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Mega Lucario Z
#0448 · unranked

mega Lucario Z

Aura Pokémon

FightingSteel
height
1.2 m
weight
49.4 kg

A most gallant-looking creature. It emits energy waves and controls them with precision, using them to sense even faraway beings. I have given the name ”aura” to this power.

Base stats

HP70
ATK100
DEF70
SPA164
SPD70
SPE151
BST625

Abilities

  • Adaptability

    This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.

Type matchups

Weak to

fire
fighting
ground

Resists / immune

normal
½×
grass
½×
ice
½×
dragon
½×
dark
½×
steel
½×
bug
¼×
rock
¼×
poison
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves83

Aerial Ace
PhysicalTargets: Single targetSingle
BP60
ACC
pp 20contactslicing

This move does not check accuracy.

Agility
StatusTargets: UserSelf
pp 20
effect

Raises the user's Speed by 2.

Aura Sphere
SpecialTargets: Single targetSingle
BP80 →120
ACC
pp 20bulletpulse

This move does not check accuracy.

Bite
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contactbite

30% chance to make the target flinch.

Blaze Kick
PhysicalTargets: Single targetSingle
BP85
ACC90
pp 10contact

High critical hit ratio. 10% chance to burn.

Body Slam
PhysicalTargets: Single targetSingle
BP85
ACC100
pp 15contact

30% chance to paralyze the target.

Bone Rush
PhysicalTargets: Single targetSingle
BP30
ACC90
pp 10

Hits 2-5 times in one turn.

Brick Break
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Bulk Up
StatusTargets: UserSelf
pp 20
effect

Raises the user's Attack and Defense by 1.

Bulldoze
PhysicalTargets: All adjacent PokémonAll adj.
BP60
ACC100
pp 20

100% chance lower adjacent Pkmn Speed by 1.

Bullet Punch
PhysicalTargets: Single targetSingle
BP40 →60
ACC100
pp 20pri +1contactpunch

Usually goes first.

Calm Mind
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk and Sp. Def by 1.

Circle Throw
PhysicalTargets: Single targetSingle
BP60 →90
ACC90
pp 10pri -6contact

Forces the target to switch to a random ally.

Close Combat
PhysicalTargets: Single targetSingle
BP120 →180
ACC100
pp 5contact

Lowers the user's Defense and Sp. Def by 1.

Coaching
StatusTargets: AllyAlly
pp 10
effect

Raises an ally's Attack and Defense by 1.

Copycat
StatusTargets: UserSelf
pp 20
effect

Uses the last move used in the battle.

Counter
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20pri -5contact

If hit by physical attack, returns double damage.

Cross Chop
PhysicalTargets: Single targetSingle
BP100 →150
ACC80
pp 5contact

High critical hit ratio.

Crunch
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contactbite

20% chance to lower the target's Defense by 1.

Dark Pulse
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15pulse

20% chance to make the target flinch.

Detect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Dig
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 10contactcharge

Digs underground turn 1, strikes turn 2.

Dragon Pulse
SpecialTargets: Single targetSingle
BP85
ACC100
pp 10pulse

No additional effect.

Drain Punch
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Earthquake
PhysicalTargets: All adjacent PokémonAll adj.
BP100
ACC100
pp 10

Hits adjacent Pokemon. Double damage on Dig.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Extreme Speed
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 5pri +2contact

Nearly always goes first.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Feint
PhysicalTargets: Single targetSingle
BP30
ACC100
pp 10pri +2

Nullifies Detect, Protect, and Quick/Wide Guard.

Final Gambit
SpecialTargets: Single targetSingle
BP
ACC100
pp 5

Does damage equal to the user's HP. User faints.

Flash Cannon
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Focus Blast
SpecialTargets: Single targetSingle
BP120 →180
ACC70
pp 5bullet

10% chance to lower the target's Sp. Def by 1.

Focus Energy
StatusTargets: UserSelf
pp 20
effect

Raises the user's critical hit ratio by 2.

Focus Punch
PhysicalTargets: Single targetSingle
BP150 →225
ACC100
pp 20pri -3contactpunch

Fails if the user takes damage before it hits.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Heal Pulse
StatusTargets: Single targetSingle
pp 10pulseheal
effect

Heals the target by 50% of its max HP.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

High Jump Kick
PhysicalTargets: Single targetSingle
BP130 →195
ACC90
pp 10contactgravity

User is hurt by 50% of its max HP if it misses.

Howl
StatusTargets: Your teamTeam
pp 20sound
effect

Raises the user's and ally's Attack by 1.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Ice Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to freeze the target.

Iron Defense
StatusTargets: UserSelf
pp 15
effect

Raises the user's Defense by 2.

Iron Tail
PhysicalTargets: Single targetSingle
BP100 →150
ACC75
pp 15contact

30% chance to lower the target's Defense by 1.

Life Dew
StatusTargets: Your teamTeam
pp 10heal
effect

Heals the user and its allies by 1/4 their max HP.

Low Kick
PhysicalTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Low Sweep
PhysicalTargets: Single targetSingle
BP65 →98
ACC100
pp 20contact

100% chance to lower the target's Speed by 1.

Mega Kick
PhysicalTargets: Single targetSingle
BP120
ACC75
pp 5contact

No additional effect.

Metal Sound
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Sp. Def by 2.

Meteor Mash
PhysicalTargets: Single targetSingle
BP90 →135
ACC90
pp 10contactpunch

20% chance to raise the user's Attack by 1.

Nasty Plot
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk by 2.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Poison Jab
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 20contact

30% chance to poison the target.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psych Up
StatusTargets: Single targetSingle
pp 10
effect

Copies the target's current stat stages.

Psychic
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Quick Attack
PhysicalTargets: Single targetSingle
BP40
ACC100
pp 20pri +1contact

Usually goes first.

Quick Guard
StatusTargets: Your sideYour side
pp 15pri +3
effect

Protects allies from priority attacks this turn.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Reversal
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Roar
StatusTargets: Single targetSingle
pp 20pri -6sound
effect

Forces the target to switch to a random ally.

Rock Slide
PhysicalTargets: Both foesFoes
BP75
ACC90
pp 10

30% chance to make the foe(s) flinch.

Rock Tomb
PhysicalTargets: Single targetSingle
BP60
ACC95
pp 15

100% chance to lower the target's Speed by 1.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Scary Face
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the target's Speed by 2.

Screech
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Defense by 2.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Shadow Claw
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 15contactslicing

High critical hit ratio.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Steel Beam
SpecialTargets: Single targetSingle
BP140 →210
ACC95
pp 5

User loses 50% max HP.

Stone Edge
PhysicalTargets: Single targetSingle
BP100
ACC80
pp 5

High critical hit ratio.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Swords Dance
StatusTargets: UserSelf
pp 20dance
effect

Raises the user's Attack by 2.

Terrain Pulse
SpecialTargets: Single targetSingle
BP50
ACC100
pp 10pulse

User on terrain: power doubles, type varies.

Thunder Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Upper Hand
PhysicalTargets: Single targetSingle
BP65 →98
ACC100
pp 15pri +3contact

100% flinch. Fails unless target using priority.

Vacuum Wave
SpecialTargets: Single targetSingle
BP40 →60
ACC100
pp 20pri +1

Usually goes first.

Water Pulse
SpecialTargets: Single targetSingle
BP60
ACC100
pp 20pulse

20% chance to confuse the target.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80
ACC90
pp 15contact

20% chance to make the target flinch.