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Chimecho
#0358 · unranked

Chimecho

Wind Chime Pokémon

Psychic
height
0.6 m
weight
1 kg

Can emit waves of air powerful enough to knock out prey taller than itself. I hypothesize that it amplifies the faint sound of wind within its body.

Other forms

Base stats

HP75
ATK50
DEF80
SPA95
SPD90
SPE65
BST455

Abilities

  • Levitate

    This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.

Type matchups

Weak to

bug
ghost
dark

Resists / immune

fighting
½×
psychic
½×

Bar = relative damage taken · dashed line = neutral (1×)

Ability effects

  • Levitateimmune to Ground

Moves65

Ally Switch
StatusTargets: UserSelf
pp 15pri +2
effect

User and ally swap positions; using again can fail.

Baton Pass
StatusTargets: UserSelf
pp 20
effect

User switches, passing stat changes and more.

Boomburst
SpecialTargets: All adjacent PokémonAll adj.
BP140
ACC100
pp 10sound

No additional effect. Hits adjacent Pokemon.

Calm Mind
StatusTargets: UserSelf
pp 20
effect

Raises the user's Sp. Atk and Sp. Def by 1.

Charge Beam
SpecialTargets: Single targetSingle
BP50
ACC90
pp 10

70% chance to raise the user's Sp. Atk by 1.

Charm
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Attack by 2.

Cosmic Power
StatusTargets: UserSelf
pp 20
effect

Raises the user's Defense and Sp. Def by 1.

Curse
StatusTargets: Single targetSingle
pp 10
effect

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dazzling Gleam
SpecialTargets: Both foesFoes
BP80
ACC100
pp 10

No additional effect. Hits adjacent foes.

Disable
StatusTargets: Single targetSingle
ACC100
pp 20
effect

For 4 turns, disables the target's last move used.

Double-Edge
PhysicalTargets: Single targetSingle
BP120
ACC100
pp 15contact

Has 33% recoil.

Draining Kiss
SpecialTargets: Single targetSingle
BP50
ACC100
pp 10contactheal

User recovers 75% of the damage dealt.

Encore
StatusTargets: Single targetSingle
ACC100
pp 5
effect

Target repeats its last move for its next 3 turns.

Endure
StatusTargets: UserSelf
pp 10pri +4
effect

User survives attacks this turn with at least 1 HP.

Energy Ball
SpecialTargets: Single targetSingle
BP90
ACC100
pp 10bullet

10% chance to lower the target's Sp. Def by 1.

Expanding Force
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

User on Psychic Terrain: 1.5x power, hits foes.

Extrasensory
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 20

10% chance to make the target flinch.

Facade
PhysicalTargets: Single targetSingle
BP70
ACC100
pp 20contact

Power doubles if user is burn/poison/paralyzed.

Fake Tears
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Lowers the target's Sp. Def by 2.

Flash Cannon
SpecialTargets: Single targetSingle
BP80
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Future Sight
SpecialTargets: Single targetSingle
BP120 →180
ACC100
pp 10

Hits two turns after being used.

Grass Knot
SpecialTargets: Single targetSingle
BP
ACC100
pp 20contact

More power the heavier the target.

Gravity
StatusTargets: Whole fieldField
pp 5
effect

5 turns: no Ground immunities, 1.67x accuracy.

Heal Bell
StatusTargets: Your teamTeam
pp 5sound
effect

Cures the user's party of all status conditions.

Heal Pulse
StatusTargets: Single targetSingle
pp 10pulseheal
effect

Heals the target by 50% of its max HP.

Healing Wish
StatusTargets: UserSelf
pp 10heal
effect

User faints. Next hurt Pokemon is fully healed.

Helping Hand
StatusTargets: AllyAlly
pp 20pri +5
effect

One adjacent ally's move power is 1.5x this turn.

Hyper Voice
SpecialTargets: Both foesFoes
BP90
ACC100
pp 10sound

No additional effect. Hits adjacent foes.

Hypnosis
StatusTargets: Single targetSingle
ACC60
pp 20
effect

Causes the target to fall asleep.

Icy Wind
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15wind

100% chance to lower the foe(s) Speed by 1.

Imprison
StatusTargets: UserSelf
pp 10
effect

No foe can use any move known by the user.

Knock Off
PhysicalTargets: Single targetSingle
BP65
ACC100
pp 20contact

1.5x damage if foe holds an item. Removes item.

Light Screen
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, special damage to allies is halved.

Metal Sound
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Sp. Def by 2.

Protect
StatusTargets: UserSelf
pp 5pri +4
effect

Prevents moves from affecting the user this turn.

Psych Up
StatusTargets: Single targetSingle
pp 10
effect

Copies the target's current stat stages.

Psychic
SpecialTargets: Single targetSingle
BP90 →135
ACC100
pp 10

10% chance to lower the target's Sp. Def by 1.

Psychic Noise
SpecialTargets: Single targetSingle
BP75 →113
ACC100
pp 10sound

For 2 turns, the target is prevented from healing.

Psyshock
SpecialTargets: Single targetSingle
BP80 →120
ACC100
pp 10

Damages target based on Defense, not Sp. Def.

Rain Dance
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, heavy rain powers Water moves.

Recover
StatusTargets: UserSelf
pp 5heal
effect

Heals the user by 50% of its max HP.

Recycle
StatusTargets: UserSelf
pp 10
effect

Restores the item the user last used.

Reflect
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, physical damage to allies is halved.

Rest
StatusTargets: UserSelf
pp 5heal
effect

User sleeps 2 turns and restores HP and status.

Round
SpecialTargets: Single targetSingle
BP60
ACC100
pp 15sound

Power doubles if others used Round this turn.

Safeguard
StatusTargets: Your sideYour side
pp 20
effect

For 5 turns, protects user's party from status.

Screech
StatusTargets: Single targetSingle
ACC85
pp 20sound
effect

Lowers the target's Defense by 2.

Self-Destruct
PhysicalTargets: All adjacent PokémonAll adj.
BP200
ACC100
pp 5

Hits adjacent Pokemon. The user faints.

Shadow Ball
SpecialTargets: Single targetSingle
BP80
ACC100
pp 15bullet

20% chance to lower the target's Sp. Def by 1.

Skill Swap
StatusTargets: Single targetSingle
pp 10
effect

The user and the target trade Abilities.

Sleep Talk
StatusTargets: UserSelf
pp 10
effect

User must be asleep. Uses another known move.

Snarl
SpecialTargets: Both foesFoes
BP55
ACC95
pp 15sound

100% chance to lower the foe(s) Sp. Atk by 1.

Snore
SpecialTargets: Single targetSingle
BP50
ACC100
pp 15sound

User must be asleep. 30% chance to flinch target.

Stored Power
SpecialTargets: Single targetSingle
BP20 →30
ACC100
pp 10

+ 20 power for each of the user's stat boosts.

Substitute
StatusTargets: UserSelf
pp 10
effect

User takes 1/4 its max HP to put in a substitute.

Sunny Day
StatusTargets: Whole fieldField
pp 5
effect

For 5 turns, intense sunlight powers Fire moves.

Taunt
StatusTargets: Single targetSingle
ACC100
pp 20
effect

Target can't use status moves its next 3 turns.

Thunder Wave
StatusTargets: Single targetSingle
ACC90
pp 20
effect

Paralyzes the target.

Trick
StatusTargets: Single targetSingle
ACC100
pp 10
effect

User switches its held item with the target's.

Trick Room
StatusTargets: Whole fieldField
pp 5pri -7
effect

Goes last. For 5 turns, turn order is reversed.

Uproar
SpecialTargets: Random foeRandom
BP90
ACC100
pp 10sound

Lasts 3 turns. Active Pokemon cannot fall asleep.

Wish
StatusTargets: UserSelf
pp 10heal
effect

Next turn, 50% of the user's max HP is restored.

Wrap
PhysicalTargets: Single targetSingle
BP15
ACC90
pp 20contact

Traps and damages the target for 4-5 turns.

Yawn
StatusTargets: Single targetSingle
pp 10
effect

Puts the target to sleep after 1 turn.

Zen Headbutt
PhysicalTargets: Single targetSingle
BP80 →120
ACC90
pp 15contact

20% chance to make the target flinch.