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Spiritomb
#0442 · 0.1% usage

Spiritomb

Forbidden Pokémon

GhostDark
height
1 m
weight
108 kg

It lays curses by thinking wicked thoughts. Writings tell that this Pokémon was born out of the assembly of five score and eight malevolent spirits.

Base stats

HP50
ATK92
DEF108
SPA92
SPD108
SPE35
BST485

Abilities

  • Infiltrator69.8%

    Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.

  • Pressure30.2%

    If this Pokemon is the target of a foe's move, that move loses one additional PP.

Type matchups

Weak to

fairy

Resists / immune

poison
½×
normal
0
fighting
0
psychic
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves54

Trick Room
StatusTargets: Whole fieldFieldUSE 77%
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Will-O-Wisp
StatusTargets: Single targetSingleUSE 63%
ACC85
pp 15
effect

Burns the target.

Snarl
SpecialTargets: Both foesFoesUSE 38%
BP55 →83
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Foul Play
PhysicalTargets: Single targetSingleUSE 29%
BP95 →143
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Protect
StatusTargets: UserSelfUSE 21%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Destiny Bond
StatusTargets: UserSelfUSE 18%
pp 5
effect

If an opponent knocks out the user, it also faints.

Pain Split
StatusTargets: Single targetSingleUSE 17%
pp 20
effect

Shares HP of user and target equally.

Dark Pulse
SpecialTargets: Single targetSingleUSE 15%
BP80 →120
ACC100
pp 15pulse

20% chance to make the target flinch.

Helping Hand
StatusTargets: AllyAllyUSE 14%
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Sucker Punch
PhysicalTargets: Single targetSingleUSE 13%
BP70 →105
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Toxic
StatusTargets: Single targetSingleUSE 10%
ACC90
pp 10
effect

Badly poisons the target. Poison types can't miss.

Hex
SpecialTargets: Single targetSingleUSE 8%
BP65 →98
ACC100
pp 10

Power doubles if the target has a status ailment.

Shadow Ball
SpecialTargets: Single targetSingleUSE 7%
BP80 →120
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Taunt
StatusTargets: Single targetSingleUSE 7%
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Ally Switch
StatusTargets: UserSelfUSE 7%
pp 15pri +2
effect

User and ally swap positions; using again can fail.

Shadow Sneak
PhysicalTargets: Single targetSingleUSE 6%
BP40 →60
ACC100
pp 20pri +1contact

Usually goes first.

Disable
StatusTargets: Single targetSingleUSE 5%
ACC100
pp 20
effect

For 4 turns, disables the target's last move used.

Spite
StatusTargets: Single targetSingleUSE 5%
ACC100
pp 10
effect

Lowers the PP of the target's last move by 4.

Poltergeist
PhysicalTargets: Single targetSingleUSE 5%
BP110 →165
ACC90
pp 5

Fails if the target has no held item.

Night Shade
SpecialTargets: Single targetSingleUSE 4%
BP
ACC100
pp 15

Does damage equal to the user's level.

Burning Jealousy
SpecialTargets: Both foesFoesUSE 3%
BP70
ACC100
pp 5

100% burns a target that had a stat rise this turn.

Rain Dance
StatusTargets: Whole fieldFieldUSE 3%
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Rest
StatusTargets: UserSelfUSE 3%
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Imprison
StatusTargets: UserSelfUSE 3%
pp 10
effect

No foe can use any move known by the user.