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Spiritomb
#0442 · 0.1% usage

Spiritomb

Forbidden Pokémon

GhostDark
height
1 m
weight
108 kg

It lays curses by thinking wicked thoughts. Writings tell that this Pokémon was born out of the assembly of five score and eight malevolent spirits.

Base stats

HP50
ATK92
DEF108
SPA92
SPD108
SPE35
BST485

Abilities

  • Infiltrator68.3%

    Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.

  • Pressure31.7%

    If this Pokemon is the target of a foe's move, that move loses one additional PP.

Type matchups

Weak to

fairy

Resists / immune

poison
½×
normal
0
fighting
0
psychic
0

Bar = relative damage taken · dashed line = neutral (1×)

Moves54

Trick Room
StatusTargets: Whole fieldFieldUSE 84%
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Will-O-Wisp
StatusTargets: Single targetSingleUSE 58%
ACC85
pp 15
effect

Burns the target.

Foul Play
PhysicalTargets: Single targetSingleUSE 32%
BP95 →143
ACC100
pp 15contact

Uses target's Attack stat in damage calculation.

Protect
StatusTargets: UserSelfUSE 31%
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Dark Pulse
SpecialTargets: Single targetSingleUSE 29%
BP80 →120
ACC100
pp 15pulse

20% chance to make the target flinch.

Ally Switch
StatusTargets: UserSelfUSE 20%
pp 15pri +2
effect

User and ally swap positions; using again can fail.

Pain Split
StatusTargets: Single targetSingleUSE 13%
pp 20
effect

Shares HP of user and target equally.

Destiny Bond
StatusTargets: UserSelfUSE 13%
pp 5
effect

If an opponent knocks out the user, it also faints.

Nasty Plot
StatusTargets: UserSelfUSE 13%
pp 20
effect

Raises the user's Sp. Atk by 2.

Snarl
SpecialTargets: Both foesFoesUSE 11%
BP55 →83
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Skill Swap
StatusTargets: Single targetSingleUSE 11%
pp 10
effect

The user and the target trade Abilities.

Sucker Punch
PhysicalTargets: Single targetSingleUSE 10%
BP70 →105
ACC100
pp 5pri +1contact

Usually goes first. Fails if target is not attacking.

Shadow Ball
SpecialTargets: Single targetSingleUSE 8%
BP80 →120
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Poltergeist
PhysicalTargets: Single targetSingleUSE 8%
BP110 →165
ACC90
pp 5

Fails if the target has no held item.

Night Shade
SpecialTargets: Single targetSingleUSE 7%
BP
ACC100
pp 15

Does damage equal to the user's level.

Helping Hand
StatusTargets: AllyAllyUSE 7%
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Shadow Sneak
PhysicalTargets: Single targetSingleUSE 6%
BP40 →60
ACC100
pp 20pri +1contact

Usually goes first.

Calm Mind
StatusTargets: UserSelfUSE 6%
pp 20
effect

Raises the user's Sp. Atk and Sp. Def by 1.

Hex
SpecialTargets: Single targetSingleUSE 4%
BP65 →98
ACC100
pp 10

Power doubles if the target has a status ailment.

Taunt
StatusTargets: Single targetSingleUSE 4%
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Sunny Day
StatusTargets: Whole fieldFieldUSE 4%
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Memento
StatusTargets: Single targetSingleUSE 4%
ACC100
pp 10
effect

Lowers target's Attack, Sp. Atk by 2. User faints.