargets: Single targetSingle
BP125
ACC100
pp 10contactslicingcharge

Charges turn 1. Hits turn 2. No charge in sunlight.

Steel Wing
PhysicalTargets: Single targetSingle
BP70
ACC90
pp 20contact

10% chance to raise the user's Defense by 1.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Thief
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Throat Chop
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

U-turn
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

User switches out after damaging the target.

Uproar
SpecialTargets: Random foeRandom
BP90 →135
ACC100
pp 10sound

Lasts 3 turns. Active Pokemon cannot fall asleep.