Squawkabilly
Parrot Pokémon
- height
- 0.6 m
- weight
- 2.4 kg
Green-feathered flocks hold the most sway. When they’re out searching for food in the mornings and evenings, it gets very noisy.
Base stats
Abilities
- Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
- Hustle
This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
- Guts
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
Type matchups
Weak to
Resists / immune
Bar = relative damage taken · dashed line = neutral (1×)
Moves43
This move does not check accuracy.
High critical hit ratio. Hits adjacent foes.
30% chance to make the target flinch.
Has 33% recoil.
Uses the last move used in the battle.
Has 33% recoil.
Hits 2 times in one turn.
Lowers the target's HP to the user's HP.
User survives attacks this turn with at least 1 HP.
Power doubles if user is burn/poison/paralyzed.
Lowers the target's Sp. Def by 2.
Lowers the target's Attack by 2.
Does damage equal to the user's HP. User faints.
Raises the target's Sp. Atk by 1 and confuses it.
Flies up on first turn, then strikes the next turn.
Uses target's Attack stat in damage calculation.
User cannot move next turn.
10% chance to burn the foe(s).
One adjacent ally's move power is 1.5x this turn.
30% chance to confuse target. Can't miss in rain.
User cannot move next turn.
No additional effect. Hits adjacent foes.
2x power if the user had a stat lowered this turn.
100% chance to lower the target's Attack by 1.
Lowers target's Atk, Sp. Atk by 1. User switches.
100% chance to lower the target's Speed by 1.
Prevents moves from affecting the user this turn.
Usually goes first.
User sleeps 2 turns and restores HP and status.
More power the less HP the user has left.
Heals 50% HP. Flying-type removed 'til turn ends.
Lowers the target's Speed by 2.
No additional effect.
User must be asleep. Uses another known move.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
For 4 turns, allies' Speed is doubled.
Target can't use status moves its next 3 turns.
If the user has no item, it steals the target's.
Target can't select the same move twice in a row.
User switches out after damaging the target.
Lasts 3 turns. Active Pokemon cannot fall asleep.