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Toxtricity (Low Key)
#0849 · unranked

low key Toxtricity

Punk Pokémon

ElectricPoison
height
1.6 m
weight
40 kg

This short-tempered and aggressive Pokémon chugs stagnant water to absorb any toxins it might contain.

Other forms

Base stats

HP75
ATK98
DEF70
SPA114
SPD70
SPE75
BST502

Abilities

  • Punk Rock

    This Pokemon receives 1/2 damage from sound moves. Its own have 1.3x power.

  • Minus

    If an active ally has this Ability or the Plus Ability, this Pokemon's Sp. Atk is 1.5x.

  • Technician

    This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.

Type matchups

Weak to

ground
psychic

Resists / immune

grass
½×
electric
½×
fighting
½×
poison
½×
flying
½×
bug
½×
steel
½×
fairy
½×

Bar = relative damage taken · dashed line = neutral (1×)

Moves68

Ability effects— only if the Pokémon runs that ability

  • Technician1.5× power for attacks with 60 BP or less
Acid Spray
SpecialTargets: Single targetSingle
BP40 →60
ACC100
pp 20bullet

100% chance to lower the target's Sp. Def by 2.

Belch
SpecialTargets: Single targetSingle
BP120 →180
ACC90
pp 10

Cannot be selected until the user eats a Berry.

Boomburst
SpecialTargets: All adjacent PokémonAll adj.
BP140
ACC100
pp 10sound

No additional effect. Hits adjacent Pokemon.

Brick Break
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contact

Destroys screens, unless the target is immune.

Charge
StatusTargets: UserSelf
pp 20
effect

+1 SpD, user's next Electric move 2x power.

Charge Beam
SpecialTargets: Single targetSingle
BP50 →75
ACC90
pp 10

70% chance to raise the user's Sp. Atk by 1.

Charm
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack by 2.

Discharge
SpecialTargets: All adjacent PokémonAll adj.
BP80 →120
ACC100
pp 15

30% chance to paralyze adjacent Pokemon.

Drain Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 10contactpunchheal

User recovers 50% of the damage dealt.

Eerie Impulse
StatusTargets: Single targetSingle
ACC100
pp 15
effect

Lowers the target's Sp. Atk by 2.

Electric Terrain
StatusTargets: Whole fieldField
pp 10
effect

5 turns. Grounded: +Electric power, can't sleep.

Electro Ball
SpecialTargets: Single targetSingle
BP
ACC100
pp 10bullet

More power the faster the user is than the target.

Electroweb
SpecialTargets: Both foesFoes
BP55 →83
ACC95
pp 15

100% chance to lower the foe(s) Speed by 1.

Encore
StatusTargets: Single targetSingle
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Endeavor
PhysicalTargets: Single targetSingle
BP
ACC100
pp 5contact

Lowers the target's HP to the user's HP.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fire Punch
PhysicalTargets: Single targetSingle
BP75
ACC100
pp 15contactpunch

10% chance to burn the target.

Flail
PhysicalTargets: Single targetSingle
BP
ACC100
pp 15contact

More power the less HP the user has left.

Fling
PhysicalTargets: Single targetSingle
BP
ACC100
pp 10

Flings the user's item at the target. Power varies.

Giga Impact
PhysicalTargets: Single targetSingle
BP150
ACC90
pp 5contactrecharge

User cannot move next turn.

Gunk Shot
PhysicalTargets: Single targetSingle
BP120 →180
ACC80
pp 5

30% chance to poison the target.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hex
SpecialTargets: Single targetSingle
BP65
ACC100
pp 10

Power doubles if the target has a status ailment.

Hyper Beam
SpecialTargets: Single targetSingle
BP150
ACC90
pp 5recharge

User cannot move next turn.

Hyper Voice
SpecialTargets: Both foesFoes
BP90
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Magnetic Flux
StatusTargets: Your sideYour side
pp 20
effect

Raises Def, Sp. Def of allies with Plus/Minus by 1.

Mega Kick
PhysicalTargets: Single targetSingle
BP120
ACC75
pp 5contact

No additional effect.

Metal Sound
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Sp. Def by 2.

Noble Roar
StatusTargets: Single targetSingle
ACC100
pp 20sound
effect

Lowers the target's Attack and Sp. Atk by 1.

Nuzzle
PhysicalTargets: Single targetSingle
BP20 →30
ACC100
pp 20contact

100% chance to paralyze the target.

Overdrive
SpecialTargets: Both foesFoes
BP80 →120
ACC100
pp 10sound

No additional effect. Hits foe(s).

Parabolic Charge
SpecialTargets: All adjacent PokémonAll adj.
BP65 →98
ACC100
pp 20heal

User recovers 50% of the damage dealt.

Payback
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 10contact

Power doubles if the user moves after the target.

Poison Jab
PhysicalTargets: Single targetSingle
BP80 →120
ACC100
pp 20contact

30% chance to poison the target.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psychic Noise
SpecialTargets: Single targetSingle
BP75
ACC100
pp 10sound

For 2 turns, the target is prevented from healing.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Rising Voltage
SpecialTargets: Single targetSingle
BP70 →105
ACC100
pp 20

2x power if target is grounded in Electric Terrain.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Scary Face
StatusTargets: Single targetSingle
ACC100
pp 10
effect

Lowers the target's Speed by 2.

Screech
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Defense by 2.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Sludge Bomb
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10bullet

30% chance to poison the target.

Sludge Wave
SpecialTargets: All adjacent PokémonAll adj.
BP95 →143
ACC100
pp 10

10% chance to poison adjacent Pokemon.

Snarl
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Stored Power
SpecialTargets: Single targetSingle
BP20
ACC100
pp 10

+ 20 power for each of the user's stat boosts.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Swagger
StatusTargets: Single targetSingle
ACC85
pp 15
effect

Raises the target's Attack by 2 and confuses it.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Tearful Look
StatusTargets: Single targetSingle
pp 20
effect

Lowers the target's Attack and Sp. Atk by 1.

Thief
PhysicalTargets: Single targetSingle
BP60
ACC100
pp 20contact

If the user has no item, it steals the target's.

Throat Chop
PhysicalTargets: Single targetSingle
BP80
ACC100
pp 15contact

For 2 turns, the target cannot use sound moves.

Thunder
SpecialTargets: Single targetSingle
BP110 →165
ACC70
pp 10

30% chance to paralyze. Can't miss in rain.

Thunder Fang
PhysicalTargets: Single targetSingle
BP65 →98
ACC95
pp 15contactbite

10% chance to paralyze. 10% chance to flinch.

Thunder Punch
PhysicalTargets: Single targetSingle
BP75 →113
ACC100
pp 15contactpunch

10% chance to paralyze the target.

Thunder Wave
StatusTargets: Single targetSingle
ACC90
pp 20
effect

Paralyzes the target.

Thunderbolt
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 15

10% chance to paralyze the target.

Toxic
StatusTargets: Single targetSingle
ACC90
pp 10
effect

Badly poisons the target. Poison types can't miss.

Toxic Spikes
StatusTargets: Foe's sideFoe side
pp 20
effect

Poisons grounded foes on switch-in. Max 2 layers.

Trailblaze
PhysicalTargets: Single targetSingle
BP50
ACC100
pp 20contact

100% chance to raise the user's Speed by 1.

Uproar
SpecialTargets: Random foeRandom
BP90
ACC100
pp 10sound

Lasts 3 turns. Active Pokemon cannot fall asleep.

Venoshock
SpecialTargets: Single targetSingle
BP65 →98
ACC100
pp 10

Power doubles if the target is poisoned.

Volt Switch
SpecialTargets: Single targetSingle
BP70 →105
ACC100
pp 20

User switches out after damaging the target.

Wild Charge
PhysicalTargets: Single targetSingle
BP90 →135
ACC100
pp 15contact

Has 1/4 recoil.